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Returning 35 results for 'causing roles groups to her revealing'.
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Circle of Stars
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Tasha’s Cauldron of Everything
revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.
Many druids of this circle keep records of the constellations and the stars’ effects on the
world. Some groups document these observations at megalithic sites, which serve as enigmatic libraries of lore. These repositories might take the form of stone circles, pyramids, petroglyphs, and
Backgrounds
Sword Coast Adventurer's Guide
, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for
innkeepers, rangers, and the clergy of gods that are aligned with the Harpers’ ideals.
The Order of the Gauntlet: One of the newest power groups in Faerûn, the Order of the Gauntlet has an
Species
One Grung Above
, and blue grungs work as artisans and in other domestic roles. Supervising and guiding both groups are the purple grungs, which serve as administrators and commanders.
Red grungs are the tribe&rsquo
classes
In contrast to the esoteric ideals of other orders, Warriors of the Leaden Crown have practical aims: the self-governance of all people. These Monks see history as a series of clashes between groups
-making roles where they can influence others to fight back against Arch Seraphs, Arch Daemons, and Primordials.
Human
Legacy
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Species
Basic Rules (2014)
dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most
, humans champion causes rather than territories or groups.
Human Names and Ethnicities
Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most clever are crafters and strategists, the toughest are miners and beast-wranglers, and so
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
things they care about, you can use other techniques to draw in the players. These are best tailored to the motivations of your players and their characters. For example, some adventuring groups are
noble heroes who respond without hesitation to the pleas of innocent villagers crying for help; other groups are hardened mercenaries who respond only to offers of payment. Some groups are devoted to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
things they care about, you can use other techniques to draw in the players. These are best tailored to the motivations of your players and their characters. For example, some adventuring groups are
noble heroes who respond without hesitation to the pleas of innocent villagers crying for help; other groups are hardened mercenaries who respond only to offers of payment. Some groups are devoted to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
startling is the whirlwind occupying the center of the room. Ten feet across and stretching from floor to ceiling, it swirls endlessly, revealing a number of sparkling gems within it.
The whirlwind is not a
of the airflow, causing an elemental gem to spin out and smash on the floor, summoning an angry elemental. You can choose the elemental’s type or determine it randomly. The whirlwind contains eight
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
bring yourself to open it. Roles in the Theft Each character plays a role in the theft, determined by rolling on the Theft: Character Roles table or choosing an appropriate entry. Theft: Character
Roles d6 Character’s Role 1 Breaker. Force is your specialty, whether your breaking through a wall or breaking bones. 2 Burglar. It was theirs, but all you had to do was reach out to make it yours. 3
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
free. But now that it is, you can’t bring yourself to open it.
Roles in the Theft Each character plays a role in the theft, determined by rolling on the Theft: Character Roles table or choosing
an appropriate entry. Theft: Character Roles d6 Character’s Role
1 Breaker. Force is your specialty, whether your breaking through a wall or breaking bones.
2 Burglar. It was theirs
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
startling is the whirlwind occupying the center of the room. Ten feet across and stretching from floor to ceiling, it swirls endlessly, revealing a number of sparkling gems within it.
The whirlwind is not a
of the airflow, causing an elemental gem to spin out and smash on the floor, summoning an angry elemental. You can choose the elemental’s type or determine it randomly. The whirlwind contains eight
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Death. Undead fill the ranks of the Heralds of Dust, from skeletons and zombies in menial roles to the sapient Undead who comprise the upper echelons of its leadership. At first glance, these Undead are
toward True Death. Factol Skall is further detailed in this supplement’s appendix. Outsiders—and other groups in Sigil diametrically opposed to its morbid tenets—find the Dusters’ fatalistic outlook
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Death. Undead fill the ranks of the Heralds of Dust, from skeletons and zombies in menial roles to the sapient Undead who comprise the upper echelons of its leadership. At first glance, these Undead are
toward True Death. Factol Skall is further detailed in this supplement’s appendix. Outsiders—and other groups in Sigil diametrically opposed to its morbid tenets—find the Dusters’ fatalistic outlook
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
bring yourself to open it. Roles in the Theft Each character plays a role in the theft, determined by rolling on the Theft: Character Roles table or choosing an appropriate entry. Theft: Character
Roles d6 Character’s Role 1 Breaker. Force is your specialty, whether your breaking through a wall or breaking bones. 2 Burglar. It was theirs, but all you had to do was reach out to make it yours. 3
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
free. But now that it is, you can’t bring yourself to open it.
Roles in the Theft Each character plays a role in the theft, determined by rolling on the Theft: Character Roles table or choosing
an appropriate entry. Theft: Character Roles d6 Character’s Role
1 Breaker. Force is your specialty, whether your breaking through a wall or breaking bones.
2 Burglar. It was theirs
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
individuals known as factols. These leaders embody their groups’ philosophies and serve different roles depending on their factions’ needs. Factols and their delegates also represent their factions
Compendium
- Sources->Dungeons & Dragons->Monster Manual
people defined by their roles and professions, such as mages, pirates, and warriors. They include members of varied species. Monstrosities are unnatural creatures with strange origins, such as mimics
categorization and have no rules of their own, but certain game effects might refer to them. Lists of monster groups related by descriptive tags appear in appendix B.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
people defined by their roles and professions, such as mages, pirates, and warriors. They include members of varied species. Monstrosities are unnatural creatures with strange origins, such as mimics
categorization and have no rules of their own, but certain game effects might refer to them. Lists of monster groups related by descriptive tags appear in appendix B.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
individuals known as factols. These leaders embody their groups’ philosophies and serve different roles depending on their factions’ needs. Factols and their delegates also represent their factions
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
a large group of people could prove dangerous to them. The goats, however, panic at the sight of these large predators, causing them to flee in every direction. The characters must do everything in
could make from the merchant. They can split up and each go after one of the groups of goats that split off. That means, however, that half the group must fight one wyvern, and the other half must fight the other, and they are 3000 feet away from each other, likely unable to help each other.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
a large group of people could prove dangerous to them. The goats, however, panic at the sight of these large predators, causing them to flee in every direction. The characters must do everything in
could make from the merchant. They can split up and each go after one of the groups of goats that split off. That means, however, that half the group must fight one wyvern, and the other half must fight the other, and they are 3000 feet away from each other, likely unable to help each other.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
—and takes personal offense when his agents or the domain’s wolves are slain. Strahd can also manifest a variety of dramatic effects, such as causing his voice to be heard on the wind, making his visage
plays the parts of nobleman and gracious host, but drops these pretenses when they no longer serve him, revealing his megalomania and monstrous nature. Strahd believes he has no peers and eagerly
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
—and takes personal offense when his agents or the domain’s wolves are slain. Strahd can also manifest a variety of dramatic effects, such as causing his voice to be heard on the wind, making his visage
plays the parts of nobleman and gracious host, but drops these pretenses when they no longer serve him, revealing his megalomania and monstrous nature. Strahd believes he has no peers and eagerly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the cart panics, causing the vehicle to careen into a post covered in decorations. The vegetation then wraps around the cart’s wheels and the closest bystanders. A pair of revelers produce weapons
, revealing themselves to be guards protecting the Prince of Vice.
As bystanders flee the area, the character who has the highest passive Wisdom (Perception) score spots a figure in green and yellow
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the cart panics, causing the vehicle to careen into a post covered in decorations. The vegetation then wraps around the cart’s wheels and the closest bystanders. A pair of revelers produce weapons
, revealing themselves to be guards protecting the Prince of Vice.
As bystanders flee the area, the character who has the highest passive Wisdom (Perception) score spots a figure in green and yellow
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Points a monster has remaining. It helps to have a system to track damage for groups of monsters. If you aren’t using miniatures or other visual aids, one way to track your monsters is to assign them
list of Initiative (such as a whiteboard) without revealing to the players how many Hit Points the monsters have. The tracking might look like this: Ogre A: Crossed-out:9 Crossed-out:15 Crossed-out:23 Crossed-out:44 Crossed-out:54 Crossed-out:59 dead
Ogre B: Crossed-out:9 Crossed-out:17 38
Ogre C:
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Points a monster has remaining. It helps to have a system to track damage for groups of monsters. If you aren’t using miniatures or other visual aids, one way to track your monsters is to assign them
list of Initiative (such as a whiteboard) without revealing to the players how many Hit Points the monsters have. The tracking might look like this: Ogre A: Crossed-out:9 Crossed-out:15 Crossed-out:23 Crossed-out:44 Crossed-out:54 Crossed-out:59 dead
Ogre B: Crossed-out:9 Crossed-out:17 38
Ogre C:
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
consult the “Concluding the Siege” section to guide the battle toward its climax. Zombie Siege Encounters d6s Encounter
1 Zombies rip apart a soldier, causing those nearby to freeze or flee
.
4 A panicked Talon mage recklessly casts destructive spells, catching zombies and soldiers in the effects.
5 A group of commoners attempts to flee the city, revealing a hidden gap in the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
predicting those events or causing them? If a character draws the Flames card, and soon after, minions of Aurnozci (see chapter 20) try to capture them, is this a direct result of drawing the card, or would
sessions before revealing it in a moment of sudden treachery. But new stories soon crowd out the old, and players might not be impressed if a card takes too long to manifest.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
predicting those events or causing them? If a character draws the Flames card, and soon after, minions of Aurnozci (see chapter 20) try to capture them, is this a direct result of drawing the card, or would
sessions before revealing it in a moment of sudden treachery. But new stories soon crowd out the old, and players might not be impressed if a card takes too long to manifest.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
consult the “Concluding the Siege” section to guide the battle toward its climax. Zombie Siege Encounters d6s Encounter
1 Zombies rip apart a soldier, causing those nearby to freeze or flee
.
4 A panicked Talon mage recklessly casts destructive spells, catching zombies and soldiers in the effects.
5 A group of commoners attempts to flee the city, revealing a hidden gap in the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Conversely, increase the challenge for groups with more than four characters, with characters higher than 8th level, or that revisit the keep over multiple sessions. Decreasing the Challenge If
know his plan and inform the characters of it. If the characters can’t free the spirits in 3 hours, the new ritual fails disastrously, causing the entire castle to collapse. More Behirs. The behir has
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis’s Champions Mogis’s champions are extensions of his ability to wreak havoc in the world. The god of slaughter cares only for causing strife, and he uses his agents to heighten the tension
a formerly peaceful polis.
3 Organize disparate groups of bandits and criminals into a cohesive fighting force.
4 Hunt down a famous defender of the law who champions Iroas.
5
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
market, sending things flying. 3 A vehicle crashes near the party: people are hurt and need help, and whatever caused the crash is still around somewhere. 4 Two groups of people start fighting each other
, blood is drawn, and bystanders are getting hurt. 5 Chanting words of the Draconic Prophecy, a dragon appears and starts causing mayhem. 6 A tavern patron suddenly leaps up and attacks one of the