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                        Returning 35 results for 'cause were robes'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Forgotten Realms: The Tenebrous Stone
                                                    
                                                
                                            
                                                    Ambush Sarbrindar, a Wight clad in robes decorated with Orcusâs symbol, hides behind a wagon to ambush the party. Heâs accompanied by two Skeletons of former workers. The skeletons fight from high
                                                
                                            
                                                
                                                     Health. The cause of the transformations is concealed behind an illusory wall. If the illusion is touched, it vanishes.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     ghouls are Hostile and fight anyone not wearing the crimson robes of Xiaâs Cult. The zombies attack at Akiraâs command. Cultist. Akira Norixius believes unquestioningly in the cause of Orcusâ cult; she
                                                
                                            
                                                
                                                     tongues crouch near the bottom of the stairs, licking their lips unsettlingly as you approach.In the northeast corner of the room, three disheveled figures wearing crimson robes tug on a pair of ropes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    Zombie Resurgence If the adventurers did not fight the zombies when they first arrived on the island, the zombies cause trouble later. After the characters have spent some time at the cloister, they
                                                
                                            
                                                
                                                     robes. Three figures shamble after themâbloated corpses dressed as sailors, moaning and gurgling.
 The characters have another opportunity to fight the three zombies, this time with the lives of two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     Mondath (see appendix D) in her purple robes, accompanied by a dozen guards. Even the governor cautions characters against attacking such a formidable force, especially when any lower-level officer
                                                
                                            
                                                
                                                    . Cultists and initiates are the most tight-lipped. A successful DC 10 Charisma (Intimidation) or DC 12 Charisma (Persuasion) check is needed to cause cultists to reveal that they are members of the Cult of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     Frulam Mondath (see appendix D) in her purple robes, accompanied by a dozen guards. Even the governor cautions characters against attacking such a formidable force, especially when any lower-level officer
                                                
                                            
                                                
                                                     and initiates are the most tight-lipped. A successful DC 10 Charisma (Intimidation) or DC 12 Charisma (Persuasion) check is needed to cause cultists to reveal that they are members of the Cult of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     futures and who strike a proper bargain with her (as described in âBargaining with Endelynâ earlier in the chapter). If the characters ask her to conduct auguries for them, read: Draped in black robes
                                                
                                            
                                                
                                                     predicts that playerâs character might die. (You can devise other unhappy endings, if desired.)  Unhappy Endings   d8 Cause of Death   1 Eaten alive by a dragon 2 Stabbed through the heart by an invisible
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     walkers of this way usually don robes with deep cowls, and they often conceal their faces with masks, presenting themselves as the faceless bringers of life and death. Implements of Mercy 3rd-level Way
                                                
                                            
                                                
                                                     administer even greater cures with a touch, and if you feel itâs necessary, you can use your knowledge to cause harm. When you use Hand of Healing on a creature, you can also end one disease or one of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , painted wooden statue of a saintly woman in robes. Five mongrelfolk are confined here. The four that are fighting arenât trying to kill each other, but they are trying to assert dominance. They stop
                                                
                                            
                                                
                                                     will cause the abbeyâs bell to ring, so that dinner will be served. They are speaking nonmagical gibberish. S15d. Hungry Mongrelfolk Nine mongrel creatures stand in the middle of this room, starting at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     destructive spells were the cause of their demise. The old man sleeping in the chair is an arcanaloth under the effect of its alter self spell. The fiend has one of the libraryâs spellbooks lying open
                                                
                                            
                                                
                                                     arcanaloth melts into a pool of ichor, leaving behind its robes and horn-rimmed spectacles (see âTreasureâ below). Alcove The alcove in the southwest corner of the room is empty. If the magic at the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     summon allies to their destructive cause.
 âYou must find the leaders, eliminate them, and stop the cultsâ plot. However, the temple is crawling with cultists. Instead of battling them all directly
                                                
                                            
                                                
                                                     robes and silver masks for each character. Questioning the Queen Queen Yolande provides the following answers to the charactersâ questions: What Are You Paying? âIf you can end this evil, Iâll award you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     engulfs the valley. Dark thunderclouds roll overhead.
 You see an elk standing on a rocky spur about sixty feet away. Suddenly, it assumes the form of a man in tattered black robes. His hair and beard are
                                                
                                            
                                                
                                                     ascertain the cause of the spellâs failure with a successful DC 18 Intelligence (Arcana) check. The Mad Mageâs mind blank spell has a remaining duration of 3d6 hours, after which his madness can be cured
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     necromancy, and he has all the hallmarks of a Red Wizard of Thay â namely, the red robes, the bald head, and the evil bent. He treats others as soon-to-be corpses and is more interested in their anatomy than
                                                
                                            
                                                
                                                    . They will attempt to enlist the characters to cause such a distraction. The sisters are tiefling mages, with these changes: The sisters are lawful evil. Each sister has these racial traits: She has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the temple, read: Several priests are present in the temple, all with a third eye tattooed on their foreheads, and all wearing simple yellow robes belted at the waist with a sash. Many carry
                                                
                                            
                                                
                                                     cause them to come to her, so she can end their threat before it begins. In the course of their fight to expose and destroy Valin, the characters might gain glimpses of the future or hear coded threats
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     characters enter, read or paraphrase the following text: A shriveled humanoid corpse in blue robes and a brass mask lies in the center of this stale-smelling room. The corpseâs stiff, wrinkled hand
                                                
                                            
                                                
                                                    : Abandoned Room A greenish, viscous slime covers the floor and walls of this bare room. In the middle lies a single decomposing corpse in blue robes and a brass mask.
 The walls and floors of this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     famed sisters is cause for her to cut short whatever conversation may be in progress at the time. Her relationship with the current Blackstaff, Vajra Safahr, is cordial, but the two are seldom seen in
                                                
                                            
                                                
                                                     bear masks, robes, and amulets to disguise themselves when publicly sitting in judgment or council, and who make policies for Waterdeep. Every Waterdhavian has suspicions as to whether this or that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     been ruined by fire. Her eyes burn with a furious white light that can cause creatures looking upon her to burst into flame. Dis. Dis, the second layer of the Nine Hells, is a labyrinth of canyons wedged
                                                
                                            
                                                
                                                     debate within the infernal courts. No one is certain whether Asmodeus had some secret cause to dismiss the archdevil or whether he is testing Geryonâs allegiance for some greater purpose. Malbolge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . Any loud disturbances on deck cause the captain and the sleeping cultists to awaken and investigate. Unless the characters approach the Morkoth invisibly, it is likely that the entire shipâs crew will
                                                
                                            
                                                
                                                     weapon retains its range, attack modifier, and damage (see the âSiege Equipmentâ section in chapter 8 of the Dungeon Masterâs Guide). As a bonus action on his turn, Hekaton can shift his weight and cause
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     burn with a furious white light that can cause creatures looking upon her to burst into flame. Her seat of power is a flying basalt citadel that rakes the battlefields of Avernus. Dis Dis, the second
                                                
                                            
                                                
                                                     the infernal courts. No one is certain whether Asmodeus had some secret cause to dismiss the archdevil or whether he is testing Geryonâs allegiance for some greater purpose. Malbolge Malbolge, the sixth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     ancient empires. The regalia of their terrible rule still adorns their linen-wrapped bodies, their moldering robes stitched with evil symbols and bronze armor etched with devices of dynasties that fell a
                                                
                                            
                                                
                                                     XP). Lair Actions On initiative count 20 (losing initiative ties), the mummy lord takes a lair action to cause one of the following effects; the mummy lord canât use the same effect two rounds in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     end of the dock, two gray, shark-like creatures fight over the remains of a pelican.
 A woman with frayed robes and bare feet sits in a rocking chair at the base of the tower watching the fracas, her
                                                
                                            
                                                
                                                     reactivate the illumination on a particular floor by clapping three times while she is on that floor. Walls. From the outside, the tower initially appears to have no windows. Topolah can cause an open
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     citizens can get a free hot meal. However, some factions donât view this expansion as benevolent. Lhar moves carefully, always looking for like-minded individuals to further his cause. Faction Attire
                                                
                                            
                                                
                                                     matching robes. They are often accompanied by small attendantsâmephits, imps, and homunculi who carry their tomes of order. Role in Sigil. The Fraternity of Order reviews, studies, and adjudicates the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     nonbelievers. M8. Brig The brigâs door is made of rusted iron. Inside is a broken chamber pot and four skeletons wearing torn and rotted priest robes and manacles with broken, rusty chains. Skeletons
                                                
                                            
                                                
                                                     symbol of St. Cuthbertâs magic inside its robes. A detect magic spell or similar effect reveals an aura of divination magic emanating from this jade symbol of St. Cuthbert. The symbol can activate the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     the intruders, as though nature herself were aiding the halflingsâ cause. On nights when the moon is full, especially during the planting and harvesting seasons, the elders tell stories about Sheela
                                                
                                            
                                                
                                                     in the Green Fields. Unlike other halfling deities, Urogalan is surrounded by a cloud of melancholy. He is gaunt, with his dusky skin covered by white robes. Priests who venerate Urogalan emulate this practice of dress and demeanor.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     by ghosts and wayward souls. Unable to cross over to the other side by conventional means, these spirits accumulate in Sigil and sometimes cause trouble for the cityâs living residents. The Heralds
                                                
                                            
                                                
                                                     dead. A decrepit figure in tattered robes floats above the walkway, examining ghostly threads spun from a skeletal loom.
 Jared Blando  Map 1.4: Factol Skallâs Orrery Factol Skall (see the appendix
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     contains a wooden stool, two white robes hanging on hooks, and a large wooden trunk with a lock.
 If the characters pay to enter the baths or want to enjoy any of the other facilities, they are asked to
                                                
                                            
                                                
                                                     cause the water to harm creatures of her choice as though it were an equivalent volume of acid. Currently, she has made the water harmful to the hags and their minions, and she can make it harmful to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     that form the beanstalkâs base.
 The tower above is area P51. Zybilnaâs quasit, Iggrik, used a potion from his mistressâs laboratory (area P42) to grow the beanstalk and cause the tower to be lifted to
                                                
                                            
                                                
                                                     room, an elderly dwarf in gray robes, with spectacles resting on the tip of his bulbous nose, sits perfectly still behind a writing desk facing the door. The dwarfâs quill is dipped halfway into an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     robes watches over this chamber.
 An inscription at the base of the statue reads, in Elvish: âIt is not surrender. Live to fight again another day.â Treasure. A weapon rack in the room holds a black
                                                
                                            
                                                
                                                     who examines the secret door immediately realizes they can trace the runes to cause that circular section of wall to disappear, revealing the remainder of the tunnel on the other side. The wall re
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     imp is perched on the southeast fountain. If the characters look as though they intend to cause trouble, the imp observes them quietly until they enter the bathhouse, then flies to Vanthampur Villa in
                                                
                                            
                                                
                                                     boxed text to describe the room to the players: Lying on the floor of this otherwise empty room are the pale bodies of three humans in filthy black robes, arranged in a triangular formation. A lit torch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     dragons is Bahamut, the Platinum Dragon. He dwells in the Seven Heavens of Mount Celestia, but often wanders the Material Plane in the magical guise of a venerable human male in peasant robes. In this
                                                
                                            
                                                
                                                     20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects: A strong wind blows around the dragon. Each creature within 60 feet of the dragon must succeed on a DC
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     the hand-shaped impressions, the impressions begin to glow as the altars activate. From then on, any creature in the room can use a bonus action to say one of the following words to cause its
                                                
                                            
                                                
                                                    , looking to retrieve his staff and star-gem. Encounter with a Mummy. Five days ago, Uma and her companions cornered a mummy garbed in tattered high priestâs robes near a waterfall not far from here (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     his kindâa lean, purple-skinned figure in flowing robes, his horns protruding from a voluminous tuft of white hair atop his head. Shunned by the Lady of Pain and ostracized by his kin for declaring
                                                
                                            
                                                
                                                     before sending them through planar portals to distant burial grounds, faraway family crypts, or elemental planes for storage or cremation. The funerary process often uncovers a creatureâs cause of death
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     inspecting the bookshelf spots the fake book with a successful DC 13 Intelligence (Investigation) check. Unless the secret door is propped open, springs in the hinges cause it to close on its own. Beyond the
                                                
                                            
                                                
                                                    , their candles lit. D34: Cult Leadersâ Quarters This room contains a wood-framed bed with a feather mattress, a wardrobe containing several robes, a pair of iron candlesticks, and an open crate containing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     engraved into the walls of this place, casting an eerie light throughout the chamber. Three chanting sahuagin dressed in ceremonial robes float near the altar, their arms raised toward the ceiling, which
                                                
                                            
                                                
                                                     chanting only if they are attacked. They know the ritual must be maintained, or their lives are forfeit. If the characters cause any of the three priestesses to stop chanting, the Maw of Sekolah descends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    . The hook-handed figure is Markosâs former butler, Esquire (use the hook horror stat block). Esquire isnât bound inside the circle and attacks intruders on sight. He doesnât know the cause of his
                                                
                                            
                                                
                                                    : Vestry This dusty chamber contains four unlocked wooden trunks, each of which contains four dark-purple silk robes. D26b: Ceremony Room Iron brackets bolted to the walls hold four sputtering torches
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     private meeting place. Its longtime proprietor, a neutral female moon elf spy named Merilyn Allaryr, ensures that clients enter the baths bearing nothing but the thin robes she provides, leaving all
                                                
                                            
                                                
                                                     Smilinâ Boar was always intended to cause a stir in well-to-do Bloomridge. Yet the current buzz is more than owner Jentha Allinamuch, a chaotic good female strongheart halfling commoner, ever intended
                                                
                                            
                                        






