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                        Returning 35 results for 'causing warrior reflect'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    "} Piercing damage.Parry. Trigger: The warrior is hit by a melee attack roll while holding a weapon. Response: The warrior adds 2 to its AC against that attack, possibly causing it to miss.
                                                
                                            
                                                
                                                    Multiattack. The warrior makes two Greatsword or Heavy Crossbow attacks.
Greatsword. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Greatsword"}, reach 5 ft. Hit
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     until the end of the target’s next turn.Counterattack. Trigger: The warrior is hit by an attack roll. Response: The warrior adds 4 to its AC against that attack, possibly causing it to miss. On a
                                                
                                            
                                                
                                                    Multiattack. The warrior makes three attacks, using Greatsword or Longbow in any combination.
Greatsword. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     reflect the agenda, sentiment, or philosophy of one’s order.
KNIGHTLY ORDERS OF FAERÛN
Many who rightfully call themselves “knight” earn that title as part of an order in
                                                
                                            
                                                
                                                    ûn who hear the word “knight” think of a mounted warrior in armor beholden to a code. Below are a few knightly organizations.
Knights of the Unicorn. The Knights of the Unicorn began
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     warforged made ideal shock troops during the Last War. The few that survive have little choice but to continue martial pursuits, as their frames are suited for little else. The new totem warrior options
                                                
                                            
                                                
                                                     are an obvious choice for barbarians with an affinity for a tiger or an elk. The option can also reflect an Argonnessen barbarian’s ties to a specific dragon type. Use the tiger totem for a red dragon totem and the elk for a silver dragon totem.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    . Ranged Attack Roll: +3, range 100/400 ft. Hit: 12 (2d10 + 1) Piercing damage.
 Reactions
 Parry. Trigger: The warrior is hit by a melee attack roll while holding a weapon. Response: The warrior adds 2 to its AC against that attack, possibly causing it to miss.
                                                
                                            
                                                
                                                    Warrior Veteran Warrior veterans have participated in numerous battles and can hold their own against lesser rivals and monsters. Warrior Veteran Medium or Small Humanoid, Neutral
 AC 17 Initiative
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     attack, possibly causing it to miss. On a miss, the warrior can make one Greatsword or Longbow attack against the attacker.
 Make way, evil! I’m armed to the teeth and packing a hamster!
 —Minsc, hero of Baldur’s Gate
                                                
                                            
                                                
                                                    Warrior Commander Skilled in both combat and leadership, warrior commanders overcome challenges through a combination of martial skill and clever tactics. Warrior Commander Medium or Small Humanoid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Optional Rules Each of the Outer Planes has peculiar characteristics that make traveling through it a unique experience. A plane’s influence can affect visitors in various ways, such as causing them
                                                
                                            
                                                
                                                     to take on personality traits or flaws that reflect the disposition of the plane, or even shift alignment to more closely match the native inhabitants of the plane. Each plane’s description includes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Goblin Warrior Goblin warriors excel at causing mischief. Those in service to Maglubiyet have greater discipline and are likely to withdraw to set up ambushes. Goblin Warrior Small Fey (Goblinoid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     secrets that might have better remained hidden, causing untold harm in the process. Whether true or false, stories like these tend to cling to inquisitive agencies and color their reputations. What
                                                
                                            
                                                
                                                     big story is associated with your agency (and possibly your party)? Are the stories accurate, or do they reflect only one side of a complicated situation? Roll on the Signature Case table or choose a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Circle of the Moon or the Circle of the Shepherd (from Xanathar’s Guide to Everything), often assuming the form of dinosaurs. You could also reflect a strong bond to spirits by playing a warlock with
                                                
                                            
                                                
                                                     an Archfey patron, a cleric with the Nature domain, a paladin sworn to the Oath of the Ancients, or a barbarian on the Path of the Totem Warrior or Path of the Ancestral Guardian (from Xanathar’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     campaign. For example, a character who draws the Knight card might meet a warrior along the side of the road, in a tavern, or even trapped in a dangerous dungeon; by freeing the warrior, the character earns
                                                
                                            
                                                
                                                     predicting those events or causing them? If a character draws the Flames card, and soon after, minions of Aurnozci (see chapter 20) try to capture them, is this a direct result of drawing the card, or would
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Green Dragon Treasures Green dragons relish gems and jewelry whose palettes reflect their chosen forest environments, favoring viridescent colors and bursts of floral brilliance. Many develop vast
                                                
                                            
                                                
                                                     world of Krynn, Cyan Bloodbane used one of the Orbs of Dragonkind to poison the mind of the elf king Lorac, causing the land of Silvanesti to become swallowed up in Lorac’s nightmares. The green
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Stranger Things
                                                    
                                                
                                            
                                                    The Proud Princess With a blast of lightning and thunder, the Proud Princess appears on a hill near the characters. She is strong and proud, a warrior princess, who looks at the characters and
                                                
                                            
                                                
                                                     since there are so few creatures in the Upside Down, the only source is the characters themselves. Using a weapon carefully, a character can do minor damage (cutting their palm) causing 1 hp of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     as a knight of your order. Your bond almost always involves the order to which you belong (or at least key members of it), and it is highly unusual for a knight’s ideal not to reflect the agenda
                                                
                                            
                                                
                                                     organizations, such as the Knights of the Shield, that use the trappings of knighthood without necessarily being warriors, most folk of Faerûn who hear the word “knight” think of a mounted warrior in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     jowls, and its trunk is raised in a roar. Inscriptions coil around the statue’s body, and murals on the walls show a Chultan warrior riding a living mastodon through a series of hellish landscapes. In
                                                
                                            
                                                
                                                     each scene, a different breed of devil assails them.
 The murals on the walls tell the story of Ch’gakare (pronounced chuh-GAH-kah-ree), a Chultan warrior who stole his king’s prized steed: a mastodon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     a bond of loyalty, gratitude, or love. You can delegate decisions about an NPC’s actions to one of the players, especially in combat, but you can override the player’s decisions to reflect the NPC’s
                                                
                                            
                                                
                                                    , but they can’t be relied on to make wise decisions or hold up their end in battle. Wallflower Warrior. A wallflower warrior NPC is good at fading into the background, doesn’t usually chat or engage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     causing mischief throughout the carnival and sometimes uses magic to conceal her true form. If the characters agree to help Candlefoot, he performs a few delightful magic tricks for their amusement
                                                
                                            
                                                
                                                     using his prestidigitation cantrip, which he can cast without the verbal component. Inside the Hall of Illusions Tall mirrors line the interior walls of the tent. The mirrors near the entrance reflect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     warrior adds 2 to its AC against that attack, possibly causing it to miss.
 Water Elemental Large Elemental, Neutral
 AC 14 Initiative +2 (12)
 HP 114 (12d10 + 48)
 Speed 30 ft., Swim 90 ft
                                                
                                            
                                                
                                                    Warriors Warrior Infantry Medium or Small Humanoid, Neutral
 AC 13 Initiative +0 (10)
 HP 9 (2d8)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  13  +1  +1 
  Dex  11  +0  +0 
  Con  11
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     chamber. The tranquil surface seems to reflect something odd.
 Vecna included this fountain of blood in his unreality to taunt Kas, who knows it’s here but can’t drink from it while chained in area K5
                                                
                                            
                                                
                                                    . If the Kas in this unreality is destroyed, the fountain activates, causing another imagined Kas to emerge from the burbling liquid mere moments later. Kas is then supernaturally teleported into area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     yourself to him as a champion, he will not desert you—as long as you remain faithful and your actions continue to reflect well on him. Heliod’s Favor    d6 Circumstance 
     1  You were born at noon on
                                                
                                            
                                                
                                                     material components. Heliod’s blessing manifests as a nimbus around the affected creatures, causing them to shed dim light in a 5-foot radius until the spell ends. You can cast the spell in this way a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Knight, and Psi Warrior subclasses. Battle Master Master Sophisticated Battle Maneuvers Battle Masters are students of the art of battle, learning martial techniques passed down through generations
                                                
                                            
                                                
                                                     modifier (your choice). Precision Attack When you miss with an attack roll, you can expend one Superiority Die, roll that die, and add it to the attack roll, potentially causing the attack to hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    . THE SPOILS OF WAR
 An individual githyanki’s weapons and armor are ornate and decorated with trophies taken on raids. With each new victory, a warrior brings home a token to serve as a memento
                                                
                                            
                                                
                                                     silver cord — a strike against such an enemy has a chance of severing the silver cord, causing instant death. Knights and their silver swords are inseparable, and a knight will fight to the death to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     warrior (see appendix C) is inside each barn, overseeing two humans (commoners) as they gather eggs, feed the animals, and clean up the stalls. If intruders confront the yakfolk in the barn, it uses an
                                                
                                            
                                                
                                                     Table A in chapter 7 of the Dungeon Master’s Guide. 5B. Barnkeepers’ Hut During the day, one yakfolk warrior (see appendix C) and one yakfolk child are here. At night, the yakfolk warrior who oversees
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    ) Radiant damage.
 Reactions
 Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss
                                                
                                            
                                                
                                                    .
 Kobold Warrior Small Dragon, Neutral
 AC 14 Initiative +2 (12)
 HP 7 (3d6 − 3)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  7  −2  −2 
  Dex  15  +2  +2 
  Con  9  −1  −1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     set into the west, south, and east walls. Each panel is a 6-foot-tall, 3-foot-wide, 1-inch-thick rectangle of golden crystal, carved with the bas-relief image of a dwarf warrior clutching a battleaxe
                                                
                                            
                                                
                                                     (Perception) check spots the trap. When a weight of 50 pounds or more is placed on the cover of the pit trap, the cover swings open like a trapdoor, causing any creature standing on it to fall in and take
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     based on their contents.
  
 A2: Guard Nook   Sam Keiser   
   A small, bipedal reptile stands guard in this nook.
  A Kobold Warrior keeps watch in this nook. The guard is initially Indifferent
                                                
                                            
                                                
                                                    ’ recommendation.
 
   Advantage/Disadvantage. Sometimes a D20 Test is modified by special situations called Advantage and Disadvantage, which reflect positive and negative circumstances, respectively
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     spontaneously manifested rather than being dug out, there are no scratch marks or signs of excavation on the walls, floor, or ceiling here. The moss muffles all sound, causing a lack of echoes and creating a
                                                
                                            
                                                
                                                     few inches deep, and the larger pools measure 2 feet at their deepest. In the subterranean darkness, the pools look black. Light sources reflect off the water as if it were a dark mirror, and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     along whatever of his valuables he could salvage and carry here. 5. Community Quarters In this large area are housed a fire giant warrior, three fire giant servants (use the hill giant statistics, plus
                                                
                                            
                                                
                                                     that hold clothing and four giants’ bags. Bits of gear, eating utensils, and odds and ends are scattered about the place too. Treasure. The fire giant warrior has 200 gp in his bag, and the other three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     warrior in studded leather armor, its dead-gray flesh drawn tightly over its bones and its face locked in a terrible scowl. The other is an attractive young man in cold weather clothing. His face
                                                
                                            
                                                
                                                     slipped past the basilisk can use the mirror to reflect the basilisk’s gaze. Treasure. Characters who search the room thoroughly find a chest behind the bed. The chest has been made invisible by a spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     you can see within 10 feet of you is hit by an attack roll, you can take a Reaction to grant a bonus to the target’s AC against that attack, potentially causing it to miss. The bonus equals your
                                                
                                            
                                                
                                                    , antlers, or flowers—to reflect their commitment to preserving life and light.  These paladins share the following tenets:
  Kindle the light of hope. Shelter life. Delight in art and laughter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.
 Gnoll Warrior Medium Fiend, Chaotic Evil
 AC 15 Initiative +1 (11)
 HP 27 (6d8)
 Speed 30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     action, causing it to turn into slime that flows away over 1 minute. A hole in the roof 30 feet above the statue of Sune (see below) offers another way in, and is just big enough for a Medium creature to
                                                
                                            
                                                
                                                     through their bargain with the hags: A brawny, female, golden-scaled dragonborn warrior engaged in battle (Gorba Daardenrian) A tall male tiefling with sparkling violet eyes wearing many fine jewels
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Knight The Honorable Knight is a statue of a male warrior in plate armor with a shield and longsword. When the walking statues stopped, it bowed to those opposing it, straightened, sheathed its sword, and
                                                
                                            
                                                
                                                    , except for its female form and open-faced helm. It was felled during the Spellplague after causing much chaos and slaughter. The residents of Waterdeep’s North Ward funneled much of their frustrated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Monsters (S) Sahuagin Warrior Medium Fiend, Lawful Evil
 AC 12 Initiative +0 (10)
 HP 22 (4d8 + 4)
 Speed 30 ft., Swim 40 ft.
     Ability Score Mod Save 
    Str  13  +1  +1 
  Dex  11  +0  +0
                                                
                                            
                                                
                                                     bonus to AC, including against the triggering attack and possibly causing it to miss, until the start of the guardian’s next turn.
 Shrieker Fungus Medium Plant, Unaligned
 AC 5 Initiative −5 (5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     successful DC 15 Dexterity (Sleight of Hand) check. The character can hurl the fruit up to 60 feet as an action, causing it to burst on impact. The fruit can be stowed for later use, but doing so is dangerous
                                                
                                            
                                                
                                                     (area P51). Since then, she has been surviving on rations, but her supplies are running low. She doesn’t know how to get to the tomb’s next level. Hazem Ameen  Uma, a valiant warrior who headed Amun Sa’s
                                                
                                            
                                        





