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                        Returning 3 results for 'cause when rotate'.
                    
                
                        
                            
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                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Rivibiddel can’t get the lever to move. He’s done enough tinkering to realize that the lever is tied to some vast clockwork mechanism that must cause entire rooms in the crypt to shift. The lever is
                                                
                                            
                                                
                                                     characters rotate the sanctum and the wall between areas P11 and P15 pulls aside. The crypt guardians make their way into the crypt’s western half to fight intruders there. If the characters split up to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     pull the wand to cause the wall to shift. Members of the Mages of Usamigaras, including newly initiated characters, know how to control the shifting wall. If the wand is pulled to the left, the wall and
                                                
                                            
                                                
                                                     statue rotate ninety degrees, allowing passage into the corridor beyond for 1 minute, then shift back into place. If the wand is pulled to the right, the statue exhales poison gas in a 15-foot-cone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     dwarves hold up the ceiling.
 The floor is intricately carved and appears to be inset with stone tiles that can shift, lift, and rotate. Five dwarves are in the process of moving tiles around, as if
                                                
                                            
                                                
                                                     guards issue a warning against bothering folk not in the wedding party, and might eventually search or incarcerate any individual who continues to cause trouble. Tabaxi Merchant. Sticking out like a
                                                
                                            
                                        






