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Returning 21 results for 'cavalry walk realize'.
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cavalry walk reality
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Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
civilization and untamed nature. But the guild’s drive isn’t only to draw people into a peaceable community: the Selesnya aim to build an army. They aren’t naive; they realize that the ambitions of other guilds
within the guild. Statistics for these NPCs are found in the Monster Manual unless the table states otherwise. Selesnya NPCs Role Appropriate Stat Block Equenaut (cavalry) Scout mounted on a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Optional Encounter If the characters are struggling or you worry about their ability to defeat the dracolich at the end of the adventure, this encounter adds a “here comes the cavalry” possibility to
realize that the golem can dispel magic, you can have the golem do this automatically and the players learn about it that way. If freed, Ogruhl expresses its immense gratitude and eagerly wants to reclaim its ancestral territory. The bravest chwingas come out to bestow a charm on each of the characters.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, realize that they’ve all just witnessed the same thing, learn that they all received similar messages, and raise questions they have no answers for. The Mists of Ravenloft have subtly claimed them
, and why they’ve been brought together is a mystery they might never fully understand. One thing they are likely to realize, though, is that all of them just came from home, which is supposedly back the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
walk into a warforged as it brushes past me. It’s my first time seeing one, but then there are so many things I’ve never seen in this place. Over there, a tattooed elf haggles with a masked halfling
, arguing about the price of lizard meat. Beyond them, a gargoyle watches from a high perch. I gather my senses and keep moving.
It’s not until I reach the lift that I realize the warforged stole my
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
windows. Skycoaches work their way through the maze of bridges connecting the massive towers, and up above I can see the burning ring of an elemental airship.
Staring into the sky, I nearly walk into a
meat. A gargoyle watches from a high perch. I gather my senses and keep moving.
It’s not until I reach the lift that I realize… that warforged stole my purse.
All of the themes of the setting are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Seldarine, dedicated to all the elf gods. The journey through Mount Melody Walk, a tunnel cut through Mount Waterdeep, to New Olamn’s academy of music and other arts is a wondrous daytime excursion. The
Griffon Cavalry, of course. Champions for the ward often come from among the ranks of the Guard, the Navy, or the Cavalry. Although such competitors have often have the advantage in races and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
simply walk out of Avernus and step onto the Material Plane, they must rely on minions such as cultists and evil wizards, who can contact them and do their bidding in exchange for wealth and power. A
unique name, usually denoting its purpose and numerical designation. Examples include the following:
5th Infantry Legion, “Infernal Absolution” 13th Cavalry Legion, “Bel’s Fury” 47th Dreg Legion, “Piteous Fodder”
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
anticipated part of the day is when horses are cleared from the Field of Triumph and the surrounding streets so that the Griffon Cavalry can perform aerial displays over the crowds in the stadium. Members of
the Watchful Order present the cavalry with illusory foes to fight, allowing the griffon riders to engage in thrilling battles as the people watch. Marpenoth 3: Day of Wonders The imaginative
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fungi growing on the walls. The characters realize this if they climb near the ceiling of the cavern, where the optical trick is easy to discern.
Map 4.7: Obelisk Chamber The different levels of the
shelf above the cavern’s entrance, a spectator tasked with guarding this area sees the characters as soon as they walk 15 feet into the cavern. The spectator screeches an alarm and attacks, killing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. If a halfling falls off a cliff, her britches will snag on a root or a sharp outcrop of rock. If a halfling is forced by pirates to walk the plank, he will catch a piece of flotsam and use it to stay
written accounts of their history. Scholars who study their behavior speculate that halflings realize — consciously or otherwise — that the past is a story that can only be retold, not changed, and the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and succeed on a DC 15 Wisdom (Insight) check realize Mickey’s plight. They can then attempt to remove the bone fragment without permanently inhibiting Mickey’s stride. A successful DC 15 Wisdom
(Medicine) check allows for the successful removal of the bone. After that, Mickey can walk without moaning or hopping, making Mad Maggie more amenable to assisting the characters. The redcaps and madcaps
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
magic. Characters who have a passive Wisdom (Perception) score of 17 or higher realize that the spiders are a threat before the creatures attack. All sorts of damaged and unfinished attractions are
proficiency in Animal Handling) walk from stall to stall, carrying buckets of food and speaking softly to the creatures. Each pen is effectively a cell equipped with a sliding door that can be double-latched
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
shamans and any enchanted weapons and armor they find, but a wizard willing to walk the wilds alone could be a powerful one. Traveling as we were on a grassy plain, we could see one another for some
view of the world and their place in it, their traditions and the laws they live by. I came to realize, as I came across other Uthgardt tribes in my travels, that much of what is true for the Elk tribe
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters toward area G6 if he believes them to be cultists and also reminds them of the pass phrase to cross the stone bridge (area G9) safely: “We walk in the shadow of Ogrémoch!” If the characters refuse
the crowned helmet in the Temple of Black Earth but failed to realize its significance. Reulek later stole it and was sneaking toward area G5 when he fell prey to the specters in this cave. Reulek
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
only during one of the less-restrained services in a temple of Loviatar. If the characters fail to leave after this warning, Rasqel gives them an ultimatum: they can walk away or face the wrath of the
offer 10 gp or more to each of them, they walk away and leave their boss to his fate. Rasqel, who is indebted to bad people, fights to the death. If the situation looks grim for the adventurers
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
characters fight Cinderhide, when combat begins, she dismisses her elf disguise (no action required), spreads her wings and cackles evilly before attacking. Warning the Queen. The characters realize that
into the bowl and walk through the flames are teleported to the Primordial Nexus (see map 1.2). The portal remains as long as the key is in place and for 1 minute after the key is removed. T10
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
visitors’ story, then turn the party away unless the characters make convincing arguments about their importance. If the doors are unlocked, the characters can walk in without announcing themselves
wrench the cage door open. The natural stone column and the floor of loose earth are harmless. The earth is about 5 feet deep with hard rock underneath; it’s not any harder to walk across than firmly
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Delvers of Brokenstone. Fireshear is also home to a retired civilar (captain) of Waterdeep’s Griffon Cavalry and a member of the Emerald Enclave named Dasharra Keldabar (LG female shield dwarf veteran
contents. Characters who succeed on a DC 10 Intelligence check realize that the giants are erasing all evidence of the cottage and using its stones to create something artistic and timeless in its place
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
attacks any living creature it sees. Crypt 1 Herein lie the ones who walk the path of pain and torment The stone door connects not with a crypt, but with a hewn tunnel of stone (area K81). Crypt 2
walls and domed ceiling of the crypt are covered with scorched murals that depict legions of infantry and cavalry clashing on battlefields. A mending cantrip can repair the spear, which is broken into
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
suspect that Zybilna and Iggwilv might be one and the same, since Iggwilv’s passion for the game is well known to Graz’zt and his underlings. P46. Dressing Room This chamber is a walk-in wardrobe
though it has been imprisoned in its jewel for an unknown period of time (by whom, it can’t say). It doesn’t realize that it will cease to exist when the spell that brought it forth ends. Conjured Fey
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
holding an assortment of bottles, and an enormous walk-in closet containing dozens of long, elegant robes.
Hashutu is the most self-indulgent of the mind flayer fanatics. He keeps dozens of bottles
the form of strange, furry buds dangling from each rift’s rune. The fanatics didn’t predict this residue, so they don’t realize that others can follow them through the rift. The characters must collect






