Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 34 results for 'cause when related'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        cause when replaced
                                    
                                
                                    
                                        cause when relate
                                    
                                
                                    
                                        cause when released
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     have the frightened condition for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Faerie pests love to cause
                                                
                                            
                                                
                                                     moss than most mortals. While ouphes are related to Eldraine’s faeries, the faeries treat them like distant (and somewhat embarrassing) cousins. Ouphes can be represented with the stat blocks for Pixie;pixies or Sprite;sprites.
Mischievous Stealth. The faerie takes the Hide action.
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     are tiny thieves who steal whatever they can lay their hands on to cause confusion and consternation. A faerie borrower stands less than six inches tall, with blue or blue-gray skin and wings resembling
                                                
                                            
                                                
                                                    . While often seen as foolish, ouphes are magically connected to the natural world and know more about the secret lives of trees, mushrooms, and moss than most mortals. While ouphes are related to Eldraine
                                                
                                            
                                        
                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related device known as the Machine of Lum the Mad. The best details on the device
                                                
                                            
                                                
                                                     soul of the mighty warlord Leuk-o was drawn into the artifact and has become its animating force. The servant has been known to attack or move of its own accord, particularly if doing so will cause
                                                
                                            
                                        
                                                    Spell Scroll
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     produce an area of harmless cold.
5
The caster suffers a minor but bizarre effect related to the spell. Such effects last only as long as the original spell’s duration, or 1d10 minutes for
                                                
                                            
                                                
                                                     spells that take effect instantaneously. For example, a fireball might cause smoke to billow from the caster’s ears for 1d10 minutes.
6
The spell activates after 1d12 hours. If the caster was
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     you had to defeat in single combat to complete your instruction. 2 Your master was kindly and taught you to pursue the cause of peace. 3 Your master was merciless in pushing you to your limits. You
                                                
                                            
                                                
                                                     suspect that the two of you might be related. 6 Your master was kind and generous, never critical of your progress. Nevertheless, you feel you never fully lived up to the expectations placed on you.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     Cause of Death   1 Unknown 2 Murdered 3 Killed in battle 4 Accident related to class or occupation 5 Accident unrelated to class or occupation 6–7 Natural causes, such as disease or old age 8 Apparent
                                                
                                            
                                                
                                                     chaotic neutral (50%) 4–5 Lawful evil 6–8 Neutral evil 9–12 Neutral 13–15 Neutral good 16–17 Lawful good (50%) or lawful neutral (50%) 18 Chaotic good (50%) or chaotic neutral (50%)  Cause of Death  d12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     particular cause. Does your character know the source of your magical power? Does it tie back to some distant relative, a cosmic event, or blind chance? If your sorcerer doesn’t know where their power
                                                
                                            
                                                
                                                     bloodline. You are related to some powerful creature, or you inherited a blessing or a curse. 2 You are the reincarnation of a being from another plane of existence. 3 A powerful entity entered the world
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , advancing the cause of a draconic faction, building the dragon’s prestige, working for the well-being of dragonkind as a whole, or altering the nature of the world and its magic. A dragon’s schemes become
                                                
                                            
                                                
                                                     provides inspiration to help you turn dragon-related adventure hooks into adventures that impact the characters in your game. Cross-Purposes    d6 The Dragon’s Schemes… 
     1  …directly target one or more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     deliver orders from General Drakov (likely related to the siege’s climax). As the battle reaches what you determine to be the halfway point, start rolling 2d6 on the Zombie Siege Encounters table and
                                                
                                            
                                                
                                                     wall. 
   6  Zombie bodies pile up, creating a growing ramp onto a section of wall. 
   7  Zombies dig through or under the wall, allowing them to flow steadily into the city. 
   8  Zombies cause a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragons’ power is related to both age and the size of their hoards in ways that clever dragons—and would-be dragonslayers—can exploit. Wyrmlings Wyrmling dragons begin acquiring hoards as soon as they can
                                                
                                            
                                                
                                                     to cause the rise and the ruin of dynasties  Adult Dragons A dragon’s transition to adulthood is measured by two milestones: a century of life and a hoard worth around 15,000 gp or more. A hoard of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     interested in everything the characters have to say about their adventures, especially if they’ve witnessed any events related to demonic influence in their visits to other parts of the Underdark. The
                                                
                                            
                                                
                                                     Diggermattocks offer characters a safe haven on the condition they cause no trouble in the community. If asked about reaching the surface, Dorbo says he’d like to help, but Blingdenstone is under
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     trees, mushrooms, and moss than most mortals. While ouphes are related to Eldraine’s faeries, the faeries treat them like distant (and somewhat embarrassing) cousins. Ouphes can be represented with
                                                
                                            
                                                
                                                    .
 —Tales of the Fae
 Faerie borrowers are tiny thieves who steal whatever they can lay their hands on to cause confusion and consternation. A faerie borrower stands less than six inches tall, with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     of unstoppable destruction. Tales of the servant’s origins involve more conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related
                                                
                                            
                                                
                                                     if doing so will cause destruction. Once every 24 hours, the servant, at the DM’s discretion, takes one action while uncrewed. If the servant loses half of its hit points or more, each creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     priest is investigating how to summon powerful creatures and cause them to linger for longer than usual. Pushing Kedjou Characters might challenge Kedjou on his animosity toward Prince Simbon or question
                                                
                                            
                                                
                                                     whether the priest’s research is related to the giant scorpions appearing in the city. Kedjou initially denies any such suggestions, but a successful DC 14 Charisma (Persuasion) check or suitable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     related to each. Either one could be positive or negative: you might work hard to overcome a low score, for example, or be cocky about your high score. Ideals Describe one ideal that drives your
                                                
                                            
                                                
                                                     flaw for your character. Your character’s flaw represents some vice, compulsion, fear, or weakness — in particular, anything that someone else could exploit to bring you to ruin or cause you to act
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     certain cause of many deaths, and the loss of many good friends. Mistake me not! I do not merely feel sorry for myself. Rather, I come to grips with a devastating realization: I now see that I am the object
                                                
                                            
                                                
                                                     of a baleful Vistani curse. More tragically, the nature of this hex is such that I have not borne the brunt of it; instead, far worse, those who surround me have fallen victim to it!
 I have related
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     adventurers cause problems in groups alongside others who don’t share their interests and objectives. Generally, evil alignments are for villains and monsters.
  Languages Your race indicates the languages
                                                
                                            
                                                
                                                     lowest ability scores and define one trait related to each. Either one could be positive or negative: you might work hard to overcome a low score, for example, or be cocky about your high score.
 Ideals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     while gone, and why it came back all seem to be facts the Lords of Nimbral prefer to keep to themselves. Nimbral is still ruled by its mysterious lords, a closely related family of archmages, master
                                                
                                            
                                                
                                                     time since we last spoke, all those captains have died, and I can’t question them further about what they know of the place. If you have cause to sail south by Chult, keep a wary eye on the skies. It
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     characters the following questions: “Who are you, and what are your ideals?” (Ideals related to running a business or earning a fortune appear to please the clockwork creatures.) “Who do you serve?” (The
                                                
                                            
                                                
                                                     creatures do not know why Lottie did this. “It is best not to cross Lottie. She destroys all who dare rise against her.” If the creatures believe the characters’ cause is just (or at least coincidentally
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     neither harmful nor beneficial. For instance, a fireball might produce an area of harmless cold. 5 The caster suffers a minor but bizarre effect related to the spell. Such effects last only as long as
                                                
                                            
                                                
                                                     the original spell’s duration, or 1d10 minutes for spells that take effect instantaneously. For example, a fireball might cause smoke to billow from the caster’s ears for 1d10 minutes. 6 The spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     famed sisters is cause for her to cut short whatever conversation may be in progress at the time. Her relationship with the current Blackstaff, Vajra Safahr, is cordial, but the two are seldom seen in
                                                
                                            
                                                
                                                     the city’s noble families (except for those in North Ward).
 Southern Ward. Stables, warehouses, and shops related to overland trade dominate Southern Ward. Most residents are hardworking folk that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     the stage for the whole campaign. The characters might uncover clues to this mystery from time to time, while individual adventures might be only tangentially related to it. Consider conflicts like
                                                
                                            
                                                
                                                    . Poorly armed and disorganized subjects of a tyrant revolt. Invaders. A militaristic nation invades its benevolent neighbors. Pawns in a Game. A war rages on for decades, its original cause all but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     permanently. No matter the cause of their demise, they return. To all appearances, they are alive and mortal, but they control the amassed resources of an immortal. 6 Primal Manifestation. Its
                                                
                                            
                                                
                                                     your patron or their agents, your group makes ability checks made to research lore related to your patron’s interests and influence with advantage. Sanctuary. Your patron’s agents have safe houses or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     here. Residents also include captives that the githyanki have taken on raids. 
 Law and Order. Warriors patrol above the streets in astral skiffs to keep the peace. Githyanki who cause unwarranted
                                                
                                            
                                                
                                                     by categorizing the castaway items, making it easier for other githyanki to locate objects related to their personal interests. Creatures seeking to infiltrate Tu’narath have had success in using this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     after the table to determine related details and story hooks.  Island Theme   d6 Theme   1 Alien 2 Cursed 3 Hostile 4 Sanctum 5 Welcoming 6 Wild  Alien Alien islands are inhabited by isolated creatures
                                                
                                            
                                                
                                                     island never gets visitors. The characters’ arrival is cause for a peculiar but earnest celebration. 4 The island’s leader is a long-lost relative or friend of a character’s family.  Wild Island
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     role; no one else can take the captain’s place. Second, only one character can attempt an officer’s check; they can’t receive help. Once all the checks related to the group check have been rolled, the
                                                
                                            
                                                
                                                     more difficult and can cause a vessel to crash. A group check determines how the officers and crew manage through one day of fog. The check’s DC is randomly determined or chosen from the Fog DCs table
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     of cause and effect. Dragons of the Chamber study it not to know what the future holds, but so they can comprehend the possible consequences of any action they or others might take—consequences that
                                                
                                            
                                                
                                                     careful manipulation. Adventure Hooks. Eberron: Rising from the Last War contains abundant ideas for adventures related to the Chamber’s activities on Eberron. The Chamber Adventure Hooks table here
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     stipends and tips from grieving loved ones. In secret, the Candulhallows have grown quietly rich off a variety of death-related scams. Chief among these is a secret smuggling arrangement with Nine-Fingers
                                                
                                            
                                                
                                                     Shilvin can sell her modest selection of goods and any jungle-related gear only after a ten-day waiting period, helping to ensure that fewer citizens rush off to Chult unprepared. To make up for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     by city stipends and tips from grieving loved ones. In secret, the Candulhallows have grown quietly rich off a variety of death-related scams. Chief among these is a secret smuggling arrangement with
                                                
                                            
                                                
                                                     Expeditions. Now Shilvin can sell her modest selection of goods and any jungle-related gear only after a ten-day waiting period, helping to ensure that fewer citizens rush off to Chult unprepared. To make up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     opinions of humanoids based on previous contact with related humanoids. Good dragons can recognize humanoid bloodlines by smell, sniffing out each person they meet and remembering any relatives they have
                                                
                                            
                                                
                                                     20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects: A strong wind blows around the dragon. Each creature within 60 feet of the dragon must succeed on a DC
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Encounters table presents a range of creatures of the Giant type that are not encompassed by the ordning, along with related creatures that might be pursuing their own schemes or working as part of a giant’s
                                                
                                            
                                                
                                                     where giants once thrived that have been destroyed, fallen into decline, or succumbed to necromantic magic. The meddling of death giants or the planar influence of the Shadowfell might cause a giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     highest levels of artistry, stone giants compete in games of boulder hurling and catching. Their rock-throwing skills suit stone giants well when they have cause to defend their homes or attack enemies
                                                
                                            
                                                
                                                     darkness, and the caves and grottoes where they live are kept dark most of the time. They don’t prefer to use illumination for any purpose that’s not related to creating or displaying art. Most of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     lizardfolk worked for free. That threat was the cause of the altercation the characters witnessed. The characters might easily recognize that this situation is a prime business opportunity. If not
                                                
                                            
                                                
                                                    , suggest that realization to a character with a merchant-related background, or one who succeeds on a DC 10 Intelligence (Nature) or Wisdom (Survival) check. Thetsis carries algae that she’s willing to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     cause the water to harm creatures of her choice as though it were an equivalent volume of acid. Currently, she has made the water harmful to the hags and their minions, and she can make it harmful to
                                                
                                            
                                                
                                                     and arranging boxes. T9. Guest Rooms All the rooms in this area have the same basic features, plus additional contents related to their occupants. You can decide how many rooms are occupied based on
                                                
                                            
                                        






