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                        Returning 35 results for 'cause way realm'.
                    
                
                        
                            
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                                        cause way reach
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    "} bludgeoning damage. The giant can cause the club to emit a burst of thunderous energy that deals 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Thundering Stone Club
                                                
                                            
                                                
                                                    ", "rollDamageType":"thunder"} thunder damage to each creature, other than the giant, within 30 feet of the target. The club can emit a burst this way only once per turn.
Boulder. Ranged Weapon Attack: +10
                                                
                                            
                                        
                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     poisoned condition for 1 minute. While poisoned in this way, a creature canât regain hit points.
Tail. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Tail"} to
                                                
                                            
                                                
                                                     hit, reach 10 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction":"Tail", "rollDamageType":"slashing"} slashing damage.The malign energy of the Far Realm
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    This writhing crystal is steeped in the warped essence of the Far Realm. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if
                                                
                                            
                                                
                                                     cause a slimy tentacle to rip through the fabric of reality and strike one creature you can see within 30 feet of you. The creature must succeed on a Charisma saving throw against your spell save DC or take 3d6 psychic damage and become frightened of you until the start of your next turn.
                                                
                                            
                                        
                                                     Magic Items
                                                    Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     the Hammock of Worlds on a solid surface, whereupon it creates a two-way portal to the Ghost Orchid Tepui in the Feywild or to the Drought Elder in the Far Realm (the userâs choice). You
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ":"Sling", "rollDamageType":"bludgeoning"} bludgeoning damage.Fleeing his pursuers, Raxivort wandered across the multiverse and spawned xvarts, who not only look like him but also cause any magic that
                                                
                                            
                                                
                                                     Black Sewers, a realm within Pandemonium that he filled with his beloved creatures, rat;rats and bat;bats, which xvarts befriend to this day. He enjoyed his reign only briefly before Grazâzt
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     pockets in the neh-thalgguâs head. Once it has collected twelve brains in this fashion, it is overcome by an urge to return to the Far Realm and begins devoting all its energy to finding a way home
                                                
                                            
                                                
                                                     collectors, neh-thalggu consume the brains of Humanoids and use them as receptacles to enhance their magical abilities.
Neh-thalggu are born in the nightmarish Far Realm, but they spread across the
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     creature is charmed by the radiant idol. A creature charmed in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the
                                                
                                            
                                                
                                                    ","rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful one.A radiant idol was an angel that was banished from the celestial realm of Syrania and cast
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    ":"bludgeoning"} bludgeoning damage. The firegaunt can cause the maul to erupt with crimson flames, and the target must succeed on a DC 18 Dexterity saving throw or take 10 (3d6);{"diceNotation":"3d6
                                                
                                            
                                                
                                                    "} necrotic damage. The maul can erupt with flames in this way only once per turn.
Crimson Rays (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Crimson Rays"}. The firegaunt
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , plus 13 (3d8);{"diceNotation":"3d8", "rollType":"damage", "rollAction":"Longsword", "rollDamageType":"radiant"} radiant damage. The dragonborn can cause the sword to flare with bright light, and the
                                                
                                            
                                                
                                                     target must succeed on a DC 14 Constitution saving throw or be blinded until the start of the dragonbornâs next turn. The sword can flare in this way only once per turn.
Healing Touch (1/Day). The
                                                
                                            
                                        
                                                     Monsters
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     cause its lure to light up or darken at will. While the lure is lit, the deep diver sheds bright light in a 30-foot radius centered on itself and dim light for an additional 20 feet.
Shark Telepathy
                                                
                                            
                                                
                                                     of Sekolah. The deep diver pulses magical light from its lure. Any creature within 30 feet of the deep diver that can see the light must succeed on a DC 11 Wisdom saving throw or be charmed until the end of its next turn. A creature charmed in this way is incapacitated as it stares at the light.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     from faraway places.
Moonstone dragons can project themselves into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and poets
                                                
                                            
                                                
                                                     realm suffused the eggs, which hatched into the first moonstone dragons. Their descendants are now found throughout the Feywild.
Moonstone dragons are graceful and elegant creatures with opalescent
                                                
                                            
                                        
                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    . While charmed in this way, the targetâs thoughts are sluggish; it canât take reactions, its speed is halved, and it takes 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction
                                                
                                            
                                                
                                                    
When a Humanoid consumed by cruelty and rage dies in an area corrupted by the Far Realm, the creature sometimes rises as an ashenwight. The skin of these Undead horrors is desiccated, and their eyes often glow with otherworldly power.Necrotic, Poison, Psychic
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Antimagic Cone. The woe strider's open mouth creates an area of antimagic, as in the antimagic field spell, in a 60-foot cone. At the start of each of its turns, the woe strider decides which way the
                                                
                                            
                                                
                                                     them to search for answers within the bowels of other beings, performing murderous haruspicy in pursuit of their discarded cosmic purpose. When they fail to find answers, their unnatural cries cause reality to shudder, undermining magic and sane minds alike.
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    , except for magic items, reduced to ash. Hit or Miss: The rot blade can cause the blade to emit a burst of entropic magic in a 10-foot-radius sphere centered on the weapon. Each creature in that area
                                                
                                            
                                                
                                                    "} necrotic damage. The blade can emit entropic magic in this way only once per turn.
Entropic Javelin. Melee or Ranged Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Entropic
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
Cosmological Study
Many amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They
                                                
                                            
                                                
                                                     accept it.
Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and poets, encourage great thinkers, and spur adventurers to heroic deeds
                                                
                                            
                                                
                                                     populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie realm suffused the eggs, which hatched into the first moonstone
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     this way, the creature loses all weapon and skill proficiencies, it canât cast spells, it canât understand language, and it has disadvantage on Intelligence saving throws. The target can
                                                
                                            
                                                
                                                    ;s Mind Poison for 24 hours.Respected as guardians by villains across the multiverse, maelephants are Fiends with pachyderm-like heads. They can exhale toxic fumes that cause foes to temporarily
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     after regaining hit points, and is paralyzed while poisoned in this way.
Claws. Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one
                                                
                                            
                                                
                                                     features made monstrous by cruel magic and ages of hatred. Webs fill her lair deep in the Nessian Wood, sticky strands made not of silk but of her own endless hair. In her darkened realm, Arasta broods on
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They also prize understanding
                                                
                                            
                                                
                                                     dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     creature is charmed by the giant. A creature charmed in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the saving
                                                
                                            
                                                
                                                     realm to stone giant;stone giants: fluctuating, temporary, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and thatâs how they regard itâas a dream. Nothing
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     creature he can see within 10 feet of him. The target must succeed on a DC 21 Wisdom saving throw or become frightened of him for 1 minute. While frightened in this way, the target must take the Dash
                                                
                                            
                                                
                                                     seduced by Titivilus, who beguiled his way into being the primary advisor in Dispaterâs household.
Although Titivilus is inferior in physical strength and power when compared to other
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Not all lingering spirits are tragic souls, lost on their way to the hereafter. Some languish as prisoners, souls so wicked mortals dare not free them upon an unsuspecting afterlife.
Created by a
                                                
                                            
                                                
                                                     cases, Mother Luba managed to ensnare beings of pure evil amid the strands of fate, imprisoning them within her tarokka deck. There these foul spirits dwell still, trapped within a nether-realm hidden
                                                
                                            
                                        
                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     brain casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
At will: detect thoughts, levitateThe Far Realm has tainted
                                                
                                            
                                                
                                                     with a successful DC 17 Charisma check. If the target breaks the link this way, the target takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Psychic Link", "rollDamageType
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They also prize understanding of the cosmic forces that emanate from the Outer
                                                
                                            
                                                
                                                     Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far Realm and any creatures warped by its touch
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     faraway places.
Moonstone dragons can project themselves into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and poets, encourage
                                                
                                            
                                                
                                                     suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie realm
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 1: Spelljammer Creatures
                                                    
                                                
                                            
                                                     surfaces substituting for the mirror needed to cast certain divination spells. While being used in this way, the fractine siphons magical energy from the spellcasterânot enough to cause harm
                                                
                                            
                                                
                                                    .
Bludgeoning, piercing, slashing, and thunder damage can cause a fractine to break into two smaller fractines, each one autonomous and capable of imprisoning creatures. When a fractine dies, it folds in on
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
Cosmological Study
Many amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds
                                                
                                            
                                                
                                                     wisdom to accept it.
Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     to greater and greater atrocities in the name of their cause, only to eventually reveal his true nature and claim their souls as his own.Fraz-Urbâluuâs Lair
Fraz-Urbâluuâs
                                                
                                            
                                                
                                                     lair lies within the abyssal realm of Hollowâs Heart, a plain of white dust with few structures on it. The lair itself is the city of Zoragmelok, a circular fortress surrounded by adamantine walls
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    âre always ready to put themself in harmâs way to see justice triumph over tyranny and inequality.
Molliver invites trouble by not thinking through the ramifications of their actions
                                                
                                            
                                                
                                                     not appear in this adventure, are busy elsewhere.) Strongheart is always on the lookout for courageous heroes who are willing to devote themselves to a good cause. Only good-aligned characters are allowed to join Valorâs Call.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     a successful one.A bodak is the undying remains of someone who revered Orcus. Devoid of life and soul, it exists only to cause death.
A worshiper of Orcus can take ritual vows while carving the demon
                                                
                                            
                                                
                                                     this way, then are unleashed to spread death in Orcusâs name.
Bodaks are extensions of Orcusâs will outside the Abyss, serving the demon princeâs aims and other minions. Orcus can
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Corpse. While Possess Corpse is active, the dybbuk makes the corpse do something unnatural, such as vomit blood, twist its head all the way around, or cause a quadruped to move as a biped. Any Beast
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     chapter 20 for details about this realm.
The challenge rating of Aurnozci is 23 (50,000 XP) when itâs encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties
                                                
                                            
                                                
                                                     restrained in this way takes 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Cocoon", "rollDamageType":"bludgeoning"} bludgeoning damage. A creature can use its action to try to tear
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     coming for you.â
Flaw. âMy friends would say Iâm inflexible. The truth is, I like things done a certain way.â
Combat Notes
Mercion counts on her armor to protect her as she
                                                
                                            
                                                
                                                    .) Strongheart is always on the lookout for courageous heroes who are willing to devote themselves to a good cause. Only good-aligned characters are allowed to join Valorâs Call.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     this way must use its action praising the nilbog.
The nilbog canât regain hit points, including through magical healing, except through its Reversal of Fortune reaction.Foolâs Scepter. Melee
                                                
                                            
                                                
                                                     that cause disorder unless they are appeased. Goblins have no name for this deity and dare not give it one, lest Maglubiyet use its name to ensnare and crush it as he did their other deities. They
                                                
                                            
                                        
                                                     Magic Items
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     you, but not their exact location.
You can cast dominate monster (save DC 17) on an earth elemental. Once you have done so, Ironfang canât be used this way again until the next dawn
                                                
                                            
                                                
                                                     perform the ritual, Ironfang canât be used to perform the ritual again until the next dawn.
Flaw. Ironfang heightens its wielderâs destructive nature. While attuned to the weapon, you gain the following flaw: âI like to break things and cause ruin.â
                                                
                                            
                                        






