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Returning 20 results for 'cave with reflects'.
Other Suggestions:
cast with reflect
core with reflect
core with reflexes
cure with reflect
cast with reflexes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
8. Stonecarver’s Cave Characters must scale a 10-foot-high ledge to reach this cave, regardless of the direction from which they approach. Light from a single torch reflects off gem deposits in the
using picks and similar tools. A character who spends 1 hour doing so excavates 100 gp worth of uncut gems. The cave holds 15,000 gp worth of uncut gemstones. The walls are bare once all of the gemstones are removed.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
8. Stonecarver’s Cave Characters must scale a 10-foot-high ledge to reach this cave, regardless of the direction from which they approach. Light from a single torch reflects off gem deposits in the
using picks and similar tools. A character who spends 1 hour doing so excavates 100 gp worth of uncut gems. The cave holds 15,000 gp worth of uncut gemstones. The walls are bare once all of the gemstones are removed.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Lykortha Expanse Characters can use the notes in Xanthoria to locate the Lykortha Expanse and the forest surrounding it. This natural cave complex was created by eons of erosion and hosts a wide
array of lichen, molds, and fungi—an ideal location for Xanthoria’s research. Though she worked to make it suitable for habitation, it has fallen into an unhealthy state and reflects the druid’s deepening corruption.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Lykortha Expanse Characters can use the notes in Xanthoria to locate the Lykortha Expanse and the forest surrounding it. This natural cave complex was created by eons of erosion and hosts a wide
array of lichen, molds, and fungi—an ideal location for Xanthoria’s research. Though she worked to make it suitable for habitation, it has fallen into an unhealthy state and reflects the druid’s deepening corruption.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
for opportunities to present their work at the supremely popular Crystal Club, a members-only venue inside a cave that features a stage constructed from a massive natural geode. The club is known for
its dramatic decor and overly critical clientele, and it’s widely rumored that performers who fail to impress at the exclusive club go into exile. The bloodier truth reflects the fact that the club’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
for opportunities to present their work at the supremely popular Crystal Club, a members-only venue inside a cave that features a stage constructed from a massive natural geode. The club is known for
its dramatic decor and overly critical clientele, and it’s widely rumored that performers who fail to impress at the exclusive club go into exile. The bloodier truth reflects the fact that the club’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
no longer reflects images of the unreality, and after 50 feet, the tunnel terminates at a featureless, obsidian wall. After all three unrealities are dismantled, the crystals in area E1 shatter, clearing the way to the Cave of Shattered Reflection, which is described later in this chapter.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
become the floor of a 15-foot-high cave with a mirror mounted to its eastern wall. The mirror is framed by an assemblage of hundreds of tiny interlocking stone gears. This mirror reflects normally and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
no longer reflects images of the unreality, and after 50 feet, the tunnel terminates at a featureless, obsidian wall. After all three unrealities are dismantled, the crystals in area E1 shatter, clearing the way to the Cave of Shattered Reflection, which is described later in this chapter.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
become the floor of a 15-foot-high cave with a mirror mounted to its eastern wall. The mirror is framed by an assemblage of hundreds of tiny interlocking stone gears. This mirror reflects normally and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
destroys it. When the globe is destroyed or leaves this cave, another one rises up out of the water to take its place. P2. Plunging Passage The current moves swiftly toward a small, rocky island that
was defeated in the Temple of the Crushing Wave, the aboleth guards the water portal in area P20. Otherwise, it is here. The slimy water that fills this cave flows through a hole in the east wall
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, a ruined tower, or a menacing cave entrance that resembles a skull. Whether naturally or by manufactured means, the lair is well defended from intrusion. It might be reachable only by a steep
mountain path, or it might be surrounded by a fence the hag builds out of posts capped with magically warded skulls. Often, a lair reflects the outlook of its primary inhabitant — a murderous hag’s home
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, a ruined tower, or a menacing cave entrance that resembles a skull. Whether naturally or by manufactured means, the lair is well defended from intrusion. It might be reachable only by a steep
mountain path, or it might be surrounded by a fence the hag builds out of posts capped with magically warded skulls. Often, a lair reflects the outlook of its primary inhabitant — a murderous hag’s home
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
destroys it. When the globe is destroyed or leaves this cave, another one rises up out of the water to take its place. P2. Plunging Passage The current moves swiftly toward a small, rocky island that
was defeated in the Temple of the Crushing Wave, the aboleth guards the water portal in area P20. Otherwise, it is here. The slimy water that fills this cave flows through a hole in the east wall
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
have broken off and lie in the middle of the cave, with the mast pointing toward a shimmering curtain of water to the west.
No Sails, No Rigging, No Crew. The ship’s square sail, rigging, and crew
neither good nor evil, but always unpredictable. His attitude toward the characters reflects their attitude toward him. After concluding his song, Ichthyglug floats up to characters who seem receptive
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
have broken off and lie in the middle of the cave, with the mast pointing toward a shimmering curtain of water to the west.
No Sails, No Rigging, No Crew. The ship’s square sail, rigging, and crew
neither good nor evil, but always unpredictable. His attitude toward the characters reflects their attitude toward him. After concluding his song, Ichthyglug floats up to characters who seem receptive
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
delighted anticipation.
When the characters pass through the fey crossing in the Cave of Echoes (see area C7), they vanish and reappear in the center of this fairy ring. The characters all appear at the
kitchen and succeeds on a DC 15 Wisdom (Perception) check discovers the door. It leads to a tunnel that ends in a cave-in with several crushed humanoid skeletons visible at its edge, but this is an
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
delighted anticipation.
When the characters pass through the fey crossing in the Cave of Echoes (see area C7), they vanish and reappear in the center of this fairy ring. The characters all appear at the
kitchen and succeeds on a DC 15 Wisdom (Perception) check discovers the door. It leads to a tunnel that ends in a cave-in with several crushed humanoid skeletons visible at its edge, but this is an
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
the creature’s Hit Points.
Hit Points. Every creature in D&D has a number of Hit Points. This number reflects the damage a creature can take before it falls unconscious or is defeated. When a
an ability check or saving throw is the number that a player’s roll must equal or exceed to succeed.
For example, if the Barbarian wants to move a heavy boulder blocking the mouth of a cave, that
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
the creature’s Hit Points.
Hit Points. Every creature in D&D has a number of Hit Points. This number reflects the damage a creature can take before it falls unconscious or is defeated. When a
an ability check or saving throw is the number that a player’s roll must equal or exceed to succeed.
For example, if the Barbarian wants to move a heavy boulder blocking the mouth of a cave, that