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                        Returning 33 results for 'cause when releases'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     (Costs 2 Actions). The tempest can cause a bolt of lightning to strike a point on the ground anywhere under its storm. Each creature within 5 feet of that point must make a DC 20 Dexterity saving throw
                                                
                                            
                                                
                                                    ). The tempest releases a blast of thunder and wind in a line that is 300 feet long and 20 feet wide. Objects in that area take 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollDamageType
                                                
                                            
                                        
                                                    Zuggtmoy
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    ":"Pseudopod","rollDamageType":"poison"} poison damage.
Infestation Spores (3/Day). Zuggtmoy releases spores that burst out in a cloud that fills a 20-foot-radius sphere centered on her, and it
                                                
                                            
                                                
                                                    ","rollType":"recharge","rollAction":"Mind Control Spores"}. Zuggtmoy releases spores that burst out in a cloud that fills a 20-foot-radius sphere centered on her, and it lingers for 1 minute. Humanoids and
                                                
                                            
                                        
                                                    Orcus
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     action to cause one of the following effects; he canât use the same effect two rounds in a row:
Orcusâs voice booms throughout the lair. His utterance causes one creature of his choice to
                                                
                                            
                                                
                                                     disappear or until Orcus releases their grasp (no action required).
Regional Effects
The region containing Orcusâs lair is warped by the Orcusâs magic, creating one or more of the following
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     (Costs 2 Actions). Olhydra releases one creature she is grappling by flinging the creature up to 60 feet away from her, in a direction of her choice. If the flung creature comes into contact with a
                                                
                                            
                                                
                                                     uses her lair action to cause one of the following effects:
Pools of water in the lair surge outward in a grasping tide. Any creature within 20 feet of such a pool must succeed on a DC 20 Strength
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 17
                                                
                                            
                                                
                                                     antics sometimes cause avalanches that threaten nearby villages.
5
An adult crystal dragon enjoys shaping the ice and snow near a den of troll;trolls into a labyrinth and watching the trolls try to
                                                
                                            
                                        
                                                     Spells
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     it. The target must make a Strength saving throw. On a failed save, the target takes 2d6 bludgeoning damage and is restrained for the spellâs duration.
As an action, you can cause the hand to
                                                
                                            
                                                
                                                     use its action to make a Strength check against your spell save DC. On a success, the target escapes and is no longer restrained by the hand.
As an action, you can cause the hand to reach for a
                                                
                                            
                                        
                                                    Elder Tempest
                                                    
    
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                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                     another creature's turn. The tempest regains spent legendary actions at the start of its turn.
Move. The tempest moves up to its speed.
Lightning Strike (Costs 2 Actions). The tempest can cause a bolt of
                                                
                                            
                                                
                                                    ":"damage","rollDamageType":"lightning"} lightning damage on a failed save, or half as much damage on a successful one.
Screaming Gale (Costs 3 Actions). The tempest releases a blast of thunder and
                                                
                                            
                                        
                                                    Demilich (Variant)
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     exist.
If the demilich drops to 0 hit points, it is destroyed and turns to powder, leaving behind its gems. Crushing a gem releases any soul trapped within, at which point the targetâs body re
                                                
                                            
                                                
                                                     Action"}. On a result of 11 or higher, the demilich takes a lair action to cause one of the following effects. It canât use the same effect two rounds in a row.
The tomb trembles violently for
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
        Legacy
    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     action can be used at a time and only at the end of another creatureâs turn. The dragon regains spent legendary actions at the start of its turn.
Commanding Spores. The dragon releases spores
                                                
                                            
                                                
                                                    "} psychic damage.
Tail. The dragon makes one Tail attack.
Spore Salvo (Costs 2 Actions). The dragon releases poisonous spores around a creature within 30 feet of it that it can see. The target must
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     be used at a time and only at the end of another creatureâs turn. The dragon regains spent legendary actions at the start of its turn.
Commanding Spores. The dragon releases spores around a
                                                
                                            
                                                
                                                     damage.
Tail. The dragon makes one Tail attack.
Spore Salvo (Costs 2 Actions). The dragon releases poisonous spores around a creature within 30 feet of it that it can see. The target must succeed on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                     might crown its head. A creature influenced by Mount Celestia also gains one or more of following traits of your choice: Healing Orb. When the creature dies, its body releases a spectral orb that hovers
                                                
                                            
                                                
                                                     and dim light for an additional 10 feet. As a bonus action, the creature can suppress this light or cause it to return. The light winks out if the creature dies.
 Brian Valeza  A gleaming wyvern imbued with the radiance of Mount Celestia navigates a crystalline cave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     must make a Strength saving throw. On a failed save, the target takes 2d6 bludgeoning damage and is restrained for the spellâs duration. As an action, you can cause the hand to crush the restrained
                                                
                                            
                                                
                                                     action to make a Strength check against your spell save DC. On a success, the target escapes and is no longer restrained by the hand. As an action, you can cause the hand to reach for a different
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     must make a Strength saving throw. On a failed save, the target takes 2d6 bludgeoning damage and is restrained for the spellâs duration. As an action, you can cause the hand to crush the restrained
                                                
                                            
                                                
                                                     action to make a Strength check against your spell save DC. On a success, the target escapes and is no longer restrained by the hand. As an action, you can cause the hand to reach for a different
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     engaged in continuous battles with one another. Lair Actions On initiative count 20 (losing initiative ties), Orcus can take a lair action to cause one of the following effects; he canât use the same
                                                
                                            
                                                
                                                     appear must succeed on a DC 23 Strength saving throw or be restrained until the arms disappear or until Orcus releases their grasp (no action required). Regional Effects The region containing Orcusâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     engaged in continuous battles with one another. Lair Actions On initiative count 20 (losing initiative ties), Orcus can take a lair action to cause one of the following effects; he canât use the same
                                                
                                            
                                                
                                                     appear must succeed on a DC 23 Strength saving throw or be restrained until the arms disappear or until Orcus releases them (no action required). Regional Effects The region containing Orcusâs lair is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     him to cause the flood in Sagorpur. Now that Jijibisha is gone, touching any blessed shankha to the tree stump will release him. Using either the Riverineâs Shankha or the magical shankha Plabon gifted
                                                
                                            
                                                
                                                     the characters releases Adirohit. However, Amanisha urges the characters to consider cautiously. Through roleplaying or by succeeding on a DC 12 Charisma (Persuasion) check, a character can convince
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    . Retributive Strike. You can take a Magic action to break the staff over your knee or against a solid surface. The staff is destroyed and releases its magic in an explosion that fills a 30-foot Emanation
                                                
                                            
                                                
                                                    , Sorcerer, Warlock, or Wizard)
 This staff has 10 charges.
 Insect Cloud. While holding the staff, you can take a Magic action and expend 1 charge to cause a swarm of harmless flying insects to fill a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     of another creatureâs turn. The tempest regains spent legendary actions at the start of its turn.
 Move. The tempest moves up to its speed.
 Lightning Strike (Costs 2 Actions). The tempest can cause
                                                
                                            
                                                
                                                     failed save, or half as much damage on a successful one.
 Screaming Gale (Costs 3 Actions). The tempest releases a blast of thunder and wind in a line that is 300 feet long and 20 feet wide. Objects
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    . The others rest in a state of contemplation, waiting for the time when their services are needed to stave off some cosmic threat to the cause of good. Solar
 Large celestial, lawful good
 Armor
                                                
                                            
                                                
                                                     creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.
 Flying Sword. The solar releases its greatsword to hover magically in an unoccupied space within 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     burgomaster, owns a beautiful white bridal gown (see chapter 5, area N3p). The baroness, eager to please, is willing to give up her dress for a good cause, although her husband wonât allow it and could
                                                
                                            
                                                
                                                     the burgomasterâs visit, the Abbot releases all the mongrelfolk in the abbeyâs madhouse (area S15) and sets them on the village. They steal pigs, chickens, and anything else thatâs edible. None of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     another creatureâs turn. The tempest regains spent legendary actions at the start of its turn.
 Move. The tempest moves up to its speed.
 Lightning Strike (Costs 2 Actions). The tempest can cause a bolt
                                                
                                            
                                                
                                                     save, or half as much damage on a successful one.
 Screaming Gale (Costs 3 Actions). The tempest releases a blast of thunder and wind in a line that is 1 mile long and 20 feet wide. Objects in that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Sinister Sunbeams At some point, the hags attempt to trap the charactersâso that they can then facilitate their rescue. To do so, they cause the sunbeams shining through the trees to subtly shift
                                                
                                            
                                                
                                                     trees, dealing 2 (1d4) bludgeoning damage. Arboreal fungus releases a cloud of toxic spores in the area. The character must succeed on a DC 12 Constitution saving throw or take 3 (1d6) poison damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     releases the pseudodragon and the ant swarm (use the swarm of insects stat block), which attack the nearest creatures until destroyed. Treasure The table is, in fact, crafted from four dryads, all
                                                
                                            
                                                
                                                     has no effect on Thessalar or his homunculus, but one of the experiments in the lab randomly advances as you determine. For example, using 1 charge might cause the pseudodragon to age into an undead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     of 20 (24,500 XP). Lair Actions On initiative count 20 (losing initiative ties), the demilich rolls a d20. On a result of 11 or higher, the demilich takes a lair action to cause one of the following
                                                
                                            
                                                
                                                     exist.
 If the demilich drops to 0 hit points, it is destroyed and turns to powder, leaving behind its gems. Crushing a gem releases any soul trapped within, at which point the targetâs body re-forms in an unoccupied space nearest to the gem and in the same state as when it was trapped.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , he views them as dangerous and has them put to death immediately. If Ras Nsi learns that theyâve come to put an end to the death curse, he is intrigued. If they reveal that the cause lies in the Tomb
                                                
                                            
                                                
                                                     of the Nine Gods, he releases them, gives them any remaining puzzle cubes they need to enter the tomb, and grants them safe passage out of Omu if they succeed in destroying the Soulmonger. He wonât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     damage.
 Fling (Costs 2 Actions). Olhydra releases one creature she is grappling by flinging the creature up to 60 feet away from her, in a direction of her choice. If the flung creature comes into
                                                
                                            
                                                
                                                     uses her lair action to cause one of the following effects: Pools of water in the lair surge outward in a grasping tide. Any creature within 20 feet of such a pool must succeed on a DC 20 Strength saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     this need not be the villain. A storm giant wrestling a kraken to keep the creature from destroying a coastal city might still cause accidental devastation. A giant might look for heroes to take care
                                                
                                            
                                                
                                                    , revealing huge structures at its bottom. 2 A sinkhole releases strange monsters into the surface world, and characters who investigate discover a ruined stronghold in its depths. 3 An eccentric aristocrat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     (Perception) check. A character who is aware of the runes and succeeds on a DC 15 Intelligence (Arcana) check discerns that anyone who steps on the trapped stairs releases the hell hounds from the
                                                
                                            
                                                
                                                     damage. Necromantic Lens. Hoobur GranâShoop has scribed the magic lens atop the lighthouse with faint runes that cause it to radiate necromantic energy. In addition to filling the area with shadow, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     donât leave this room, and they ignore orders that would cause them to do so. Guards. This room is part of the guard rotation. Roll to determine if a guard is present (as described in âInterior Security
                                                
                                            
                                                
                                                     15 Dexterity check. However, if the trap hasnât been disarmed, the cabinet releases its poison gas. The gas from one vial is enough to fill the room but dissipates quickly. Each creature in the room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     the party will cause her to fulfill her obligation as quickly as possible and depart. By contrast, she might strike up a long-term friendship with a party of good-aligned characters. Treasure. The
                                                
                                            
                                                
                                                     shield is taken down from the wall, that act releases a spear trap that fires straight ahead to a range of 60 feet. The spear has a +10 bonus to hit and deals 10 (3d6) piercing damage on a hit. The trap
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     imp is perched on the southeast fountain. If the characters look as though they intend to cause trouble, the imp observes them quietly until they enter the bathhouse, then flies to Vanthampur Villa in
                                                
                                            
                                                
                                                     (see chapter 5 of the Dungeon Masterâs Guide) clings to the back of the tapestry and releases its deadly spores if the tapestry is disturbed. D9. The Dead Three Doors This chamber is empty but not
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     the well that supplies the water has stopped working. Characters who peer into the well can see that it is filled with calm water almost to the brim. Bavlorna doesnât know it, but the cause of the
                                                
                                            
                                                
                                                    , rendering it mildly acidicânot enough to cause damage, but enough to make oneâs skin tingle uncomfortably. A character who experiences this tingling can, with a successful DC 15 Intelligence (Nature) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     releases arena combatants from area X7. Ten human bandits and five bugbears (all members of the Xanathar Guild) guzzle ale and heckle combatants from the bleachers, while two goblins serve up salted rat
                                                
                                            
                                                
                                                    ), into giving them the large supply of smokepowder that he smuggled into the dungeon. Thorvin also tells them where to plant the smokepowder to cause the most damage (see âDestroy the Lairâ). X14
                                                
                                            
                                        






