Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'caused when remain'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        cause when remain
                                    
                                
                                    
                                        cursed when remain
                                    
                                
                                    
                                        causes when remain
                                    
                                
                                    
                                        closed when remain
                                    
                                
                                    
                                        called when remain
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     on ceilings, without needing to make an ability check.
Web Walker. Yarnspinner ignores movement restrictions caused by webbing.
Web Weaver (3/Day). Yarnspinner can take 1 minute to craft one of the
                                                
                                            
                                                
                                                     more than happy to fashion a hut made of spider silk for his guest to inhabit. The visitor is free to remain there as long as they wish, provided they do no harm to the other denizens of Fablerise
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , without needing to make an ability check.
Web Walker. Arasta ignores movement restrictions caused by webbing.Multiattack. Arasta makes three attacks: one with her bite and two with her claws.
Bite
                                                
                                            
                                                
                                                     next dawn.
If Arasta dies, the spiders and insects lose their supernatural link to her. The webs remain, but they dissolve within 1d10;{"diceNotation":"1d10","rollType":"roll"} days.Acid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     legion, but individual angels embody different approaches to ideals of justice, duty, law, and order. This diversity has caused some angels to leave the Boros Legion; they might join other guilds or
                                                
                                            
                                                
                                                     remain independent, protecting the guildless. Angels from Ravnica appear similar to human women with two large feathered wings. Present-day angels have the full range of human height, weight, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Spiritsâ Plea When the wraith is defeated, any surviving haints remain, lingering in the center of the common room. If both haints were destroyed, their voices emerge from silhouettes drifting in the
                                                
                                            
                                                
                                                     lingering mist. The spirits apologize for any harm they caused and entreat the characters for help, sharing the following information: Their names are Derek and Violette. They were separated from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     nation of Cyre was consumed in a magical cataclysm now known as the Mourning. The cause of the Mourning remains unknown; many fear it was caused by unbridled use of war magic. Shock and fear brought the
                                                
                                            
                                                
                                                     nations to the negotiating table, and the Last War came to an end in 996 YK with the Treaty of Thronehold. Although many celebrated the end of the war, others remain unsatisfied with its outcome. No
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Pack Attack If the characters blew up Ezmereldaâs wagon, activated the lightning sheath around the tower, or caused the tower to collapse, the sound of their handiwork echoes through the valley as
                                                
                                            
                                                
                                                     six normal werewolves and nine wolves. While in wolf form, the werewolves are indistinguishable from ordinary wolves. They either remain in wolf form or assume hybrid form. If the characters were
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , the characters can easily conclude that the cracks were caused by the tremor they experienced, and itâs only a matter of time before the water floods the entire complex. The water rises at a rate of
                                                
                                            
                                                
                                                     water rises and squeezes through a crack in the ceiling to escape the flooded temple and remain with the characters.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     buildings of Good Mead remind folk that many of its original settlers were Chultan. Residents of Ten-Towns tend to remain indoors when theyâre not working, since itâs so frightfully cold outside, which
                                                
                                            
                                                
                                                     the cold wind to get the better of them. Aurilâs winter spell has caused the population of Ten-Towns to dwindle and has heightened rivalries that have simmered for years, turning neighboring towns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     and remain aloof from others when not serving in their official capacity. Luskan has a temple dedicated to Auril, the white-spired Winter Palace. The structure is a roofless array of pillars and
                                                
                                            
                                                
                                                     the added risk of frostbite and injuries caused by falling from the slippery pillars. The parade runners are cheered on by patrons who come out of nearby taverns to place bets on the stamina of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Aftermath of the Last War Karrnath has always been a martial nation, and its people remain vigilant. Early in the war, King Kaius I instituted the Code of Kaius, a strict set of laws and limits
                                                
                                            
                                                
                                                     point to the power of its undead troops. The traditionalists claim that the dark magic of the Seekers caused famines and plagues, crippling Karrnath and forcing it to rely on the undead. The Blood of Vol
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     expand at any moment? What was to be done with the Cyran refugees surging into every adjacent nation? Fear of the Mourning ended the war. But all those questions remain unanswered. Breland opened its
                                                
                                            
                                                
                                                    ? Perhaps you were caught in the Mourning and survived the experience, but its effects remain with you. Consider the following aftereffects of your experience: As a barbarian, you could have been a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     inhabit. The visitor is free to remain there as long as they wish, provided they do no harm to the other denizens of Fablerise. Yarnspinnerâs favorite activity is to read stories aloud to the animals that
                                                
                                            
                                                
                                                     down on ceilings, without needing to make an ability check.
 Web Walker. Yarnspinner ignores movement restrictions caused by webbing.
 Web Weaver (3/Day). Yarnspinner can take 1 minute to craft one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     in disguise or remain in the wilderness, for fear of imprisonment or mob violence. Be sure to talk to the group about how such characters can expect the world to treat them. Some players like the
                                                
                                            
                                                
                                                     visions that guide you. 6 Your sworn enemy is an ally of your people, forcing you to leave your tribe to gain vengeance. 7 An evil entity corrupted your peopleâs society. 8 An injury or strange event caused you to lose all memory of your past, but occasional flashes of it return to you.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     life linger as Undead until theyâre destroyed or the Mists claim them. Spectral agents of Lord Godefroy remain alert for useful souls that might be enlisted into the Darklordâs service. Gryphon Hill
                                                
                                            
                                                
                                                     and convincing them to recreate the Apparatus again and again, often with unpredictable or catastrophic results. The magical device has caused all manner of inexplicable teleportations, mergings of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     her wounds before the castle guards could reach her. The few guards who remain are demoralized, in shock, and at each otherâs throats. 14a. Great Hall Half of the great hall lies buried under rubble
                                                
                                            
                                                
                                                     box (worth 25 gp) containing three beautiful gold necklaces (worth 250 gp each). 14f. Roof Falling rocks caused sections of the roof to collapse, but what remains of the roof is safe to walk on. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     three decades, is in turmoil. Azrok was recently forced to give up a portion of his domain to encroaching drow, and did so with nary a fight. This has sent shock waves through his legion. What caused
                                                
                                            
                                                
                                                     in Azrokâs court, and these goblins are spreading the truth of Azrokâs blindness throughout Stromkuhldur to further besmirch his reputation and demoralize his troops. The hobgoblins under Azrok remain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     between brass posts spaced 5 feet apart. Earthquakes caused the balcony to collapse in two placesâsee areas S16 and S17 for details. S14: Abandoned Garden Magical light fills this rectangular room. The
                                                
                                            
                                                
                                                     location to avoid the enraged brass dragon. The duodrone then activated a silent alarm and caused the light bulb on the console to flash red. Justine Jones  Qaaraâs Arrival. The silent alarm triggers a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                    Star Forge Locations These locations are keyed to the map. Dyson Logos  Map: Star Forge View Player Version 1: Broken Bridge Crumbling piers and shattered bits of arches are all that remain of this
                                                
                                            
                                                
                                                     contains the power of the fallen star beneath the Star Forge. Brimskardaâs thunderous hammering on the Star Forgeâs anvil has caused a runestone on one of the pillars to crack. Each pillar has AC 16
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Interloper Gods Annamâs withdrawal has caused ongoing upheaval in the religious lives of giants across the Material Plane. Most believe Annam turned from his descendants in anger or disappointment
                                                
                                            
                                                
                                                     that he will never reclaim his throne. Some of these giants look for purpose in the service of other gods or powers. Giants who remain faithful to the gods of the Ordning call these other powers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     lost ships went! But I couldnât give myself away. I had brought some food with me, since I didnât know how long Iâd have to remain hidden aboard the ship. At the start of the journey, I pricked my
                                                
                                            
                                                
                                                    . Had the elf killed me on the spot, my soul would have gone to Garl and demanded a ship so that I could sail right back to Evermeet. My dumb wonderment caused the elf to turn and look, and he too was
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the Wormwrithings from Mantol-Derith. Zilch doesnât know what caused the duergar to attack the svirfneblin, but he knows the drow merchants have withdrawn to the warehouse and that the drow are
                                                
                                            
                                                
                                                     that conceal a dozen giant spiders loyal to the drow. The warehouseâs denizens attack the party unless the characters are accompanied by a drow. The merchants have been instructed to remain in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     study with Valin and plans to remain with her for the foreseeable future. (Xemru accepted the future in which he saw himself becoming Valinâs servant. But a sense of misgiving caused him to send The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    , submerging great swaths of land beneath its waves. Early in 1487, earthquakes and volcanic eruptions abounded for months, as if the whole world was convulsing. Rumors spread of chasms caused by the
                                                
                                            
                                                
                                                     tales of people empowered by the gods, and of far-off lands returned to the world, are the subjects of fireside chatter. Daily concerns and the dangers and opportunities just beyond their doors take precedence, and plenty of both remain on the Sword Coast and in the North.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     following the instructions of its creator precisely and will not deviate from this course under any circumstances. Each section describes the damage caused to each town, what (if any) damage the town
                                                
                                            
                                                
                                                     five hundred people flee to Targos and continue to Bryn Shander, while the rest (including Speaker Masthew) remain holed up in the mines.  Dragon Damage. The attack on Termalaine reduces the dragonâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     supernatural link to her. The webs remain, but they dissolve within 1d10 days. Arasta
 Huge monstrosity, neutral evil
 Armor Class 19 (natural armor)
 Hit Points 300 (24d12 + 144)
 Speed 40 ft
                                                
                                            
                                                
                                                     ignores movement restrictions caused by webbing.
 Actions
 Multiattack. Arasta makes three attacks: one with her bite and two with her claws.
 Bite. Melee Weapon Attack: +14 to hit, reach 5 ft., one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     remains on the sea. The crown does its best to make sure the roads are safe, but otherwise it is generally content to leave the monsters and vicious tribes of the wilds alone as long as they remain in
                                                
                                            
                                                
                                                     is perhaps the most dangerous location in the region. The trees remain standing, but they long ago lost their foliage and are little more than dead, rotting timbers projecting out of the mud
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     the east leads to a door.
 This area contains two hidden foes. Ronnom Daamos. Aware of the trouble heâs caused, Ronnom (Medium, Neutral Evil Assassin) is hiding in the Dim Light of the hallway to the
                                                
                                            
                                                
                                                    ), or if the characters arrive here from the east (area M36), Ronnom emerges from the shadows to parley with them. Otherwise, he tries to remain hidden. Ronnom doesnât put himself in harmâs way if he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     all that remain in this large room. Words are carved into a double door that leads south. Doors also exit to the east and west; the one to the west bears a large âXâ in dark red.
 The tunnel from the
                                                
                                            
                                                
                                                     room provides. The long-ago collapse caused desperate times for the svirfneblin enclave. The tunnel once led to several other svirfneblin communities from which these svirfneblin acquired mithral, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     the ruins rather than allowing the sage his study, but their idiocy awoke an ancient spirit that caused most of the group to drop off into a deathly sleep while it consumed their souls. Since I am
                                                
                                            
                                                
                                                    , a thin silver crown that has protective and other magical abilities. Though he still preferred to remain utterly isolated from the outside world at the time when I met him, ten years ago the Dark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     from their hiding place. But it quickly became obvious that the wounds Morley and Barret suffered have caused a horrible disease. Both Barret and Morley have contracted the disease called bluerot
                                                
                                            
                                                
                                                     them. More than a dozen corpses remain to be salvaged from the grotto, waiting for the undead to return. At dawn, Aaron went up and out to search for survivors. Finding none, he remained outside to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     lost many people in recent years, and the dwarves that remain are struggling to retain ancient lands only recently reclaimed. He knows the adventurers only by reputation, and desires tangible proof
                                                
                                            
                                                
                                                     Baldurâs Gate is still recovering from the havoc caused by the resurrection within the city of Bhaal, god of murder, the metropolis remains one of FaerĂ»nâs most populous, wealthy, and powerful cities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     lost many people in recent years, and the dwarves that remain are struggling to retain ancient lands only recently reclaimed. He knows the adventurers only by reputation, and desires tangible proof
                                                
                                            
                                                
                                                     Baldurâs Gate is still recovering from the havoc caused by the resurrection within the city of Bhaal, god of murder, the metropolis remains one of FaerĂ»nâs most populous, wealthy, and powerful cities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    . The Day of Mourning caused her to remain asleep in this chamber. She is a neutral good ghost who can speak Common; she can also communicate telepathically within a range of 30 feet. If Alamar-Vatashi
                                                
                                            
                                                
                                                     Mourning looking for their best friend, the warforged Mercy (see the âWarforged Pilgrimsâ section earlier in this chapter). The stress of the situation caused Filchâs comatose state. Mercy and Filch would
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     covering the outside of the tower were caused during the crash, when the magic protecting the tower strained to keep it from collapsing. Describe the interior of the tower as follows: The towerâs
                                                
                                            
                                                
                                                     rotates clockwise. The tower and the chamber are all that remain of a much larger facility that served principally as a dock for flying ships. Characters who enter the tower see a staircase coiling around
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     shields the Northlanders prefer. Each Ship accepts new candidates from time to time to fill vacancies caused by death, but as a rule, the Ships donât expand their ranks by taking on a large number of
                                                
                                            
                                                
                                                     themselves out of the politics of the High Captains and the city at large, but the notion that powerful wizards closely aligned with one another can truly remain neutral is laughable to anyone familiar
                                                
                                            
                                        






