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Returning 7 results for 'cause completed'.
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Spells
Acquisitions Incorporated
undertakes to perform any services or activities you ask of it in a friendly manner, to the best of its ability.
You can set the creature new tasks when a previous task is completed, or if you decide to end
its current task. If the service or activity might cause harm to the creature, or if it conflicts with the creature’s normal activities and desires, the creature can make another Wisdom saving
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the best of its ability. You can set the creature new tasks when a previous task is completed, or if you decide to end its current task. If the service or activity might cause harm to the creature, or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the best of its ability. You can set the creature new tasks when a previous task is completed, or if you decide to end its current task. If the service or activity might cause harm to the creature, or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
chapter 5, “Equipment,” in the Player’s Handbook for examples of these items). The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5 feet
when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8. Saint of Forge and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
chapter 5, “Equipment,” in the Player’s Handbook for examples of these items). The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5 feet
when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8. Saint of Forge and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. The hook-handed figure is Markos’s former butler, Esquire (use the hook horror stat block). Esquire isn’t bound inside the circle and attacks intruders on sight. He doesn’t know the cause of his
attached to drops to 0 hit points, or if Markos drops to 0 hit points before the ritual is completed, the fragment of Krokulmar returns to the Far Realm. Sending the fragment back to the Far Realm ends the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. The hook-handed figure is Markos’s former butler, Esquire (use the hook horror stat block). Esquire isn’t bound inside the circle and attacks intruders on sight. He doesn’t know the cause of his
attached to drops to 0 hit points, or if Markos drops to 0 hit points before the ritual is completed, the fragment of Krokulmar returns to the Far Realm. Sending the fragment back to the Far Realm ends the