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Returning 15 results for 'cautious count'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
away. Auril instantly reappears in her Auril (Second Form);second form, in an unoccupied space within 60 feet of where her first form disappeared. Her initiative count doesnât change.
Innate
weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures that can harm her.
Aurilâs worshipers know better than to
Monsters
Icewind Dale: Rime of the Frostmaiden
to be cautious and avoid contact with other creatures that can harm her.
Aurilâs worshipers know better than to disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale
the regional effects that encompass the island.
While sheâs on the island, the Frostmaiden can take one of the following lair actions on initiative count 20 (losing initiative ties):
Auril
Monsters
Icewind Dale: Rime of the Frostmaiden
ice, whereupon Auril instantly reappears in her Auril (Third Form);third form, in an unoccupied space within 60 feet of where her second form was destroyed. Her initiative count doesnât change
night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
youâll pay attention to them when they take their turns. Your players also count on you to make sure an adventureâs threats donât target them personally. Never make players feel uncomfortable or
everyone can see it. Overly Cautious Players Overly cautious players can slow down the game by checking every flagstone, door, and wall in a dungeon for traps and hidden dangers. Sometimes this
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
youâll pay attention to them when they take their turns. Your players also count on you to make sure an adventureâs threats donât target them personally. Never make players feel uncomfortable or
everyone can see it. Overly Cautious Players Overly cautious players can slow down the game by checking every flagstone, door, and wall in a dungeon for traps and hidden dangers. Sometimes this
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
snarling displacer beast surrounded by the words, âFirst in battle, last to fallââthe Redcloak insignia and mottoâon the right. Allies. As part of Brelandâs military forces, the Redcloaks can count on
the support of the crown, the Kingâs Citadel, and the larger Brelish army, largely summarized as the following parties: King Boranel. The king of Breland is a cautious advocate of the Redcloaks. He
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
grace. She recently reclaimed her position as archdevil of Avernus after the cautious Bel proved inadequate at marshaling his forces to launch offensives against the encroaching demons. Now Bel advises
walls reinforced with high turrets. Devils of all kinds crawl over the structure, ensuring that no intruders breach their defenses. Lair Actions. On initiative count 20 (losing initiative ties), Zariel
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
passing ship or convoy. Simply put, the Nelanther Isles are a chain of reavers and raiders, who eke out a living fighting whomever they can find. No oneâs ever bothered to count or name all the tribes of
start over anyway. For another, itâs dirty, dangerous work, and dealing with pirates is a task best left to swift ships, well-armed navies, and the kinds of fools that would want to count them in the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. While confined to her antimagic cell, she is cautious since she canât rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if sheâs able to do so
guards and placing the prison on high alert. If a fight breaks out with closed doors between the battle and the nearest guards, on initiative count 0, make a DC 15 Wisdom (Perception) check for the guards
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. While confined to her antimagic cell, she is cautious since she canât rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if sheâs able to do so
guards and placing the prison on high alert. If a fight breaks out with closed doors between the battle and the nearest guards, on initiative count 0, make a DC 15 Wisdom (Perception) check for the guards
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures that
regional effects that encompass the island. While sheâs on the island, the Frostmaiden can take one of the following lair actions on initiative count 20 (losing initiative ties): Auril instantly knows the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
knows a fight is coming but canât preemptively strike, Bastian becomes more cautious, casting wall of fire to protect himself before he hurls magic into the fray. Bastian Thermandar
Medium humanoid
gains one additional use of her Legendary Resistance trait. Lair Actions If Vanifer is in the fire node while Imix isnât, the tiefling can take lair actions. On initiative count 20 (losing initiative
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
scholarly and cautious cloud giant named Count Nimbolo. His wife, Countess Mulara, is distrusting of âsmall folkâ and doesnât allow the characters to move about her home unescorted. Although these giants
â possessions. Countess Mulara wears two bejeweled necklaces (each worth 7,500 gp and weighing 125 pounds). Both she and the count own a collection of twenty ornate masks made of painted gold (each worth
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of a brass dragonâs hoard. A Brass Dragonâs Lair A brass dragonâs desert lair is typically a ruin, canyon, or cave network with ceiling holes to allow for sunlight. Lair Actions On initiative count
bronze dragon lairs in coastal caves. It might salvage a wrecked ship, reconstruct it within the confines of its lair, and use it as a treasure vault or nest for its eggs. Lair Actions On initiative count
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
important to allow them to take rests. However, if the players become overly cautious and attempt to take a long rest after every encounter, have wandering monsters interrupt their attempts to sleep
feet attack, the suspended granite block activates, then acts on initiative count 0 each round. This magical hazard was created to crash down upon those who lack devotion to That-Which-Endures. As such






