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                        Returning 23 results for 'ceilings while reverts'.
                    
                
                                                     Monsters
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     on ceilings, without needing to make an ability check.Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 1 piercing
                                                
                                            
                                                
                                                     form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.Acid
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight
                                                
                                            
                                                
                                                     the same in each form. It can speak and cast spells while in spider form. Any equipment it is wearing or carrying in Humanoid form melds into the spider form. It canât activate, use, wield, or otherwise benefit from any of its equipment. It reverts to its Humanoid form if it dies.
                                                
                                            
                                        
                                                     Monsters
                                                    Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     damage from holy water, this trait doesn't function at the start of Tloques-Popolocas next turn.
Spider Climb. Tloques-Popolocas can climb difficult surfaces, including upside down on ceilings, without
                                                
                                            
                                                
                                                     with it, but nothing he's carrying does. He reverts to its true form if he dies.
Innate Spellcasting. He can innately cast the hold person spell at will, requiring no components, but his target must be
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     carrying does. He reverts to his true form if he dies.
While in mist form, Zorak can't take any actions, speak, or manipulate objects. He is weightless, has a flying speed of 20 feet, can hover, and can
                                                
                                            
                                                
                                                     within 2 hours or be destroyed. Once in his resting place, he reverts to his vampire form. He is then paralyzed until he regains at least 1 hit point. After spending 1 hour in his resting place with 0
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     is carrying does. She reverts to her true form if she dies.
While in mist form, Keresta can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover
                                                
                                            
                                                
                                                     her resting place within 2 hours or be destroyed. Once in her resting place, she reverts to her vampire form. She is then paralyzed until she regains at least 1 hit point. After spending 1 hour in
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     size and speed, are unchanged. Anything he is wearing transforms with him, but nothing he is carrying does. He reverts to his true form if he dies.
While in mist form, Strahd canât take any
                                                
                                            
                                                
                                                     destroyed.
While he has 0 hit points in mist form, he canât revert to his vampire form, and he must reach his coffin within 2 hours or be destroyed. Once in his coffin, he reverts to his vampire
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     start of his next turn.
Spider Climb. Strahd can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Vampire Weaknesses. Strahd has the following
                                                
                                            
                                                
                                                    ;s control.
Change Shape. Strahd transforms into a new form or back into his true form. Anything he is wearing transforms with him, but nothing he is carrying does. He reverts to his true form if he
                                                
                                            
                                        
                                                    Yochlol (Summoner Variant)
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     it is wearing or carrying isnât transformed. It reverts to its true form if it dies.
Magic Resistance. The yochlol has advantage on saving throws against spells and other magical effects
                                                
                                            
                                                
                                                    .
Spider Climb. The yochlol can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Innate Spellcasting. The yochlolâs spellcasting ability is
                                                
                                            
                                        
                                                    Yochlol
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     it is wearing or carrying isnât transformed. It reverts to its true form if it dies.
Magic Resistance. The yochlol has advantage on saving throws against spells and other magical effects
                                                
                                            
                                                
                                                    .
Spider Climb. The yochlol can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Innate Spellcasting. The yochlolâs spellcasting ability is
                                                
                                            
                                        
                                                    Vampire Warrior
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     it is carrying does. It reverts to its true form if it dies.
While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can
                                                
                                            
                                                
                                                     reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in
                                                
                                            
                                        
                                                    Vampire
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , but nothing it is carrying does. It reverts to its true form if it dies.
While in mist form, the vampire canât take any actions, speak, or manipulate objects. It is weightless, has a flying
                                                
                                            
                                                
                                                     canât revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it
                                                
                                            
                                        
                                                    Vampire Spellcaster
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     it is carrying does. It reverts to its true form if it dies.
While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can
                                                
                                            
                                                
                                                     reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in
                                                
                                            
                                        
                                                    Drow Arachnomancer
                                                    
    
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                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                     melds into the giant spider form. It can't activate, use, wield, or otherwise benefit from any of its equipment. It reverts to its humanoid form if it dies.
Fey Ancestry. The drow has advantage on
                                                
                                            
                                                
                                                    . The drow can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     charmed, and magic canât put the drow to sleep.
 Spider Climb. The drow can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
 Sunlight Sensitivity
                                                
                                            
                                                
                                                     melds into the spider form. It canât activate, use, wield, or otherwise benefit from any of its equipment. It reverts to its Humanoid form if it dies.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     It reverts to its original form. 3 A new peryton hatches from each heart. 4 A portal opens to the Lower Planes.  Peryton Medium Monstrosity, Chaotic Evil
 AC 13 Initiative +3 (13)
 HP 33 (6d8 + 6
                                                
                                            
                                                
                                                     difficult surfaces, including along ceilings, without needing to make an ability check.
 Web Walker. The spider ignores movement restrictions caused by webs, and the spider knows the location of any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the introduction).
 Spider Climb. Kas can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
 Strength of the Night. Kas doesnât require a coffin
                                                
                                            
                                                
                                                     mist or back into his true form. Anything he is wearing transforms with him, but nothing he is carrying does. He reverts to his true form if he dies. While in mist form, Kas has a flying speed of 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     canât activate, use, wield, or otherwise benefit from any of its equipment. It reverts to its humanoid form if it dies.
 Fey Ancestry. The drow has advantage on saving throws against being charmed, and
                                                
                                            
                                                
                                                    , invisibility, vampiric touch, web, witch bolt
 1/day each: dominate monster, etherealness, eyebite
 Spider Climb. The drow can climb difficult surfaces, including upside down on ceilings, without needing to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    9. God-Watched Gates These rooms house shrines dedicated to gods of the drow pantheon. The 20-foot-high vaulted ceilings are obscured by thick webs. 9a. The Elder Eye A 20-foot-diameter hemisphere of
                                                
                                            
                                                
                                                     animates and attacks the creature with its shortsword, striking unerringly and dealing 3 (1d6) damage. After wounding a creature with its sword, the statue reverts to its inanimate state until triggered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    ), Strahd can take one of the following lair action options, or forgo using any of them in that round: Until initiative count 20 of the next round, Strahd can pass through solid walls, doors, ceilings, and
                                                
                                            
                                                
                                                     than his size and speed, are unchanged. Anything he is wearing transforms with him, but nothing he is carrying does. He reverts to his true form if he dies.
 While in mist form, Strahd canât take any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     wide, with ceilings 1d8 + 3 feet high. A tunnel follows a straight path for no more than 2d4 Ă 10 feet before it turns.
 Rifts. The Labyrinth is shot through with rifts and chasms formed by upheavals in
                                                
                                            
                                                
                                                     himself at the partyâs mercy. Kurr is suffering from a form of indefinite madness (see âMadnessâ in chapter 8 of the Dungeon Masterâs Guide) which, if cured, reverts him to a typically feral gnoll. While
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     function at the start of his next turn.
 Spider Climb. Strahd can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
 Vampire Weaknesses. Strahd has
                                                
                                            
                                                
                                                    . Anything he is wearing transforms with him, but nothing he is carrying does. He reverts to his true form if he dies. When transforming into a new form, Strahd chooses one of the following options
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     humanoid and fly. A chasme shuffles about on four spindly legs that can find purchase on walls and ceilings. A droning sound precedes the approach of a chasme, inflicting foes with a terrible lethargy
                                                
                                            
                                                
                                                     upside down on ceilings, without needing to make an ability check.
 Actions
 Proboscis. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 16 (4d6 + 2) piercing damage plus 24 (7d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     ordinary object.
 Spider Climb. The mimic can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
 Actions
 Bite. Melee Weapon Attack: +3 to hit, reach
                                                
                                            
                                                
                                                    . Any equipment it is wearing or carrying isnât transformed. It reverts to its true form if it dies.
  Mimic Colony Primal Fruit In wild places brimming with natureâs power, gardens meticulously tended
                                                
                                            
                                        






