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Returning 35 results for 'causing working reorx'.
Other Suggestions:
calling workings reorx
calling warping reorx
chasing workings reorx
chasing warping reorx
calling working reorx
Monsters
Fizban's Treasury of Dragons
dragonâs lair.
6
A moonstone dragon, offended by gifts of gold, is causing nightmares among the local nobility.
7
A powerful spellcaster is forcing a captive moonstone dragon to invade
, conversation.
3
A moonstone dragon wyrmling has convinced a lost white dragon wyrmling that the latter is also a moonstone dragon, cursed by an archfey of winter. The two travel together, causing
monsters
a weapon. Response: The nimblewright adds 2 to its AC against that attack, potentially causing it to miss.Watchful sentries that patrol important sites, nimblewright guards serve as loyal soldiers or
Seeking a thief that has stolen one of the nimblewrightâs cogs.
4
Working to put out a fire before it spreads.
5
Detaining a prisoner who claims innocence.
6
Hauling mundane goods, but it is lost.
Poison, Psychic
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
12 Wisdom saving throw. On a successful save, it dies as normal. If it fails, it immediately rises as a zombie obedient to the shipâs captain. The zombie gains a working knowledge of the ship
days. Taskmasterâs Drums This 4-foot-tall bronze drum comes with a pair of iron mallets. A creature can activate the drums as an action, causing the hammers to float above the drum and strike it to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
occupied by a female genasi, her skin encrusted with patches of faceted crystals. The project sheâs working on is a silver skull with jeweled teeth.
Not bothering to look at you, the genasi says, âYour
. Manipulating Time Having a mechanical guide spend 1 charge in this area taps into the ritual magic Seodra is using to craft the demilichâs skull, causing a random character to age by one year. This effect can be reversed by casting a remove curse spell using a 6th-level spell slot.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ancient dwarves. The place includes a vault in which great stones mysteriously change position. Several generations ago, stonecutters working in the quarries discovered the old tunnels, buried miners
decisions âfor the good of all.â People causing trouble in Red Larch were driven out of business, intimidated, or even murdered. Several months ago, agents of the Cult of the Black Earth stumbled across
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
â undisturbed. If asked what itâs working on, it shouts, âMagic!â and chuckles. A character who watches the puppet work and succeeds on a DC 10 Intelligence (Arcana) check ascertains that the puppet
points or if a successful dispel magic spell (DC 15) is cast on it. Hidden inside the puppet is a flask of alchemistâs fire that shatters as the puppet falls to pieces, causing its remnants to catch
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
chapter 1. The House Tarkanan Assignments table provides hooks for adventurers who are working with the organization, and the discussion of crime syndicates in chapter 1 includes additional ideas
Adventure Hook 1 House Tarkanan disturbed the dead during an expedition to Old Sharn, causing undead to terrorize the city above. 2 House Tarkanan declares war on the dragonmarked houses in Sharn
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the goblins smashed the well winch before fleeing underground. The Minerâs Exchange, where the goblins stole one of the buildingâs cornerstones, causing the building to tilt. The Shrine of Luck, which
stationed in an old duergar mining outpost somewhere near here, but underground. Goblin Leader. They are working for a goblin named Ruxithid the Chosen. Ruxithid has a âbig brain,â bestowed upon him by
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, the forge echoed with the hammering and songs of a hundred smiths working at once. In time, it might do so again. It was the furnaces of the Great Forge that made this place the apex of the dwarf
of ruination was enough to destroy Gauntlgrym. In the years following, Maegera groggily awoke from time to time, causing earthquakes throughout the region. Eventually, the primordial was returned to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Each grimlock has sprouted a screaming second head, which has no effect on its statistics. Xorn This creature has been working its way through the rock of the Whorlstone Tunnels, consuming vast amounts
rolling a d4 and consulting the Beneath the Yellow Mold table. Tampering with the mold-encrusted object causing the yellow mold to release its deadly spores. Beneath the Yellow Mold d4 Encounter 1 A
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, is causing nightmares among the local nobility.
7 A powerful spellcaster is forcing a captive moonstone dragon to invade the dreams of adventurers, sending parties on quests to assist the
dragon wyrmling has convinced a lost white dragon wyrmling that the latter is also a moonstone dragon, cursed by an archfey of winter. The two travel together, causing trouble in the name of lifting
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
dangersâunknown to the characters, some more sinister force is at work. For every two hours the characters spend working in Kollema Hall, roll on the Kollema Hall Accidents table to determine whether an
, this magic has somehow activated early, causing a student the characters know to levitate unexpectedly, stranding them 50 feet in the air, out of reach of any solid objects. The student canât move from
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
?â). Kettlesteam is causing trouble in the carnival and refuses to stop until Witch and Light divulge what they know about Zybilna and Prismeer. Due to the terms of her fey pact, Kettlesteam canât enter
Prismeer. She urges the characters to find out what has happened to Zybilna. If one or more characters are working for Madryck (see the âWarlockâs Questâ adventure hook in the introduction) and the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Brightguard canât. Artavazda offers each character 800 gp for their aid, plus the potential for additional work. If the characters balk at working with the Brightguard, Artavazda doubles his payment
offer. Should the characters still refuse, the pari understands but requests they visit the Ruz Bazaar to see the pain the Ashen Heirs are causing. Continue with âAfsounâs Arrestâ but then skip the
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
the characters, as well as all the information in the âLocation Overviewâ section, except for the details about the alkilith. She does not know what is causing Lhammaruntoszâs madness, but she does
single character 1 hour. Multiple characters working together can reduce the time proportionately. The noise created by smashing down the doors is loud enough to alert all the Scaly Eye members, who
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
is claimed and set head-first into the indentation, read: A thunderous trumpeting sound erupts from the mastodonâs trunk, causing a block of stone to seal off the room. The cog under the mastodonâs
, though it takes a character 30 hours to claim it all. Multiple characters working together can shorten the time proportionately. Fifty gemstones (100 gp each) can also be pried loose from the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
demanding, Bel sighs and snaps his fingers, causing the infernal chains to fall off the fire giants. He promises freedom to any fire giant that kills an intruder, prompting the giants to attack the
professes loyalty to Bel, Krinjak is secretly a spy for Zariel. After taking the characters as close to the sibriex as the River Styx allows, it flies off to warn Zariel that the characters are working for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
security for lodgers and their possessions than youâd find at an inn. An adventurerâs guild is an excellent source of information. By studying records and working with other guild members, you can
opportunity to peruse archives and talk with other members. Circle members are often willing to do minor favors for other membersâgathering information, embarrassing a minor noble, causing a distraction
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.
Reactions
Readiness
, or just her right hand. If the characters are working for the Golden Vault, they know the organization would not approve of this method. The characters receive no reward from the organization if they kill or mutilate Prisoner 13.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with a torch. Multiple characters working together to remove the ice shorten the time proportionately. Characters who search the temple for secret doors and succeed on a DC 20 Wisdom (Perception
spells activate, causing four earth elementals to rise up from the floor â one in each quadrant of the room. They attack any other creatures they detect, but canât leave the templeâs confines. They
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.
Reactions
Readiness
, or just her right hand. If the characters are working for the Golden Vault, they know the organization would not approve of this method. The characters receive no reward from the organization if they kill or mutilate Prisoner 13.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
. Alternatively, the characters can use the heavy undergrowth to ambush the cultists, causing the cultists to have Disadvantage on their Initiative rolls. Dumped Body. As a Search action, a character can examine
characters ask to see Ulsedra Vox, Peluze says the Para-elemental queen is busy working on a cataclysmic ritual deeper in the temple. Peluze tells the characters Vox must not be disturbed, and that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fragments are hanging at the same level as the gantries. They are too heavy for the characters to unhitch, but each crane has a winch that can be released, causing the fragment to fall to the floor with
northeast corner of the room and in alcoves to the south. These containers once held food and water for miners, but they are ancient and fall apart if disturbed. Development When they arenât working here, the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
different kinds working together, perhaps united as members of a religious order or some other kind of organization that crosses the divide of giant kinds (see âGods and Religionâ and âOrganizations
and a dragon are oblivious to the destruction theyâre causing Delve into the Past The best reason for delving into the past is to discover a path to a better future.
âDiancastra
In the world of
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
13â14 Storage for food, as well as tools used by the mazeâs guardians to keep the complex in working order 15â18 Trap to confound or kill those sent into the maze 19 Well that provides drinking water
sheer joy of causing pain (evil temples) 83â89 Trophy room where art celebrating key figures and events from mythology is displayed 90 Latrine or bath 91â94 Well for drinking water, defendable in the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
action, causing it to turn into slime that flows away over 1 minute. A hole in the roof 30 feet above the statue of Sune (see below) offers another way in, and is just big enough for a Medium creature to
the three sisters are brought to this room. The other sisters arrive in a few minutes, and they explain that all three working together can guarantee a greater possibility that the magic sought by the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Thunderwing was Xanthoriaâs friend until the druidâs mind became twisted by the influence of Zuggtmoy, causing Xanthoria to conduct grisly experiments on living creatures. Thunderwing is one of
vivisected deer splayed across a moss-covered table. Ten feet away, a young boy bounces excitedly in an iron cage, swinging it to get a better view of what the robed figure is working on. He is not
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
working, and report back. Unless it encounters trouble along the way, the giant arrives in area 9 roughly 20 minutes after the elevator stops working. If the giant finds evidence of foul play, it reports
the water wheel axle, which immediately causes the elevator platform to stop. Moving the lever back up reconnects the elevator to the axle, causing the platform to move again. A creature that can reach
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
two stone giants who have been working for King Snurre as engineers. The room, lit by torches, contains four cots, a large table, other furnishings, and pegs that hold clothing and two giantsâ bags
. A knotty-limbed, burly fire giant, King Snurreâs weaponsmith, is working here. He uses the molten lava to heat the items he works. With him are two trolls that serve as his assistants. Currently in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
here after being sacrificed to fuel the ritual in area 10. Tunnel. A tunnel leads out of the rift to the south. The operatives working for the Six collapsed it intentionally, as can be determined with a
open with a successful DC 10 Strength check. However, if the check succeeds by 5 or more, the door breaks, causing the character attempting the check to spill into the room and fall prone. When the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) check, the robots leave satisfied. Repeated refusals offend the robots, causing them to go haywire and attack. Treasure. The robots cleaned and heaped the bones of previous diners in a pile in the
music halts with an abrupt record-scratching sound, and the androids attack. Digital DJ. If the characters are working for Aphelion, the computer offers to change the music to a genre that better
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
sticks out of the cave floor. When an intruder crosses the bridge, the wood woad pulls the lever. As an action, a creature that can reach the lever can pull it, causing the bridge to suddenly part in
depicted rune is different from the others and represents a different agent working for the dragon. There are no runes near Leilon. In addition to Waterdeep, Claugiyliamatar has agents in the cities of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
along the edges of the pool, staring at a corpse floating in it.
Five bulezaus drowned a night hag in the pool. The hag, Yiggleblight, was working with Trantolox to find Crokekâtoeck until the
walls. The demons wait for prey to enter the room before attacking. They hungrily pursue more elusive prey. The barlguras tore the floating chunk of scab from the center of the ceiling, causing blood
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
was once part of the High Forest, but over centuries, loggers working the woodlands on either side of the Evermoor Way have carved a great wound through the terrain. Bare hillsides littered with stumps
mountains, forcing flying creatures away or causing them to veer suddenly and crash against the rocks. Starmetal Hills The Starmetal Hills are a range of rocky knolls between Neverwinter Wood and the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
is set in the midpoint of the southern wall.
Creatures. A Red Wizard necromancer (see appendix B) and two Thayan apprentices (see appendix B) are in this area, moving among the tables working or
the panel without causing damage. Treasure. Each Thayan has a fine chisel (worth 50 gp). At the feet of the golem are a few jars of rare oils and boxes of rare powders. A character who succeeds on a DC






