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Returning 18 results for 'cavalry wanted rolling'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the land from long before humanityâs arrival on the continent. The elves of Valenar devote themselves to the arts of war. Their cavalry has no equal in Khorvaire, and they combine a talent for magic
rest of Cyre. After the Mourning, no one wanted to challenge the Valenarâs claim to the land they had taken; in the interests of peace, the Treaty of Thronehold recognized the new elf kingdom of Valenar
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
humanityâs arrival on the continent. The elves of Valenar are utterly devoted to the arts of war. Their cavalry has no equal in Khorvaire, and they combine a talent for magic with stealth and
swordplay. Cyre employed the Valenar as mercenaries and was entirely unprepared for betrayal. When Cyre was destroyed in the Mourning, no one wanted to challenge the Valenar; in the interests of peace, this
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Theft in Baldurâs Gate The characters broke the law by stealing something valuable. The question is, did the characters perpetrate the theft because they needed or wanted something, or because they
didnât want someone else to have it? Theft Details Define the particulars of the partyâs theft, either by having the players craft their own or by rolling on the Theft Details table. Theft Details
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
Theft in Baldurâs Gate The characters broke the law by stealing something valuable. The question is, did the characters perpetrate the theft because they needed or wanted something, or because they
didnât want someone else to have it? Theft Details Define the particulars of the partyâs theft, either by having the players craft their own or by rolling on the Theft Details table. Theft Details d6
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Details Did they kill for justice or just for the thrill? Define the particulars of the murder, either by letting the players craft their own or by rolling on the Murder Details table. Murder Details d6
. Fate gave you the opportunity. Youâre a hero, but no one cheered.
Roles in the Murder Each character plays a role in the murder, determined by rolling on the Murder: Character Roles table or
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
Details Did they kill for justice or just for the thrill? Define the particulars of the murder, either by letting the players craft their own or by rolling on the Murder Details table. Murder Details d6
a hero, but no one cheered. Beth Trott Roles in the Murder Each character plays a role in the murder, determined by rolling on the Murder: Character Roles table or choosing an appropriate entry
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
avoid it. Triggering a Trap Most traps are triggered when a creature goes somewhere or touches something that the trap's creator wanted to protect. Common triggers include stepping on a pressure plate or
description is clear enough that you can adjudicate whether a character's actions locate or foil the trap. As with many situations, you shouldn't allow die rolling to override clever play and good planning
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
avoid it. Triggering a Trap Most traps are triggered when a creature goes somewhere or touches something that the trapâs creator wanted to protect. Common triggers include stepping on a pressure plate or
description is clear enough that you can adjudicate whether a characterâs actions locate or foil the trap. As with many situations, you shouldnât allow die rolling to override clever play and good planning
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
direction, rolling downhill. Riding on the cart is a tiefling boy with an eye patch, screaming at the top of his lungs. âLook out!â he shouts. A character in the path of the apple cart must succeed on a
and keep to the shadows. Agents of the Lordsâ Alliance recently labeled Fenerus as a wanted brigand and notified the Lords of Waterdeep, who sent the City Watch to arrest him. Fenerus had the good
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
750 gp and weighing 50 pounds). Among the furnishings in their bedchamber is an alabaster chest containing 800 pp and 1d3 magic items, determined by rolling on Magic Item Table F in chapter 7 of the
hunting a red dragon in the Valley of Khedrun, and only he survived. The story is a fabrication, but Arzastra bought it. The shifty dwarf is actually a wanted criminal named Worvil âthe Weevil
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the chest on a string around his neck. The chest contains 1,100 cp, 800 sp, 120 gp, nine 50 gp gemstones, and 1d4 magic items. Determine one magic item by rolling on Magic Item Table B in chapter 7 of
the Dungeon Masterâs Guide, and any other magic items by rolling on Magic Item Table A. Markham Southwellâs Quest The sheriff asks the characters to patrol Icewind Dale and return at once if they see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Waterdeep: Age Two, The Lordsâ Rule Begins records that in the year 1032 DR, Ahghairon (then in his 112th winter) argued with Raurlor, who was then Warlord of Waterdeep. Raurlor wanted to use
was instrumental in establishing many of Waterdeepâs other institutions, such as its black-robed magisters, its Griffon Cavalry, and the cityâs many guilds. The first Open Lord ruled wisely for over two
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are rolling grass-covered hills recently claimed by the orcs of the Iceshield clan. They dwell in lodges made from timber cut from the forest. Elves and centaurs regularly emerge from the High Forest
hunting for food. They have no treasure to speak of, though each carries a sack containing 1d4 mundane items, determined by rolling on the Items in a Giantâs Bag table in the introduction. Reghed Nomads
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
wanted to take your turn at all. Multiply that extra analysis by the number of characters and monsters in a combat, and you have the potential for many slowdowns in play. The ability to delay your turn
by rolling initiative and then undermine turn order with a delay option. Moreover, we felt that toying with initiative wasnât where the focus should be in battle. Instead, the dramatic actions of the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cavern was created by Xanthoria to conduct more experiments. Specifically, Xanthoria found herself able to communicate with other beings that had been infected with her spores and wanted to understand
poison damage. Every time the mycelium takes damage, a random effect occurs as determined by rolling on the Mycelium Effects table. Mycelium Effects d6 Effect 1â2 The mycelium lashes out and makes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Delvers of Brokenstone. Fireshear is also home to a retired civilar (captain) of Waterdeepâs Griffon Cavalry and a member of the Emerald Enclave named Dasharra Keldabar (LG female shield dwarf veteran
lid frozen shut. Dealing 5 damage or more to the lid forces it open. The chest contains 1,500 sp, 450 gp, and 1d3 magic items, determined by rolling on Magic Item Table C in chapter 7 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
.
Azorius NPCs
Role Appropriate Stat Block
Arrester Knight or veteran
Azorius soldier Soldier*
Hussar (cavalry) Soldier* mounted on a warhorse or a griffon
Magical
capable of capturing glimpses of the future. They are typically employed to anticipate the actions of wanted criminals, thus aiding in their capture.
GEETRA
Geetra is a precognitive mage who
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
pillars are spaced throughout this musty room, the ceiling of which is only ten feet high. In the flickering light, you see two massive, rolling constructs roving the space.
The roomâs ceiling is 10
earliest memory, the false lich never truly wanted to fulfill Acererakâs will. Regardless of the charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the Power of






