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Returning 6 results for 'causing which ringed'.
Other Suggestions:
casting which range
calling which ranger
causing which range
chasing which ranger
casting which ranged
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Lesser Caverns Locations The following locations are keyed to map 6.2. L1: Entry Caverns This wide chamber is ringed with a mixture of rough-hewn and natural passageways leading away from the
blood, and the scent of iron hangs thick in the air.
Twenty stirges hang from the ceiling of this cave. Bright light or any noise louder than a whisper disturbs the stirges, causing them to attack. L3
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Lesser Cavern Locations The following locations are keyed to map 1.1. Mike Schley Map 1.1: Lesser Caverns View Player Version L1: Entry Caverns This wide chamber is ringed with a mixture of rough
noise louder than a whisper agitates the bats and sends them into a panic, causing a number of swarms of bats equal to the number of characters in this area descend from the ceiling and attack the source
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Lesser Caverns Locations The following locations are keyed to map 6.2. L1: Entry Caverns This wide chamber is ringed with a mixture of rough-hewn and natural passageways leading away from the
blood, and the scent of iron hangs thick in the air.
Twenty stirges hang from the ceiling of this cave. Bright light or any noise louder than a whisper disturbs the stirges, causing them to attack. L3
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Lesser Cavern Locations The following locations are keyed to map 1.1. Mike Schley Map 1.1: Lesser Caverns View Player Version L1: Entry Caverns This wide chamber is ringed with a mixture of rough
noise louder than a whisper agitates the bats and sends them into a panic, causing a number of swarms of bats equal to the number of characters in this area descend from the ceiling and attack the source
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
keyhole magically appears on the door’s surface. Turning the key clockwise in the keyhole unlocks both carriage doors and animates the glass pegasi, causing them to stamp their hooves impatiently
table ringed by high-backed chairs. Between the table and a curved wall of tall, slender windows stands a motionless, white-haired wizard wielding a staff that has glittering frost erupting from its tip
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
keyhole magically appears on the door’s surface. Turning the key clockwise in the keyhole unlocks both carriage doors and animates the glass pegasi, causing them to stamp their hooves impatiently
table ringed by high-backed chairs. Between the table and a curved wall of tall, slender windows stands a motionless, white-haired wizard wielding a staff that has glittering frost erupting from its tip