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                        Returning 33 results for 'cause of device'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     of existence as the Ythryn mythallar, you can use an action to cause it to fly in any direction you choose at a speed of 30 feet. All matter within 500 feet of the device moves with it. The Ythryn
                                                
                                            
                                                
                                                     hold. The largest mythallars are 150 feet in diameter.
The Ythryn mythallar is a relatively small deviceâa mere 50 feet in diameter. To attune to this mythallar, a creature must finish a short
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related device known as the Machine of Lum the Mad. The best details on the device
                                                
                                            
                                                
                                                    âs origins and operation can be found in the Mind of Metal, a tome of artificerâs secrets that connects the device to the traditions of the lost Olman people, and which was written by Lum the
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     the device gives the device 3 charges.
As an action while holding this device, you can expend 1 of its charges to cause one of the following effects:
Control. One Construct of your choice within 60
                                                
                                            
                                                
                                                    This small handheld device features a glass pane with a glowing display that responds to your touch.
The controller is powered by an energy cell stored in the device. Placing a full energy cell in
                                                
                                            
                                        
                                                     Species
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     physical state that their minds are ill equipped to deal with. Their memories of events before this interruption are often vague or absent. Occasionally, the most unexpected experiences might cause
                                                
                                            
                                                
                                                     perfectly preserved remains.
Lamordia. You awoke amid the bizarre experiments of an amoral scientist. They consider you their finest creation or have a task for you to fulfill.
Mordent. You emerged from the mysterious device known as the Apparatus, your body a lifeless shell and your past a mystery.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Symbol Paladins are mindful of the influence of symbols, and many of them adopt or design an artistic device that bears a distinctive image. Your symbol exemplifies the oath you have taken and
                                                
                                            
                                                
                                                     such as pity do not sway your dedication to your oath 6 An unblinking eye, meaning that you are ever alert to all threats against your cause
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     holed up in the Black Cabin, where he spent all his time assembling a weather-controlling magical device called the Summer Star, using knowledge he gleaned from a book about Netherese artifacts
                                                
                                            
                                                
                                                    . Macreadusâs device was similar in design to a mythallar (see appendix D), but much smaller. Unfortunately for him, it had a serious design flaw. When Macreadus tried to use it three days ago, it malfunctioned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     package. 
   6  A delirious street preacher has an apocalyptic vision concerning one of the player characters. 
   7  The PCs discover a bound-elemental explosive device in their quarters. They have
                                                
                                            
                                                
                                                     three rounds to flee or attempt to disarm the device. 
   8  A skycoach crashes through the wall. Is this an attack, or the result of sabotage? 
   The Villain    1d12 Villain 
     1  A dragonmarked
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Anarchist Outcry An ear-splitting crash pierces the air. Five figures wearing snarling, crimson masks clamber atop stalls, each raising a cone-like device to their mouth. Along with an irritating
                                                
                                            
                                                
                                                     spy stat block), members of a group called the Ashen Heirs, have interrupted the festivities to antagonize the Brightguard. As they do so, their attempts to stand atop stalls cause booths and tents to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     Draakhorn is being used by the cult to summon chromatic dragons to their cause. As the characters are arriving in Waterdeep, read or paraphrase the following. A sudden shift in the wind brings with it a
                                                
                                            
                                                
                                                     Silmerhelveâa Waterdhavian noble. Read or paraphrase the following when the characters speak to Dala. âThe disturbance thatâs been sensed across the Sword Coast is the Draakhornâan ancient device whose
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     Draakhorn is being used by the cult to summon chromatic dragons to their cause. As the characters are arriving in Waterdeep, read or paraphrase the following. A sudden shift in the wind brings with it a
                                                
                                            
                                                
                                                     Silmerhelve â a Waterdhavian noble. Read or paraphrase the following when the characters speak to Dala. âThe disturbance thatâs been sensed across the Sword Coast is the Draakhorn â an ancient device
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     device known as the Machine of Lum the Mad. The best details on the deviceâs origins and operation can be found in the Mind of Metal, a tome of artificerâs secrets that connects the device to the
                                                
                                            
                                                
                                                     if doing so will cause destruction. Once every 24 hours, the servant, at the DMâs discretion, takes one action while uncrewed. If the servant loses half of its hit points or more, each creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Shield Guardian Device-Controlled Magical Bodyguard Habitat: Urban; Treasure: None  An intimidating magical automaton, a shield guardian obeys its masterâs commands and protects its master from
                                                
                                            
                                                
                                                     Hit Points at the start of each of its turns if it has at least 1 Hit Point.
 Spell Storing. A spellcaster who wears the guardianâs amulet can cause the guardian to store one spell of level 4 or
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    This strange device was once thought to have been built by gods long forgotten and to have survived the eons since their passing, for it is incredibly ancient and crafted by means unlike anything
                                                
                                            
                                                
                                                     Machine of Lum the Mad. Yet with Lumâs eventual defeat, his great machine was destroyed.
The Infernal Machine is a delicate, intricate, bulky, and heavy device, weighing some 5,500 pounds. It can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     shackles and chains bolted to the ceiling near the north wall. A lantern-shaped device resting atop the table appears to be the source of the music. An old man lies asleep in the chair, his horn-rimmed
                                                
                                            
                                                
                                                     destructive spells were the cause of their demise. The old man sleeping in the chair is an arcanaloth under the effect of its alter self spell. The fiend has one of the libraryâs spellbooks lying open
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     the casino floor, and a sixth stands next to the display case containing the erinyes statuette (in area A9). If the characters cause a ruckus, the nearest guard moves toward them and tries to quell the
                                                
                                            
                                                
                                                     hit points, and immunity to poison and psychic damage. In addition to functioning as a normal mirror, each security mirror acts as a magical scrying device, allowing guards in the security office
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     common magic item to which anyone can attune. While holding the staff, a creature can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within
                                                
                                            
                                                
                                                     toads lurk in the far corners of the room. They leap forward and attack anyone not accompanied by Wyllow.
 Calendar Stone. Set into the floor is a 15-foot-diameter stone device engraved with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . The console is a magic device bolted to the floor that resembles a small desk with a slanted top. It is a Large object with AC 15, 18 hit points, and immunity to poison and psychic damage. The
                                                
                                            
                                                
                                                     becomes moody and temperamental, though never resorts to violence without good cause. Warden Marthannis knows that to rid herself of Vlaxâs spirit, she must visit the Brawnanvil crypts in Gauntlgrym, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     in the air between them. A circular clockwork device floats within the light, recognizable even at a distance as one of the components of the Orrery of the Wanderer.â
  Clockwork Dragons Each of the
                                                
                                            
                                                
                                                     creatures do not know why Lottie did this. âIt is best not to cross Lottie. She destroys all who dare rise against her.â If the creatures believe the charactersâ cause is just (or at least coincidentally
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . They also canât trust the moronic squidlings to accomplish such a delicate task. For these reasons, the gnome ceremorphs need help. They have built a device that can detect the presence of psi
                                                
                                            
                                                
                                                     are reinforced with tough chitin. Canted Deck. The ship tilts to the south at a slight angleânot enough to hinder movement aboard the vessel, but enough to cause certain objects and liquids on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     crafted a miraculous device, one that ultimately laid low the kraken and saved the town. Today, Dalakos resides inside the krakenâs shell, where he works day and night, his heart broken, but his mind
                                                
                                            
                                                
                                                     the wall to reach its target. Spells that deal cold damage that pass through the wall cause the area of the wall they pass through to freeze solid (at least a 5-foot-square section is frozen). Each 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     intruders. It might cause a bell or a gong to sound. This type of trap rarely involves a saving throw, because the alarm canât be avoided when the trap goes off. Delay. Some traps are designed to slow
                                                
                                            
                                                
                                                     trap can break it and free the captive. Examples include a bear trap, a cage that drops from a ceiling, and a device that flings a net. Slay. Some traps are designed to eliminate intruders, plain and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     psipods do and how to disable them. Psipods A psipod is a magic device that connects the mind of an unconscious humanoid to the mind of the ulitharid in area 12g. The psychic residue that coats each
                                                
                                            
                                                
                                                     error, Extremiton either takes steps to correct it or tries to draw attention away from it. For example, it doesnât know Dwarvish well enough to cause the residents of Alterdeep to speak it fluently, so
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     reactivate the illumination on a particular floor by clapping three times while she is on that floor. Walls. From the outside, the tower initially appears to have no windows. Topolah can cause an open
                                                
                                            
                                                
                                                     them how to operate the rope-and-pulley device to get from one floor to the next. The boxed text describing each floor of the tower includes information that Topolah gives during her tour. First Floor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     through a magic gate into Undermountain. He then boarded the vessel, stole its spelljamming helm (the magic device that propels and steers the craft), and took the helm to level 23, leaving the captain
                                                
                                            
                                                
                                                     lair actions. On initiative count 20 (losing initiative ties), Nâghathrod can take one lair action to cause one of the following effects:
  Nâghathrod creates a magical duplicate of itself anywhere
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     the walls. Hanging on the walls between the arrow slits are fifty sets of iron manacles guards use to bind prisonersâ wrists and ankles. Console. The console is a magical device that resembles a desk
                                                
                                            
                                                
                                                    . Loudspeaker. As an action, a creature can use this device, which resembles the bell of a trumpet, to broadcast its voice throughout the prison. R19: Barracks A door in the spiral staircase leads into a large
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     the walls. Hanging on the walls between the arrow slits are fifty sets of iron manacles guards use to bind prisonersâ wrists and ankles. Console. The console is a magical device that resembles a desk
                                                
                                            
                                                
                                                    . Loudspeaker. As an action, a creature can use this device, which resembles the bell of a trumpet, to broadcast its voice throughout the prison. R19: Barracks A door in the spiral staircase leads into a large
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Whenever a loud noise is made inside the chamber, the loose crystal flickers. Tremendously loud noises, such as those made by a thunderwave spell or a horn of blasting, cause the crystal to go out for 1d6
                                                
                                            
                                                
                                                     original form. While in this room, Iriolarthas the demilich can use an action to cause the doorway to open without having to sit in a chair. Creatures that move through this door are teleported to the upper
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     who examines the secret door immediately realizes they can trace the runes to cause that circular section of wall to disappear, revealing the remainder of the tunnel on the other side. The wall re
                                                
                                            
                                                
                                                     and sleek.
 Scrying Sphere. The silver sphere is a scrying device that allows Teremini to remotely communicate with Lord Soth, who has a similar sphere in his home, Dargaard Keep. A creature that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     recover it for her (short of an artifact, she can supply anything if given enough time to send word to Iuz). If her offer is rebuked, agents of Iuz conjure a team of demonic assassins to take the device and
                                                
                                            
                                                
                                                     for smuggled wares. He also recruits local toughs and sailors for Gellanâs ventures, but he prefers those who are business-minded and less likely to cause trouble. 9. Green Market A strip of open land
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Rivibiddel canât get the lever to move. Heâs done enough tinkering to realize that the lever is tied to some vast clockwork mechanism that must cause entire rooms in the crypt to shift. The lever is
                                                
                                            
                                                
                                                     Michele Giorgi  Finding the obelisk shard hidden in the Crypt of the Talhund requires 
opening a tricky device to access a hidden room This round room has three alcoves with exits, each supported by stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the vault, carefully examining everything with the help of a glass jewelerâs eye (a magic device that functions as a gem of seeing). When heâs convinced that all is well, Ironbeard asks the couple to
                                                
                                            
                                                
                                                     guards issue a warning against bothering folk not in the wedding party, and might eventually search or incarcerate any individual who continues to cause trouble. Tabaxi Merchant. Sticking out like a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     nothing, or bribe them to cause trouble somewhere else. C13. Blackmaw Den A musty odor pervades the hall outside this room. The doors are marked with crudely drawn pictures of monstrous eyes and
                                                
                                            
                                                
                                                     with devices that rely on elemental power. The device on the table is a disassembled weird tank (see chapter 7). A character with proficiency in Arcana who makes a careful study of the workshop and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    ), into giving them the large supply of smokepowder that he smuggled into the dungeon. Thorvin also tells them where to plant the smokepowder to cause the most damage (see âDestroy the Lairâ). X14
                                                
                                            
                                                
                                                     floor. A mangy straw pallet lies on the floor under the bowl. (The fishkeeper, Ott Steeltoes, uses the pallet as a bed.) Dream Nullifier. Xanathar hired a wizard to construct a device that would prevent
                                                
                                            
                                        






