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                        Returning 35 results for 'ceilings with room'.
                    
                
                        
                            
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                                                     Spells
                                                    Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     area. The keep has a square base that is 50 feet on each side, and it has three floors with 10-foot-high ceilings. Each of the floors can be divided into as many rooms as you like, provided each room is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Death House Features The locations in Death House have the following features. Ceilings Ceilings vary in height by floor. The first floor has 10-foot-high ceilings, the second floor has 12-foot-high
                                                
                                            
                                                
                                                     ceilings, the third floor has 8-foot-high ceilings, and the attic has 13-foot-high ceilings. Haunted Doors When Strahd enters the house later in this chapter, certain doors marked on the map become
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    General Features Ceilings. Chambers in the dungeon have 10-foot-high ceilings unless otherwise noted. Light. Unless otherwise noted in the area description, areas 14 to 23 are unlit until a creature
                                                
                                            
                                                
                                                     steps into the room. Magic lamps then activate and provide bright light. Sound. Sound carries well through these rooms and corridors. The sound of fighting or other loud noises in one area can be heard through a closed door in an adjacent area.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    2. Dusty Emptiness This room and its connected corridors have 10-foot-high ceilings and floors covered with dust.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    General Features Ceilings. Chambers in the dungeon have 10-foot-high ceilings unless otherwise noted. Light. Unless otherwise noted in the area description, areas 14 to area 23 are unlit until a
                                                
                                            
                                                
                                                     creature steps into the room. Magic lamps then activate and provide bright light. Sound. Sound carries well through these rooms and corridors. The sound of fighting or other loud noises in one area can be heard through a closed door in an adjacent area.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Features of Dragon’s Pride Unless otherwise stated, the areas of Dragon’s Pride have the following features. Ceilings, Floors, and Walls The ceilings, floors, and walls are carved from smooth red
                                                
                                            
                                                
                                                     stone that’s slightly warm to the touch. The ceilings are 15 feet high unless otherwise noted. Lighting Rooms are brightly lit by multicolored magical sconces. Tapping a sconce turns it off. Security A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Occupied Mansion Features The interior of the occupied mansion has the following features: Ceilings. The ceilings are 10 feet high. Doors. The doors to each room are unlocked, except for the door in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Features of the Ruinous Citadel The following features are common throughout the citadel. Ceilings Ceilings throughout the citadel are 15 feet high. Doors The citadel’s doors are made of stone and
                                                
                                            
                                                
                                                     noisily grind open and closed due to sand in the hinges. Each creature in a room beyond a door hears it open and expects visitors, unless the door’s hinges are cleaned, lubricated, or silenced. Lighting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     wood and plaster, with heavy wooden doors, except as specified otherwise. Ceilings. Most of the Deans’ Wing has 12-foot ceilings, while the records rooms (area L4) have 20-foot-high ceilings
                                                
                                            
                                                
                                                     invisible stalker is defeated, whenever the characters enter a room, roll a d20. On a roll of 18–20, the invisible stalker is in that room. Otherwise, any significant noise the characters make attracts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Cottage Features Unless otherwise specified, the cottage has the following features. Ceilings The cottage’s ceilings are 10 feet high except in the tower (area C12), where the ceiling is 20 feet high
                                                
                                            
                                                
                                                    . All ceilings are covered with a layer of sweet icing. Doors Doors throughout the cottage are thick bars of chocolate etched with wood grain designs. Each chocolate door is unlocked and as strong as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    Tyrant Ship Features The tyrant ship has the following features: Dimensions and Terrain. Unless otherwise noted, the ceilings in the chambers within this vessel are 20 feet high. Since the entire
                                                
                                            
                                                
                                                     ship was constructed using disintegration rays, the surfaces of the floors, walls, and ceilings are smooth and featureless. Climbing a vertical surfaces is difficult without climbing gear or magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Castle Features Castle Cinis has the following features: Ceilings. Ceilings in the castle are 20 feet high and covered with ash (see “Tug of the Void” below). Light. Each room in Castle Cinis is
                                                
                                            
                                                
                                                     brightly lit by one or more torches, or by sunlight during the day if the room lacks a ceiling. Tug of the Void. Objects in the castle that weigh 10 pounds or less and aren’t being worn, carried, or held
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     to walk on ceilings and climb over the tops of doorways. Furnishings that weren’t securely bolted to the walls or floor lie in disarray, or in shards, on the ceiling. Illumination. All rooms
                                                
                                            
                                                
                                                    , corridors, and staircases are lit by continual flame spells cast in sconces. The flames still point toward the ceiling, betraying their magical nature. They give off no heat. Room and Door Heights. All rooms
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    General Features The features of Alustriel’s sanctum are described in the following sections. Ceilings The ceilings on the first floor of the sanctum are 20 feet high. The ceilings on the upper floor
                                                
                                            
                                                
                                                     room, is sealed with an Arcane Lock spell that requires a successful DC 30 Dexterity (Sleight of Hand) check using thieves’ tools to open. Lighting Continual Flame spells cast on sconces bathe most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Delphi Mansion Features The mansion has the following features: Ceilings. The ceilings throughout the mansion are 20 feet high. Doors. The mansion’s doors and secret doors are unlocked unless the
                                                
                                            
                                                
                                                       1 The air becomes heavy and malleable. The space in the room becomes difficult terrain. While in the room, creatures have a flying speed equal to their walking speed. 2 Doors and windows in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Temple Features The tower and its basement levels are of ancient construction, their original purpose long forgotten by the area’s residents. Ceilings throughout the temple are 10 feet high and flat
                                                
                                            
                                                
                                                    . All areas of the upper level of the temple are illuminated by braziers, lamps, or magical light. All areas of the lower level are dark except for the south cell in area B11 and the training room (area B12).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     dimly lit. Ceilings. Tunnel ceilings are 10 feet high and flat. Room ceilings are 15 feet high and vaulted in most areas except for the larger spaces on the forge level, which are 30 feet high. Elevators
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Unless otherwise stated, room ceilings are 15 feet high and vaulted, and tunnel ceilings are 10 feet high and flat. Lighting Geometric grooves are carved into the outpost’s ceiling and walls. The
                                                
                                            
                                                
                                                     Zorzula’s Rest are immune to the fumes. Walls and Floors The walls and floors of the outpost are made of gray igneous stone. The mining tunnels carve through packed earth and rocky sediment. Ceilings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     layout. MINE FEATURES
 All tunnels and caverns in the mine are hewn from rock that has thin veins of gold ore running through it. Other common features are described below.
 Ceilings. Ceilings
                                                
                                            
                                                
                                                     are locked. The keys needed to unlock and lock them are gone — stolen by a previous overseer who fled the mine.
 Light. Oil lanterns hang from ceiling hooks in every room and tunnel.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     effects). The room has the following additional features: Cells. Six 10-foot-high cells with arched ceilings are barred with iron portcullises. Lying in the southwest cell is a humanoid corpse clad in plate
                                                
                                            
                                                
                                                    4. Prison Arcturia confines living subjects here until she finds time to experiment on them. The 15-foot-high room is engulfed in a permanent antimagic field (see the antimagic field spell for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Pride” section). Maze Features The maze’s passageways constantly move, making the maze impossible to map. All areas of the maze have the following features: Ceilings. Ceilings are solid but appear to be
                                                
                                            
                                                
                                                     made of thick fog. Ceilings are 15 feet high in rooms and 10 feet high in passageways. Floor and Walls. The floor and walls are constructed of smooth black stone. Lighting. The maze is dimly lit by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Bow’s End Tavern Features The tavern has the following features: Lighting. The magical lights inside the tavern are muted, but creatures can still see normally in all areas. Ceilings. The tavern’s
                                                
                                            
                                                
                                                     ceilings are 20 feet high. Doors. After closing, all exterior doors to the patio and tavern are closed, locked, and sealed with an arcane lock spell. A successful DC 25 Dexterity check using thieves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Villa Features The following features are found throughout the villa: Ceilings in rooms are 25 feet high, with 7-foot-high corridors and doorways connecting them. Doors are made of exotic hardwood
                                                
                                            
                                                
                                                     Strength (Athletics) check. Victoro, Ammalia, and the head butler, Willifort, hold keys to every room in the house. Floors are made of wood and covered with soft woolen carpets. Creatures walking in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    10. Common Areas Most of the ceilings in this area are 10 feet high. Blood-smeared tiles cover the floors and walls throughout. 10a. Dining Hall This room has a vaulted ceiling, rising 15 feet high
                                                
                                            
                                                
                                                    . The guards in area 10b notice any light or noise here and quickly investigate. The room has the following features: Table and Benches. A 25-foot-long stone dining table is in the middle of the room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                    . It appears that there may have once been a tower, or at the very least, another chamber above this room, but stone is all that remains where a doorway should be. The ceiling of this chamber is solid
                                                
                                            
                                                
                                                     stone and not porous like the walls and ceilings throughout the rest of the complex. Other Features This passage indeed leads to another chamber of approximately the same size as this one. The chamber
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     the Antechamber of Sacred Repose (area G9) and the Antechamber of Unearthly Delights (area G19). All chambers connected to the Astral lift are warm and humid thanks to the hot water below. Ceilings
                                                
                                            
                                                
                                                     Unless stated otherwise, ceilings in rooms are 15 feet high, and those in passages are 10 feet high. Doors Doors in the gardens are made of stone. Extraplanar Plants Luke Eidenschink  Several plants in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     THE ALL-FATHER: GENERAL FEATURES
 The following features are common throughout the temple.
 Ceilings. Interiors have 60-foot-high ceilings.
 Doors. The double doors located throughout the complex
                                                
                                            
                                                
                                                    . Frost covers the floors, walls, ceilings, and furnishings everywhere except for area 7. The frost makes climbing the walls impossible without climbing gear or magic.
 Illumination. Interior areas are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    19. Outpost These chambers guard the stairs to level 22. The ceilings are 20 feet high throughout. 19a. Way to Level 22 Debris. In the west side of the room lie the crumbling remains of a stone table
                                                
                                            
                                                
                                                     and four stone stools.
 Pillars. Three stone pillars in the east side of the room are streaked with glittering mithral veins that look like lightning bolts shooting up from the floor. (Any attempt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     objects that aren’t being worn or carried also take this damage.
 
 Ceilings In the cove’s rocky caverns, ceilings are 40 feet high except in area B13, where the ceiling is 80 feet high. Ceilings
                                                
                                            
                                                
                                                     in the cove’s constructed buildings (areas B3 and B4) are 20 feet tall. Doors Doors in the cove are unlocked except for the door in area B5 and the door to the side room in area B6, which leads to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    4. Caught in the Tentacles Ceilings. The central portion of this chamber has a domed ceiling 20 feet high. Wings to the east and west have 15-foot-high arched ceilings.
 Crevasse. Orange light and
                                                
                                            
                                                
                                                     intense heat spill from a crevasse that splits the room nearly in two. (The source of the light is a river of lava 30 feet below, which widens toward the southeast, originating in area 40d.)
 Statues
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    11. Trobriand’s Workshop These areas have 20-foot-high, flat ceilings. 11a. Work in Progress Scrap Metal. Workbenches lining the east and west walls are covered in metal scraps.
 Unfinished
                                                
                                            
                                                
                                                     Construct. In the center of the room is a Huge scorpion constructed from metal. (This is an incomplete scaladar that is not active.)
 11b. Scaladar Guards. Two scaladar (see appendix A) guard this room and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    6. Duergar Outpost Areas 6a through 6c have 10-foot-high ceilings. Streaks of blood cover their tiled floors and walls. The duergar stationed in these areas have orders to escort visitors to Valtagar
                                                
                                            
                                                
                                                     Steelshadow in area 15. If combat erupts in one room, the occupants of the other two rooms join the fight. The duergar in areas 17a and 17b also hear the commotion and investigate, moving 50 feet per
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     more copies to shuffle out and replace the damaged cards, making it impossible to tunnel through surfaces. Unless otherwise noted, ceilings are 20 feet high in rooms and 10 feet high in corridors. Doors
                                                
                                            
                                                
                                                     the room the door opens to. Lighting. Unless a location specifies otherwise, rooms and corridors are lit by ambient dim light. Secret Doors. Secret doors are made of many small cards that shuffle out
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    General Features Ceilings. Chambers in the tower have 10-foot-high ceilings. Light. Areas 8 to area 13 are brightly lit by narrow windows and magic lamps. Sound. The structure of the tower muffles
                                                
                                            
                                                
                                                     dungeon from the observatory, but tossed the key back into the room after using it so the adventurers could follow him down. Jorgen Pawl found the key and has it now. The characters must take the key from him to reach the dungeon level.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    General Features Ceilings. Chambers in the tower have 10-foot-high ceilings. Light. Areas 8 to 13 are brightly lit by narrow windows and magic lamps. Sound. The structure of the tower muffles sound
                                                
                                            
                                                
                                                     dungeon from the observatory, but tossed the key back into the room after using it so the adventurers could follow him down. Jorgen Pawl found the key and has it now. The characters must take the key from him to reach the dungeon level.
                                                
                                            
                                        






