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                        Returning 35 results for 'cause when rules'.
                    
                
                        
                            
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                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     armor, mage hand, prestidigitationProbability Loophole (3/Day). When the law bender or a creature it can see makes an attack roll, a saving throw, or an ability check, the law bender can cause the roll
                                                
                                            
                                                
                                                     to be made with advantage or disadvantage.Members of the Fraternity of Order find and exploit loopholes in the laws of the multiverse. Law benders are magistrates who skirt the rules of probability
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ":"Acid Spray","rollDamageType":"acid"} acid damage on a failed save, or half as much damage on a successful one.A hive lord rules each kruthik hive. When the hive lord dies, the surviving members of the
                                                
                                            
                                                
                                                     warning and avoid areas where many other kruthiks have died. Slaying a sufficient number of kruthiks in one area might cause the remaining hive members to move elsewhere.
Although they can feed on
                                                
                                            
                                        
                                                     Magic Items
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     rest within 30 feet of it, meditating on the mythallar. Up to eight creatures can be attuned to it at one time; otherwise, the Ythryn mythallar follows the attunement rules in the Dungeon Master&rsquo
                                                
                                            
                                                
                                                     of existence as the Ythryn mythallar, you can use an action to cause it to fly in any direction you choose at a speed of 30 feet. All matter within 500 feet of the device moves with it. The Ythryn
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Teleport.
Assault (Costs 2 Actions). Titivilus makes one Silver Sword attack, or he uses Frightful Word.Dispater, the gloomy Lord of Dis, rules from his iron palace, seeming to hide behind its
                                                
                                            
                                                
                                                    , Titivilus has manipulated everyone along his path to power, either to win them over to his cause or to remove them as a threat.
Since gaining his position, Titivilus has convinced Dispater that countless
                                                
                                            
                                        
                                                    Baphomet
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    , the Horned King and the Prince of Beasts. He rules over minotaur;minotaurs and others with savage hearts. He is worshiped by those who want to break the confines of civility and unleash their bestial
                                                
                                            
                                                
                                                    , populated by minotaur;minotaurs, goristro;goristros, and quasit;quasits.
Lair Actions
On initiative count 20 (losing initiative ties), Baphomet can take a lair action to cause one of the following
                                                
                                            
                                        
                                                    Orcus
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     chapter 7, "Treasure” of the Dungeon Master’s Guide.Orcus’s Lair
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules
                                                
                                            
                                                
                                                     action to cause one of the following effects; he can’t use the same effect two rounds in a row:
Orcus’s voice booms throughout the lair. His utterance causes one creature of his choice to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
                                                
                                            
                                                
                                                     antics sometimes cause avalanches that threaten nearby villages.
5
An adult crystal dragon enjoys shaping the ice and snow near a den of troll;trolls into a labyrinth and watching the trolls try to
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    ’s Code. I uphold the unwritten rules of the smugglers, who do not cheat one another or directly harm innocents. (Lawful)
3
All for a Coin. I’ll do nearly anything if it
                                                
                                            
                                                
                                                     business.
5
I was tricked by a fellow smuggler who stole something precious from me. I will find that thief.
6
I give most of my profits to a charitable cause, and I don’t like to brag
                                                
                                            
                                        
                                                    Deep Dragon Wyrmling
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     cause of the hostility.
8
A deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.
Connected Creatures
Deep dragons
                                                
                                            
                                                
                                                     it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3
A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     phylactery wins its freedom, damning the other to spend the remainder of its existence in Undermountain. By the rules of Halaster’s game, the genies can use adventurers to get the job done, but they
                                                
                                            
                                                
                                                     can’t cause bodily harm to one another, either directly or indirectly. A disgruntled mud mephit named Urm has been forced to act as the genies’ go-between.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Going Mad Various magical effects can inflict madness on an otherwise stable mind. Certain spells, such as contact other plane and symbol, can cause insanity, and you can use the madness rules here
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     rights among the student body. For more about this event, see the “Battle of Strixhaven” section. Mage Tower’s Rules Here are the rules of Mage Tower: Each of the two teams has an equal number of
                                                
                                            
                                                
                                                     scores one point. The game occurs in three phases of 20 minutes each. The team that scores the most points by the end of the third phase wins the game. Anything that could cause damage to a participant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     effects can apply penalties or bonuses to your attack roll. Resolve the Attack. Make the attack roll, as detailed earlier in this chapter. On a hit, you roll damage unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     effects can apply penalties or bonuses to your attack roll. Resolve the Attack. Make the attack roll, as detailed earlier in this chapter. On a hit, you roll damage unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage. If there's ever any question whether something you're doing counts as an attack, the rule is simple: if you're making an attack roll, you're making an attack.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     going to class, doing homework, and studying for exams. Optional rules in chapter 3 reinforce the importance of study in the adventures. The characters are also subject to the authority of the
                                                
                                            
                                                
                                                     university’s faculty and staff members. Circumstances will at times cause player characters to defy faculty authority—and even deans—during their adventures, and the threat of detention or even expulsion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     spell can have special rules or restrictions. For example, a drow mage can innately cast the levitate spell, but the spell has a “self only” restriction, which means that the spell affects only the
                                                
                                            
                                                
                                                     the same level and from the same class list. If you do so, you might cause the monster to be a greater or lesser threat than suggested by its challenge rating. Psionics A monster that casts spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage. In some pantheons, a god of this domain rules over other deities and is known for swift
                                                
                                            
                                                
                                                     can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     spell can have special rules or restrictions. For example, a drow mage can innately cast the levitate spell, but the spell has a "self only" restriction, which means that the spell affects only the
                                                
                                            
                                                
                                                    , you might cause the monster to be a greater or lesser threat than suggested by its challenge rating. Psionics A monster that casts spells using only the power of its mind has the psionics tag added to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                     the chapter). If the suppression of a ship’s gravity plane would cause the creatures on or inside that ship to fall, they fall in whatever direction is appropriate for the sudden change in gravity. To
                                                
                                            
                                                
                                                     determine the damage from a fall, see the falling rules in the Player’s Handbook. Crash Damage  Size of Creature or Object Struck Bludgeoning Damage   Large 4d10 Huge 8d10 Gargantuan 16d10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     they are the clockwork of time throughout the cosmos—that time itself would stop if the gears ceased their turning. Other theories propose that the cogs uphold the basic rules and order of the cosmos
                                                
                                            
                                                
                                                     character to set aside personal goals for the benefit of the group (or the greater cause of cosmic law), or alternatively it might encourage characters to assert their own individual identities, distinct from the party and possessing their own goals and needs.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     each other cause havoc in the area where they both live. 
   5  A mercenary band keeps a faerie dragon captive in a cage, forcing the dragon to act as a jester. 
   6  A faerie dragon nests in the
                                                
                                            
                                                
                                                     branches of a tree that recently received the benefit of a druid’s awaken spell and promises to teach the awakened tree in exchange for shelter and companionship. 
   7  A faerie dragon rules a pack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    Fraternity of Order Law Bender Members of the Fraternity of Order find and exploit loopholes in the laws of the multiverse. Law benders are magistrates who skirt the rules of probability and space
                                                
                                            
                                                
                                                    ). When the law bender or a creature it can see makes an attack roll, a saving throw, or an ability check, the law bender can cause the roll to be made with advantage or disadvantage.
  Ekaterina Burmak
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Orcus’s Lair Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules. Surrounded by a moat fed by the River Styx, Naratyr is an eerily quiet
                                                
                                            
                                                
                                                     engaged in continuous battles with one another. Lair Actions On initiative count 20 (losing initiative ties), Orcus can take a lair action to cause one of the following effects; he can’t use the same
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     idea, I get wildly excited about it until I come up with another, better idea. 7 I live by my own set of weird and wonderful rules. 8 I can’t bring myself to trust most adults.   Ideals   d8 Ideal   1
                                                
                                            
                                                
                                                     good, which is why I live by an ever-changing set of rules. (Chaotic) 5 Honor. A deal is a deal, and I would never break one. (Lawful) 6 Rule of Three. Everything in the multiverse happens in threes. I
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    ; they have no rules of their own, although some rules refer to the schools.
 Abjuration spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate
                                                
                                            
                                                
                                                    .
 Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     on a roll, you roll only two d20s. If circumstances cause a roll to have both Advantage and Disadvantage, the roll has neither of them, and you roll one d20. This is true even if multiple
                                                
                                            
                                                
                                                     for making the game more fun for everyone playing.
 Other rules might allow your character to gain Heroic Inspiration independent of the DM’s decision. For example, Human characters start each day with Heroic Inspiration.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Orcus’s Lair Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules. Surrounded by a moat fed by the River Styx, Naratyr is an eerily quiet
                                                
                                            
                                                
                                                     engaged in continuous battles with one another. Lair Actions On initiative count 20 (losing initiative ties), Orcus can take a lair action to cause one of the following effects; he can’t use the same
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     all grant Advantage on it, you still roll only two d20s. Similarly, if multiple situations impose Disadvantage on a roll, you roll only two d20s. If circumstances cause a roll to have both Advantage
                                                
                                            
                                                
                                                    . Typically, DMs award it when you do something particularly heroic, in character, or entertaining. It’s a reward for making the game more fun for everyone playing.
 Other rules might allow your character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     characters’ ship or, if the Second Wind was lost, on Topolah’s rickety dock. Once Gargenhale is off his ship, one or more characters can try to coax the vampirate captain into joining their cause. If
                                                
                                            
                                                
                                                     to abide by the following rules:
 Article 1: Don’t Eat Each Other. No crew member shall partake of another crew member’s flesh or drink their blood.
 Article 2: No Hymns. Many crew members’ ears are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the chaos Phenax is able to cause and the carnage the Returned wreak on the world. Phenax has a talent for inciting conflict, which allows Mogis to revel in the resulting strife. Mogis harbors an
                                                
                                            
                                                
                                                     abiding disrespect, verging on hatred, for Ephara and Karametra. Ephara’s neat, orderly cities are a delight to destroy, especially given her fussy, precise adherence to rules. Likewise, Ephara’s close
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     creatures do the best they can, working within rules but not feeling bound by them. A kindly person who helps others according to their needs is probably Neutral Good. Chaotic Good (CG). Chaotic Good
                                                
                                            
                                                
                                                     aristocrat exploiting citizens while scheming for power is probably Lawful Evil. Neutral Evil (NE). Neutral Evil is the alignment of those who are untroubled by the harm they cause as they pursue their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                     (such as that created by a fireball spell) does burn in a vacuum. Magical fire does not cause objects to burst into flame, however, because there is no air to make ignition possible.
 Air Quality The
                                                
                                            
                                                
                                                     121, and the foul air turns deadly 120 days later. Deadly air is unbreathable. Any creature that tries to breathe deadly air begins to suffocate (see the rules on suffocation in the Player’s Handbook
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     important magic item or of destroying a baleful artifact. 
   3  A red dragon is the cause of raging wildfires, making the hunt for the dragon even more dangerous. 
   4  A red dragon is unusually
                                                
                                            
                                                
                                                    , which escape into the surrounding countryside and cause mischief. 
   3  A young red dragon serves as the guardian of a githyanki creche, hoping to eventually earn the allegiance of the young githyanki
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , including another nabassu. Hated Outcasts. Demons have few rules, and the murder of other demons hardly raises an eyebrow among these fiends. The act of devouring souls is something else. For this
                                                
                                            
                                                
                                                     catch. One way a summoner can avoid this fate is by providing a steady supply of souls to the nabassu, which can cause the demon to be cooperative — for as long as the supply lasts. Nabassu
 Medium
                                                
                                            
                                        






