Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 32 results for 'ceases with ring'.
Other Suggestions:
creates with range
class with ruins
curses with range
causes with range
class with rune
Monsters
Tomb of Annihilation
Special Equipment. Artus wears the Ring of Winter. He and the ring can't be targeted by divination magic or percieved through magical scrying sensors. While attuned to and wearing the ring, Artus
ceases to age and is immune to cold damage and the effects of extreme cold.
Artus wields Bookmark, a +3 dagger with additional magical properties. As a bonus action, Artus can activate any one of the
Magic Items
Tomb of Annihilation
the outside of the ring, which normal heat can’t melt. The ring feels ice cold to the touch and initially numbs the hand that wears it, but this cold ceases to be felt by one who is attuned to
Artus Cimber has kept this item in his possession for over a century. The Ring of Winter is a golden band that resizes to fit snugly on the finger of its wearer. A thin layer of frost coats
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
this cold ceases to be felt by one who is attuned to the ring. The Ring of Winter is sentient and tries to take control of any creature that wears it (see “Sentient Magic Items” in chapter 7 of the
Ring of Winter Ring, artifact (requires attunement) Artus Cimber (see appendix D) has kept this item in his possession for over a century. The Ring of Winter is a golden band that resizes to fit
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
this cold ceases to be felt by one who is attuned to the ring. The Ring of Winter is sentient and tries to take control of any creature that wears it (see “Sentient Magic Items” in chapter 7 of the
Ring of Winter Ring, artifact (requires attunement) Artus Cimber (see appendix D) has kept this item in his possession for over a century. The Ring of Winter is a golden band that resizes to fit
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
magical scrying sensors. While attuned to and wearing the ring, Artus ceases to age and is immune to cold damage and the effects of extreme cold.
Artus wields Bookmark, a +3 dagger with additional
Artus Cimber A former member of the Harpers, Artus Cimber is the keeper of the Ring of Winter. He found the ring in the jungles of Chult, where he also met his wife, Alisanda. The ring halts its
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
magical scrying sensors. While attuned to and wearing the ring, Artus ceases to age and is immune to cold damage and the effects of extreme cold.
Artus wields Bookmark, a +3 dagger with additional
Artus Cimber A former member of the Harpers, Artus Cimber is the keeper of the Ring of Winter. He found the ring in the jungles of Chult, where he also met his wife, Alisanda. The ring halts its
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
through the arteries and veins of a living creature. The binding struts force the elemental into a ring shape and give every elemental vessel its distinctive appearance. From there, the elemental
be suppressed, causing its essence to flow back into the containment chamber and the matrix to disappear from view. A vehicle whose elemental is suppressed ceases to be propelled. Controlling the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
through the arteries and veins of a living creature. The binding struts force the elemental into a ring shape and give every elemental vessel its distinctive appearance. From there, the elemental
be suppressed, causing its essence to flow back into the containment chamber and the matrix to disappear from view. A vehicle whose elemental is suppressed ceases to be propelled. Controlling the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
previous explorer noticed a ring on the finger, couldn’t remove it, and decided to break off the whole finger instead. P10. Rubble-filled Spiral Stairway This spiral staircase used to connect levels 2
pudding stat block. This blob of magical energy can be dispelled (DC 16).
51–90 The object or creature ceases to be an illusion and becomes real for 2d12 hours. A creature brought into being in this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
previous explorer noticed a ring on the finger, couldn’t remove it, and decided to break off the whole finger instead. P10. Rubble-filled Spiral Stairway This spiral staircase used to connect levels 2
pudding stat block. This blob of magical energy can be dispelled (DC 16).
51–90 The object or creature ceases to be an illusion and becomes real for 2d12 hours. A creature brought into being in this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
energy that the core puts out. A third ring must be attached to the device, and this new ring must have runes like those that appear on the other two rings. A character who succeeds on a DC 15
Intelligence (Insight) check comes to this conclusion. The check is made with advantage if the character witnessed the device malfunction. Step 3: Fix the Design Flaw. To craft a third ring, a quarter-pound
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
energy that the core puts out. A third ring must be attached to the device, and this new ring must have runes like those that appear on the other two rings. A character who succeeds on a DC 15
Intelligence (Insight) check comes to this conclusion. The check is made with advantage if the character witnessed the device malfunction. Step 3: Fix the Design Flaw. To craft a third ring, a quarter-pound
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
for 10 minutes, after which it automatically refills with frigid water. Vault. The three concentric, gilded rings at the bottom of the pool are the locking mechanisms for a hidden safe. Each ring is
flat and set in a shallow groove, such that it can be rotated. Once the water in the pool is drained, tiny Elvish runes representing the letters A through Z magically appear on the surface of each ring
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
for 10 minutes, after which it automatically refills with frigid water. Vault. The three concentric, gilded rings at the bottom of the pool are the locking mechanisms for a hidden safe. Each ring is
flat and set in a shallow groove, such that it can be rotated. Once the water in the pool is drained, tiny Elvish runes representing the letters A through Z magically appear on the surface of each ring
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
contains a bag of holding, inside which are four amethysts (100 gp each) and a ring of the ram made of chardalyn (see the “Chardalyn” sidebar). The ring’s unusual composition has no effect on its magical
pressed, is damaged. Once the spell is cast, the slab ceases to be magical. A halfling adventurer encounters the head of a decapitated iron golem H9. Golem Head Lying on its side in the middle of this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
contains a bag of holding, inside which are four amethysts (100 gp each) and a ring of the ram made of chardalyn (see the “Chardalyn” sidebar). The ring’s unusual composition has no effect on its magical
pressed, is damaged. Once the spell is cast, the slab ceases to be magical. A halfling adventurer encounters the head of a decapitated iron golem H9. Golem Head Lying on its side in the middle of this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
support a ring-shaped iron gantry 50 feet overhead (area 11). Wide tunnels lead north and west to areas 25 and area 28. A flurry of goblin voices can be heard to the north. 25. Feasting Hall Thirty
ring of lightning resistance. He has an Intelligence score of 14 (+2) and speaks Common, Elvish, and Giant. He wields a giant iron maul, the head of which doubles as a cage (see “Zalto’s Prisoner”). He
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
support a ring-shaped iron gantry 50 feet overhead (area 11). Wide tunnels lead north and west to areas 25 and area 28. A flurry of goblin voices can be heard to the north. 25. Feasting Hall Thirty
ring of lightning resistance. He has an Intelligence score of 14 (+2) and speaks Common, Elvish, and Giant. He wields a giant iron maul, the head of which doubles as a cage (see “Zalto’s Prisoner”). He
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
to feed it, the otyugh ceases attacking for 1 round. Then the characters must periodically placate it with successful DC 10 Charisma (Persuasion) checks. A character who frees the otyugh learns that
carries a key to each of the cages in a ring on her belt. White Gates. Area 22 is bordered by three white gates. One connects to the Swine Run, another to the Dark Gardens, and a third to the Temples
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rats arrive and attack 1 round later. All the rats are dyed a bright green from trap C in area 3. Treasure. When the final rat dies, it coughs up a humanoid finger bearing a platinum ring worth 20 gp
. Etched inside the ring is the name “Burton Boot.” The ring belonged to the father of Yander Boot, the deceased constable of the Watch, and was bitten off by the rat after Boot was killed (see area 5
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rats arrive and attack 1 round later. All the rats are dyed a bright green from trap C in area 3. Treasure. When the final rat dies, it coughs up a humanoid finger bearing a platinum ring worth 20 gp
. Etched inside the ring is the name “Burton Boot.” The ring belonged to the father of Yander Boot, the deceased constable of the Watch, and was bitten off by the rat after Boot was killed (see area 5
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
socket is easily done. Placing the emerald in the statue opens the door sealing off the passage to area T16. The door resists all other attempts to open it. Once opened, however, it ceases to be locked
ring engraved with geometric star designs. This ring isn’t magical or of any significant monetary value, but Laysa’s ancestors once used it in traditional storytelling ceremonies involving astrology
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
crashed. Y15. Observatory This conical tower is held relatively upright by a ring of arched buttresses. Expressionless humanoid figures stand in silence around it. The roof has a large, ragged hole
door ceases to be an obstacle. This slaad is hostile toward all other creatures and can’t be reasoned with. Once inside, the characters can ascend the tower to its uppermost floor: A large telescope
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
animate and attack anyone who tries to force the doors open by any means. The columns stop attacking a creature that ceases its attempt and lays down any weapons it’s wielding. If all creatures do so
fine clothes, two rapiers, two breastplates, a purse containing 30 gp and three diamonds worth 300 gp each, and a gold signet ring worth 50 gp bearing Orlando’s family crest. P7: Argus and Hamish’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
socket is easily done. Placing the emerald in the statue opens the door sealing off the passage to area T16. The door resists all other attempts to open it. Once opened, however, it ceases to be locked
ring engraved with geometric star designs. This ring isn’t magical or of any significant monetary value, but Laysa’s ancestors once used it in traditional storytelling ceremonies involving astrology
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
to feed it, the otyugh ceases attacking for 1 round. Then the characters must periodically placate it with successful DC 10 Charisma (Persuasion) checks. A character who frees the otyugh learns that
carries a key to each of the cages in a ring on her belt. White Gates. Area 22 is bordered by three white gates. One connects to the Swine Run, another to the Dark Gardens, and a third to the Temples
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
crashed. Y15. Observatory This conical tower is held relatively upright by a ring of arched buttresses. Expressionless humanoid figures stand in silence around it. The roof has a large, ragged hole
door ceases to be an obstacle. This slaad is hostile toward all other creatures and can’t be reasoned with. Once inside, the characters can ascend the tower to its uppermost floor: A large telescope
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
animate and attack anyone who tries to force the doors open by any means. The columns stop attacking a creature that ceases its attempt and lays down any weapons it’s wielding. If all creatures do so
fine clothes, two rapiers, two breastplates, a purse containing 30 gp and three diamonds worth 300 gp each, and a gold signet ring worth 50 gp bearing Orlando’s family crest. P7: Argus and Hamish’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
hinges and a pull ring.
This room serves as a guest hall for prominent members of the Onyx Scar and others who come to do business with Aminta. The adjoining guest rooms, which are unlocked, are
Xeluan to its rightful place. When Rilago’s host touches the shard to the giant’s heart, they bind as one. As the giant’s heart is made whole again, Rilago’s spirit is laid to rest, and the character ceases to be possessed.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
hinges and a pull ring.
This room serves as a guest hall for prominent members of the Onyx Scar and others who come to do business with Aminta. The adjoining guest rooms, which are unlocked, are
Xeluan to its rightful place. When Rilago’s host touches the shard to the giant’s heart, they bind as one. As the giant’s heart is made whole again, Rilago’s spirit is laid to rest, and the character ceases to be possessed.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
elsewhere, the arena is empty but under surveillance (see “Scrying Sensor” below). If Xanathar is present, it hovers in the southeast alcove and uses its ring of invisibility to remain unseen. Standing
within an antimagic field and can also be dispelled (DC 17). When the circle ceases to exist, the ghostly eyestalk sensors in the above-mentioned locations disappear as well. Secret Door. The secret door
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
elsewhere, the arena is empty but under surveillance (see “Scrying Sensor” below). If Xanathar is present, it hovers in the southeast alcove and uses its ring of invisibility to remain unseen. Standing
within an antimagic field and can also be dispelled (DC 17). When the circle ceases to exist, the ghostly eyestalk sensors in the above-mentioned locations disappear as well. Secret Door. The secret door