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Returning 35 results for 'causing worlds resulting'.
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calling world resulting
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Monsters
Spelljammer: Adventures in Space
Astral Plane and visit different worlds of the Material Plane. Such an explorer usually travels light, keeping its possessions in a backpack or similar container.
Plasmoids
Plasmoids are intelligent
randomly) divides in half. When a plasmoid splits in two, one of the resulting creatures is the original, and the other is a physical duplicate that lacks the experience and knowledge of its parent.
A
Monsters
Mordenkainen Presents: Monsters of the Multiverse
on a successful one.Trolls kill and eat almost anything—including, in rare cases, other trolls. This cannibalism has the effect of causing a troll to grow to an unusually large size. The
resulting dire trolls crave more and more troll flesh to fuel their continued growth.
Dire trolls also increase their size by grafting flesh onto themselves. When a slab of quivering troll flesh is bound
Monsters
Fizban's Treasury of Dragons
vestiges of its previous life. It sprouts a tail and clumsy wings and grows to enormous size, barely retaining a bipedal shape. Its stomach churns with acid, causing noxious fumes to waft from its mouth and
their former selves remaining. In the most extreme cases, the resulting abomination holds no remnant of the person it once was and is utterly ruled by a dragon’s lust for treasure.
Classes
Dragonlance: Shadow of the Dragon Queen
On many worlds, the moon is a revered celestial body with magical properties. On Krynn, the gods of magic are associated with the world’s three moons. On the world of Toril, the god Selû
glow with the color of a moon from your world, causing spectral manifestations of lunar phases to orbit you, or some other effect.
Classes
Dragonlance: Shadow of the Dragon Queen
On many worlds, the moon is a revered celestial body with magical properties. On Krynn, the gods of magic are associated with the world’s three moons. On the world of Toril, the god Selû
glow with the color of a moon from your world, causing spectral manifestations of lunar phases to orbit you, or some other effect.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
his name, he betrayed his master, and the resulting battle supposedly destroyed them both. In truth, Vecna escaped and grew in power over ages and across worlds. Kas, though, was claimed by the Mists
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
his name, he betrayed his master, and the resulting battle supposedly destroyed them both. In truth, Vecna escaped and grew in power over ages and across worlds. Kas, though, was claimed by the Mists
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Moradin Myths told on many worlds describe Moradin (MORE-ah-din) crafting all the peoples of the Material Plane in his great workshop in Mount Celestia (see chapter 6), causing them to spring to life
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Moradin Myths told on many worlds describe Moradin (MORE-ah-din) crafting all the peoples of the Material Plane in his great workshop in Mount Celestia (see chapter 6), causing them to spring to life
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the jars here; the resulting alchemical stew mutated three of the brains in this room. The now-floating brains (use the grell stat block) attack any creatures that enter the area. Two helmet-like
instantly switch bodies (an unwilling creature can make a DC 18 Wisdom saving throw, causing the machine to fail on a successful saving throw). Each creature retains its personality and memories but
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the jars here; the resulting alchemical stew mutated three of the brains in this room. The now-floating brains (use the grell stat block) attack any creatures that enter the area. Two helmet-like
instantly switch bodies (an unwilling creature can make a DC 18 Wisdom saving throw, causing the machine to fail on a successful saving throw). Each creature retains its personality and memories but
Compendium
- Sources->Dungeons & Dragons->Stranger Things
tracked. The lair is a cave where the Material Plane and the Upside Down touch. A special plant grows there — a plant whose flowers bloom in both worlds. These flowers can be used to cross between
worlds if you perform a certain ritual. A key component of this ritual is blood from a monstrosity (a type of creature). The thessalhydra is a monstrosity, so it can use its own blood to open a gateway
Compendium
- Sources->Dungeons & Dragons->Stranger Things
tracked. The lair is a cave where the Material Plane and the Upside Down touch. A special plant grows there — a plant whose flowers bloom in both worlds. These flowers can be used to cross between
worlds if you perform a certain ritual. A key component of this ritual is blood from a monstrosity (a type of creature). The thessalhydra is a monstrosity, so it can use its own blood to open a gateway
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
The death of a storm giant sets off a wide-ranging struggle among various giant leaders to fill the resulting power vacuum. 3 A cataclysmic disaster (such as a volcanic eruption, unending winter, or
prophecy that means they will bring about the return of Annam—and either the downfall or the resurgence of the giants. Thousands and thousands of years we have walked these many worlds. Are we not too old and too wise for ancient grudges?
—Diancastra
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
The death of a storm giant sets off a wide-ranging struggle among various giant leaders to fill the resulting power vacuum. 3 A cataclysmic disaster (such as a volcanic eruption, unending winter, or
prophecy that means they will bring about the return of Annam—and either the downfall or the resurgence of the giants. Thousands and thousands of years we have walked these many worlds. Are we not too old and too wise for ancient grudges?
—Diancastra
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
effect, causing all the stacks to fall. Each creature on the floor of the room when the stacks topple must succeed on a DC 15 Dexterity saving throw or take 11 (2d10) bludgeoning damage and be knocked
distant worlds and are unfamiliar to most of Toril’s population. Labels written in Gith reveal some of the crates’ more savory contents, such as infinity vine stalks, H’cathan doom radishes, aartuk tongues, giant space hamster hocks, dried mortiss meat, pickled jammer leeches, and puffer steaks.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
effect, causing all the stacks to fall. Each creature on the floor of the room when the stacks topple must succeed on a DC 15 Dexterity saving throw or take 11 (2d10) bludgeoning damage and be knocked
distant worlds and are unfamiliar to most of Toril’s population. Labels written in Gith reveal some of the crates’ more savory contents, such as infinity vine stalks, H’cathan doom radishes, aartuk tongues, giant space hamster hocks, dried mortiss meat, pickled jammer leeches, and puffer steaks.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the other Lords of the Nine took to the field against the conspirator. The resulting devastation left much of the layer in ruins. After Baalzebul was overwhelmed and defeated, Asmodeus stripped him of
representative of the bureaucracy of the Hells in the worlds of mortals. So, to ensure his loyalty while taking advantage of his talents, Asmodeus enacted two laws concerning him. First, whenever
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, that knot is undone, sometimes resulting in a surge of magical energy. You can use the Dragon Death Throes table to help you decide what happens when a dragon dies. Characters who slay a dragon are often
surge of life energy erupts from the dragon, causing each creature within 120 feet of the body to gain the benefit of finishing a long rest.
6 The body is drawn through a portal to the lair of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chambers left behind. Now, the fissure and lava tubes serve as the fire node, an extension of the Elemental Plane of Fire, resulting in lava flows, ash storms, gouts of liquid fire, and other strange
and causing that area to become lightly obscured. The smoke dissipates in 1d4 minutes unless a wind disperses it. Sulfur Cloud. A discharge of noxious fumes erupts from a nearby vent. The effects are identical to a stinking cloud spell.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
is never regarded as a proper son of Annam. The Dwarvish Saga of Gnarldan Steelshield describes how Vaprak arose from Annam’s blood when it was spilled on one of the worlds he tended, and the trolls
and the resulting corruption of their physical forms. One myth suggests cyclopes are descendants of Karontor like the fomorians, but stemming from a line that began after Karontor’s banishment rather
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the other Lords of the Nine took to the field against the conspirator. The resulting devastation left much of the layer in ruins. After Baalzebul was overwhelmed and defeated, Asmodeus stripped him of
representative of the bureaucracy of the Hells in the worlds of mortals. So, to ensure his loyalty while taking advantage of his talents, Asmodeus enacted two laws concerning him. First, whenever
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
is never regarded as a proper son of Annam. The Dwarvish Saga of Gnarldan Steelshield describes how Vaprak arose from Annam’s blood when it was spilled on one of the worlds he tended, and the trolls
and the resulting corruption of their physical forms. One myth suggests cyclopes are descendants of Karontor like the fomorians, but stemming from a line that began after Karontor’s banishment rather
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
unravels.
Wild Magic. In an area of wild magic, the Weave becomes “tangled,” spontaneously forming its own constructs and resulting magic. It also tends to twist the constructs of the Weave created by spellcasting, causing unexpected results.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chambers left behind. Now, the fissure and lava tubes serve as the fire node, an extension of the Elemental Plane of Fire, resulting in lava flows, ash storms, gouts of liquid fire, and other strange
and causing that area to become lightly obscured. The smoke dissipates in 1d4 minutes unless a wind disperses it. Sulfur Cloud. A discharge of noxious fumes erupts from a nearby vent. The effects are identical to a stinking cloud spell.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, that knot is undone, sometimes resulting in a surge of magical energy. You can use the Dragon Death Throes table to help you decide what happens when a dragon dies. Characters who slay a dragon are often
surge of life energy erupts from the dragon, causing each creature within 120 feet of the body to gain the benefit of finishing a long rest.
6 The body is drawn through a portal to the lair of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
unravels.
Wild Magic. In an area of wild magic, the Weave becomes “tangled,” spontaneously forming its own constructs and resulting magic. It also tends to twist the constructs of the Weave created by spellcasting, causing unexpected results.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Knights: A Breed Apart I am her will made manifest.
I am her unsheathed sword.
I am a master of dragons.
I am the fate of all worlds.
I am a knight of Vlaakith.
Ever may she reign
silver cord — a strike against such an enemy has a chance of severing the silver cord, causing instant death. Knights and their silver swords are inseparable, and a knight will fight to the death to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Knights: A Breed Apart I am her will made manifest.
I am her unsheathed sword.
I am a master of dragons.
I am the fate of all worlds.
I am a knight of Vlaakith.
Ever may she reign
silver cord — a strike against such an enemy has a chance of severing the silver cord, causing instant death. Knights and their silver swords are inseparable, and a knight will fight to the death to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to guard a young sapphire dragon’s hoard in exchange for the dragon controlling the giant spider population, but the galeb duhr are causing trouble for local miners.
4 Two Lolth cultists seek a
.
3 An adult sapphire dragon regularly confers with a plane-hopping archmage regarding the dragon’s ongoing dreams of other worlds and other lives.
4 A drow priestess of Lolth and several yochlol
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
from entering Sigil gather to place bets on events where lives and the fates of worlds hang in the balance. Amid this network of hidden games of chance, Shemeshka keeps her personal sanctum and the
cheater. When the archons appear, they politely ask whoever’s causing the disruption to come with them to area P6, where they lock away culprits. Characters can access area P5 only by having the warden
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to guard a young sapphire dragon’s hoard in exchange for the dragon controlling the giant spider population, but the galeb duhr are causing trouble for local miners.
4 Two Lolth cultists seek a
.
3 An adult sapphire dragon regularly confers with a plane-hopping archmage regarding the dragon’s ongoing dreams of other worlds and other lives.
4 A drow priestess of Lolth and several yochlol
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
from entering Sigil gather to place bets on events where lives and the fates of worlds hang in the balance. Amid this network of hidden games of chance, Shemeshka keeps her personal sanctum and the
cheater. When the archons appear, they politely ask whoever’s causing the disruption to come with them to area P6, where they lock away culprits. Characters can access area P5 only by having the warden
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of the approaching Tammeraut, resulting in Oloran’s desperate prayer to Procan and the ship’s resulting demise. The wizard’s gull familiar spied the ship at sea and brought word back to him. Archais
was slain with the rest of the garrison during the drowned ones’ initial attack. The weathering of storms and the salty air has eroded the mortar in part of the wall, causing the collapse. The room is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the conversation about the kind of game you want to play. If it’s just one player causing the trouble, it’s perfectly appropriate to issue an ultimatum: an out-of-control player who wants to continue
exploitation. Bear these principles in mind: Rules Aren’t Physics. The rules of the game are meant to provide a fun game experience, not to describe the laws of physics in the worlds of D&D, let alone