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                        Returning 35 results for 'cause with rolling'.
                    
                
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     rolling on the Moonblade Properties table.
Minor Property. In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Itemâs Minor
                                                
                                            
                                                
                                                     cause the Moonblade to flash brightly. Each other creature that is within 30 feet of you and not behind Total Cover must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1
                                                
                                            
                                        
                                                    Zuggtmoy
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the spores of Zuggtmoy and also gains a random form of madness (determined by rolling on the Madness
                                                
                                            
                                                
                                                    ), Zuggtmoy can take a lair action to cause one of the following effects; she canât use the same effect two rounds in a row.
Zuggtmoy causes four gas spore;gas spores or violet fungus;violet fungi
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     has one of four body compositions, determined by rolling on the Body Composition table. You can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in
                                                
                                            
                                                
                                                     might cause a mist horror to take on a form that combines multiple fears when it encounters a group, like a wolf with snakes for eyes or a drowned giant that resembles an estranged parent. Mist horrors
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You can roll on
                                                
                                            
                                                
                                                     mist horrorâs appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form that combines multiple fears when it encounters a group, like a
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , determined by rolling on the Body Composition table. You can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of
                                                
                                            
                                                
                                                     them appear to be composed of living mist. Further details of a mist horrorâs appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     might slink forth into other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You
                                                
                                            
                                                
                                                     details of a mist horrorâs appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form that combines multiple fears when it encounters a
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     other realms to slake unnameable hungers.
Customizing a Horror
An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You can roll on the Limbs
                                                
                                            
                                                
                                                     horrorâs appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form that combines multiple fears when it encounters a group, like a wolf
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     an orphan kalashtar raised among strangers.
The bond to the spirit can cause some kalashtar to display unusual quirks. Consider rolling or selecting a trait from the Kalashtar Quirks table
                                                
                                            
                                                
                                                     for any noble cause.
10
You are obsessed with Dreaming Dark conspiracies.
Hunted by Nightmares
The virtuous spirits tied to the kalashtar fled from the dream-realm of Dal Quor to escape
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , such as an orphan kalashtar raised among strangers.
 The bond to the spirit can cause some kalashtar to display unusual quirks. Consider rolling or selecting a trait from the Kalashtar Quirks table
                                                
                                            
                                                
                                                     those around you. 8 You prefer to find nonviolent solutions to problems whenever possible. 9 You are driven by a warrior spirit and will fight for any noble cause. 10 You are obsessed with Dreaming Dark conspiracies.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a
                                                
                                            
                                                
                                                     maximum damage, instead of rolling. Thunderbolt Strike At 6th level, when you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you. Divine Strike At
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                    Domain Theme A Domain of Delight might have a prevailing theme, which you can determine randomly by rolling on the Domain Theme table.  Domain Theme   d8 Theme   1 Adversarial. Adversarial
                                                
                                            
                                                
                                                    . 8 Poisonous. Almost every plant here has spines or thorns that cause anything from itchy welts to damage or out-of-body experiences. Other sources of poison might be present as well (for example
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     bookshelves line the south wall. A rolling wooden ladder allows one to more easily reach the high shelves. The desk has several items resting atop it: an oil lamp, a jar of ink, a quill pen, a tinderbox
                                                
                                            
                                                
                                                     look like a red-covered book with a blank spine. A character inspecting the bookshelf spots the fake book with a successful DC 13 Wisdom (Perception) check. Unless the secret door is propped open, springs in the hinges cause it to close on its own. Beyond the secret door lies area 9.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     all grant Advantage on it, you still roll only two d20s. Similarly, if multiple situations impose Disadvantage on a roll, you roll only two d20s. If circumstances cause a roll to have both Advantage
                                                
                                            
                                                
                                                     to reroll any die immediately after rolling it, and you must use the new roll.
 Only One at a Time. You can never have more than one instance of Heroic Inspiration. If something gives you Heroic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     deliver orders from General Drakov (likely related to the siegeâs climax). As the battle reaches what you determine to be the halfway point, start rolling 2d6 on the Zombie Siege Encounters table and
                                                
                                            
                                                
                                                     wall. 
   6  Zombie bodies pile up, creating a growing ramp onto a section of wall. 
   7  Zombies dig through or under the wall, allowing them to flow steadily into the city. 
   8  Zombies cause a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     on a roll, you roll only two d20s. If circumstances cause a roll to have both Advantage and Disadvantage, the roll has neither of them, and you roll one d20. This is true even if multiple
                                                
                                            
                                                
                                                     or a rule gives you Heroic Inspiration. If you have Heroic Inspiration, you can expend it to reroll any die immediately after rolling it, and you must use the new roll.
 Only One at a Time. You can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Medium. To set your height and weight randomly, start with rolling a size modifier: Size modifier = 2d12 Height = 6 feet + your size modifier in inches Weight in pounds = 200 + (2d6 Ă your size modifier
                                                
                                            
                                                
                                                    . To set your height and weight randomly, start with rolling a size modifier: Size modifier = 2d4 Height = 3 feet + 5 inches + your size modifier in inches Weight in pounds = 35 + your size modifier
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     determined by rolling on the magic item tables in chapter 7 of the Dungeon Masterâs Guide. The first sarcophagus contains four magic items. Roll on Magic Item Table F for each item. If Iymrith stole
                                                
                                            
                                                
                                                     sarcophagus contains two magic items. Roll on Magic Item Table H for each item. The fourth sarcophagus contains one magic item, determined by rolling on Magic Item Table I. This item rests on a bed of 900 pp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     rune beyond the first grants the Moonblade an additional property. The DM chooses each property or determines it randomly by rolling on the Moonblade Properties table. Minor Property. In addition to its
                                                
                                            
                                                
                                                     aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Itemâs Minor Property table (see earlier in this chapter). Sentience. A Moonblade is a sentient weapon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     dispute. Their use of the facility doesnât interrupt any orders youâve issued to it. Guest A Friendly guest comes to stay at your Bastion. Determine the guest by rolling on the following table, and work
                                                
                                            
                                                
                                                     defends your Bastion once or when you send it away.  Lost Hirelings One of your Bastionâs special facilities (determined randomly) loses its hirelings. The cause of their departure is up to you. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     your choice Equipment: A disguise kit or a musical instrument of your choice, a deck of cards, a carnival uniform or costume, one trinket (determined by rolling on the Feywild Trinkets table), and a
                                                
                                            
                                                
                                                     carnival and partake of its many wonders at no cost to you, provided you donât disrupt its shows or cause any other trouble.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     as long as no other, more powerful force is exerting its influence. For example, flowers might wilt in the presence of a goblin who is terribly unhappy. Similarly, a satyrâs laughter might cause a
                                                
                                            
                                                
                                                     accompanied by a minor reaction in the environment, which you can determine by choosing an entry that you like from the Domain Transformation table or by rolling on the table to determine a random result
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    , unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage.
   If thereâs ever any question whether something youâre doing
                                                
                                            
                                                
                                                     roll when you attack using a weapon with which you have proficiency, as well as when you attack with a spell. Rolling 1 or 20 Sometimes fate blesses or curses a combatant, causing the novice to hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     of this subclass. You determine its appearance, or generate it randomly by rolling on the Merciful Mask table.  Wood Elf Monk of Mercy  Merciful Mask   d6 Mask Appearance   1 Raven 2 Blank and white 3
                                                
                                            
                                                
                                                     administer even greater cures with a touch, and if you feel itâs necessary, you can use your knowledge to cause harm. When you use Hand of Healing on a creature, you can also end one disease or one of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     flying and skittering around you within your space. You determine its appearance, or you generate its appearance by rolling on the Swarm Appearance table.  Swarm Appearance   d4 Appearance   1 Swarming
                                                
                                            
                                                
                                                     insects 2 Miniature twig blights 3 Fluttering birds 4 Playful pixies  Once on each of your turns, you can cause the swarm to assist you in one of the following ways, immediately after you hit a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     walls, not targeting anyone or anything specifically but looking to cause widespread panic. As townsfolk take cover, Drufi and her two giant bodyguards try to break down the southwest gate and fight their
                                                
                                            
                                                
                                                     loose. Each other frost giant carries a sack that holds 1d6 mundane items, determined by rolling on the Items in a Giantâs Bag table in the introduction, as well as 1d4 art objects worth 25 gp each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     offer. Theyâre stymied by what is happening.â âMy contacts in the Harpers have learned that the cause of the death curse is a necromantic artifact called the Soulmonger. According to their sources, the
                                                
                                            
                                                
                                                     interest of time, Syndra is prepared to use a teleport spell to transport herself and the heroes to Port Nyanzaru. If the characters agree, donât bother rolling to determine the spellâs accuracy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Trielta Hills  In the rolling terrain of the Trielta Hills, scattered with small settlements of gnomes and halflings, life seems pastoral and idyllic. Halfling farmers tend to their plots, and gnome
                                                
                                            
                                                
                                                     Hardbuckler donât have cause to use them very often, these weapons usually discourage the bandits, raiders, and occasional orc bands that would lay claim to Hardbucklerâs wealth. The town eschews the sort
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     strives to collect everyday objects that played a significant role in an exciting story (such as âthe rolling pin that Aunt Hattie used to chase away a bugbearâ or âthe shoes that Timtom wore when he
                                                
                                            
                                                
                                                     storytelling session is a rare treat for an outsider, for halfling elders can spin a yarn like no one else. A tale with all the trappings told by an elder can cause listeners to howl with laughter, long for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     the Bakunawa. Pangil ng Buwan isnât currently in control of itself and canât be reasoned with, as the spirit blisters in its lair cause it to see the party as the invaders of Lambakluha who haunt its
                                                
                                            
                                                
                                                     there and are about to attack. Unless the characters have previously convinced Paolo to hold back, the dragon hunters immediately attack. Rather than rolling for the dragon huntersâ attacks, assume any of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Your size is Medium. Hereâs how to determine your height and weight randomly, starting with rolling a size modifier: Size modifier = 2d10 Height = 4 feet + 6 inches + your size modifier in inches Weight
                                                
                                            
                                                
                                                     the wall to reach its target. Spells that deal cold damage that pass through the wall cause the area of the wall they pass through to freeze solid (at least a 5-foot-square section is frozen). Each 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    . Customizing a Horror An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You can roll on the Limbs to customize it further, while results from
                                                
                                            
                                                
                                                     of it. This might cause a mist horror to take on a form that combines multiple fears when it encounters a group, like a wolf with snakes for eyes or a drowned giant that resembles an estranged parent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the shelves, each section of which has a rolling ladder anchored to a ceiling rail.
 Three custodians are working here, sweeping the floors: a human, a gnome, and a half-elf.
 After Kandlekeep
                                                
                                            
                                                
                                                     remaining books. The three of them attack intruders at once and gladly throw away their lives for Stonkyâs cause. Each wields their heavy broom as a weapon, using the statistics for the cultistâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     oversized elf heads with fangs, or any other horrific form you can imagine.  Personality If you havenât already settled on a personality for your archfey, you can determine it randomly by rolling on the
                                                
                                            
                                                
                                                     secrets of the multiverse. If you want your archfey to have an obsession, you can determine it randomly by rolling on the Archfey Obsession table.  Archfey Obsession   d8 Obsession   1 Beauty. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     items, determined by rolling on the Items in a Giantâs Bag table in the introduction. If the characters seize all this treasure, donât bother rolling to determine the exact contents of each sack
                                                
                                            
                                                
                                                     pointsâ to cause maximum pain. If an alarm sounds in another part of the castle, Sansuri ends the interrogation, frees the griffons from their cages in area 7, and makes her way to area 6. Unless he is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , he views them as dangerous and has them put to death immediately. If Ras Nsi learns that theyâve come to put an end to the death curse, he is intrigued. If they reveal that the cause lies in the Tomb
                                                
                                            
                                                
                                                     Nsi. To determine whether they can be trusted, she assigns them to work under Overseer Issar (area 19). Issar assigns each character a labor, determined by rolling percentile dice and consulting the
                                                
                                            
                                        






