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Returning 35 results for 'ceilings world record'.
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coiling world regard
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Monsters
Mythic Odysseys of Theros
-crossed castaway has even been known to become part of such collections.
Secret Routes of the Sea. Sailors across the world claim that naiads know all the secret aquatic routes of Theros. Using this
hidden system of currents and arteries, a ship might reach any destination in record time, be it across the sea or along a river a hundred miles inland. Naiads do nothing to dissuade sailors from this
Monsters
Spelljammer: Adventures in Space
Spider Climb. The aartuk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.Multiattack. The aartuk makes two Branch attacks, two Radiant Pellet
, sendingAartuks are baleful plant creatures that live to wage war. Beholder;Beholders destroyed their original home world and scattered the survivors across the Material Plane.
Aartuk cells can be found throughout
Monsters
Spelljammer: Adventures in Space
Spider Climb. The aartuk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.Multiattack. The aartuk makes two Branch attacks, two
","rollDamageType":"radiant"} radiant damage.Aartuks are baleful plant creatures that live to wage war. Beholder;Beholders destroyed their original home world and scattered the survivors across the Material Plane
Monsters
Spelljammer: Adventures in Space
Spider Climb. The aartuk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.Multiattack. The aartuk makes two Branch attacks, two
with plantsAartuks are baleful plant creatures that live to wage war. Beholder;Beholders destroyed their original home world and scattered the survivors across the Material Plane.
Aartuk cells can be
Monsters
Spelljammer: Adventures in Space
, including upside down on ceilings, without needing to make an ability check.Multiattack. The neogi makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4
and the Ethereal Plane. They left their home world long ago to conquer and devour creatures in other realms. During this era, they dominated umber hulk;umber hulks and used them to build sleek, spidery ships capable of traversing the multiverse.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
without squeezing.
Spider Climb. The choker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.Multiattack. The choker makes two Tentacle attacks
corpse serves to entice other curious folk—explorers from the surface world, drow, duergar, or the choker’s favorite prey, goblins—to come within reach.
When a target presents itself
Monsters
Spelljammer: Adventures in Space
Spider Climb. The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Swarm. The swarm can occupy another creature’s space and vice
, as well as on the Astral Plane and the Ethereal Plane. They left their home world long ago to conquer and devour creatures in other realms. During this era, they dominated umber hulk;umber hulks and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’t put the neogi to sleep.
Spider Climb. The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.Multiattack. The neogi makes one
masters use magic, as a result of a pact between neogi and aberrant entities they met during their journey from their home world. These entities—known by such names as Acamar, Caiphon, Gibbeth, and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
surfaces, including upside down on ceilings, without needing to make an ability check.Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft
their home world long ago to conquer and devour creatures in other realms. During this era, they dominated umber hulk;umber hulks and used them to build sleek, spidery ships capable of traversing the multiverse.
Backgrounds
Sword Coast Adventurer's Guide
sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family’s estate in Waterdeep to settle what you
and raised in a different world from the one that most folk know—one that grants you privilege but also calls you to fulfill a duty befitting your station. Your bond might be associated with your
Monsters
Van Richten’s Guide to Ravenloft
’t function until the start of the nosferatu’s next turn.
Spider Climb. The nosferatu can climb difficult surfaces, including upside down on ceilings, without needing to make an ability
capable of considering more than their next meal. In these instants, nosferatu recollect glimpses of what they once were, beings who knew pride, intention, and a world beyond the shadows. They might even
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ceilings, without making an ability check.
Unusual Nature. The alkilith doesn’t require air, food, drink, or sleep.Multiattack. The alkilith makes three Tentacle attacks.
Tentacle. Melee Weapon
which even nastier demons can invade.
The appearance of an alkilith in the world heralds a great wrongness and an imminent catastrophe. An alkilith searches for an aperture such as a window or a
Monsters
Spelljammer: Adventures in Space
’t put the neogi to sleep.
Spider Climb. The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.Multiattack. The neogi makes one
Material Plane, as well as on the Astral Plane and the Ethereal Plane. They left their home world long ago to conquer and devour creatures in other realms. During this era, they dominated umber hulk;umber
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, including upside down on ceilings, without needing to make an ability check.Multiattack. The neogi makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5
subjugate even beings that are physically superior.
Neogi usually dwell in far-flung locations on the Material Plane, as well as in the Astral Plane and the Ethereal Plane. They left their home world long
Monsters
Vecna: Eve of Ruin
).
Spider Climb. Kas can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Strength of the Night. Kas doesn’t require a coffin, and he drinks
;s home world.
Sunlight Hypersensitivity. While in sunlight, Kas takes 20 radiant damage at the start of his turn, has disadvantage on attack rolls and ability checks, and can’t use his Change
Monsters
Mythic Odysseys of Theros
couldn’t best.
Chimeras typically roam the deep wilds of the world, constantly seeking a lair that would perfectly suit one of its heads, but then finding it unsatisfying to two-thirds of its
, such as a giant lizard or spider. The chimera gains a climbing speed equal to its walking speed and it can climb difficult surfaces, including upside down on ceilings, without needing to make an ability
Monsters
Fizban's Treasury of Dragons
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Tunneler. The dragon can burrow through solid rock at
call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try
Monsters
Fizban's Treasury of Dragons
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Tunneler. The dragon can burrow through solid rock at half its
or wars and won’t rest until my hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without
hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without
significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Level Typically, a character starts at 1st level and advances in level by adventuring and gaining experience points (XP). A 1st-level character is inexperienced in the adventuring world, although he
. Record your level on your character sheet. If you’re starting at a higher level, record the additional elements your class gives you for your levels past 1st. Also record your experience points. A 1st
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Level Typically, a character starts at 1st level and advances in level by adventuring and gaining experience points (XP). A 1st-level character is inexperienced in the adventuring world, although he
. Record your level on your character sheet. If you’re starting at a higher level, record the additional elements your class gives you for your levels past 1st. Also record your experience points. A 1st
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to take notes about what happens in the adventure, and at least one of them should record any clues and treasure the characters collect. Character Sheets Players need some way to record important
the basis of a campaign journal (see chapter 5), and they’ll help you plan your adventures and build your world. You can scan or photocopy these sheets for your personal use, and you’ll find downloadable versions in appendix C.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to take notes about what happens in the adventure, and at least one of them should record any clues and treasure the characters collect. Character Sheets Players need some way to record important
the basis of a campaign journal (see chapter 5), and they’ll help you plan your adventures and build your world. You can scan or photocopy these sheets for your personal use, and you’ll find downloadable versions in appendix C.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
to take notes about what happens in the adventure, and at least one of them should record any clues and treasure the characters collect. Character Sheets Players need some way to record important
the basis of a campaign journal, and they’ll help you plan your adventures and build your world. You can scan or photocopy these sheets for your personal use, and you’ll find downloadable versions in “Tracking Sheets”.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Campaign Tracking Consistent details bring your campaign to life, and continuity helps players imagine that their characters are living in a real world. If the adventurers frequent a particular
record is a great way to keep your notes organized. Your notebook might include any of the following elements. Campaign Planner. Write down the main story arc of your campaign, and keep track of things
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Giants: World Shakers If there’s one thing I’ve learned in my life, it’s that any empire that rises will fall. They all come crashing down.
— Volo
The saga of giantkind began in the dawn of the
world. Elves had yet to set dainty foot out of the fey realm when the thunder of the giants’ steps shook the world to its bones, and even the dragons were yet unaware of the power and glory they would
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Giants: World Shakers If there’s one thing I’ve learned in my life, it’s that any empire that rises will fall. They all come crashing down.
— Volo
The saga of giantkind began in the dawn of the
world. Elves had yet to set dainty foot out of the fey realm when the thunder of the giants’ steps shook the world to its bones, and even the dragons were yet unaware of the power and glory they would
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
to take notes about what happens in the adventure, and at least one of them should record any clues and treasure the characters collect. Character Sheets Players need some way to record important
the basis of a campaign journal, and they’ll help you plan your adventures and build your world. You can scan or photocopy these sheets for your personal use, and you’ll find downloadable versions in “Tracking Sheets”.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Campaign Tracking Consistent details bring your campaign to life, and continuity helps players imagine that their characters are living in a real world. If the adventurers frequent a particular
record is a great way to keep your notes organized. Your notebook might include any of the following elements. Campaign Planner. Write down the main story arc of your campaign, and keep track of things
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
been selected as the first donor and recipient. By giving Valin a piece of myself and receiving a piece of her in return, I can help the fate of the world unfold as she has foreseen.
It is my honor
Sarnaster.
For clarity's sake, I offer this record of the procedures performed on the donors and recipients, whose fates and organs are now bound to the oracle. May she serve the All-Seeing for centuries to come.
In transparency,
Xemru Thaal, High Priest of Savras
House of the All-Seeing Orb, Tashluta
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
been selected as the first donor and recipient. By giving Valin a piece of myself and receiving a piece of her in return, I can help the fate of the world unfold as she has foreseen.
It is my honor
Sarnaster.
For clarity's sake, I offer this record of the procedures performed on the donors and recipients, whose fates and organs are now bound to the oracle. May she serve the All-Seeing for centuries to come.
In transparency,
Xemru Thaal, High Priest of Savras
House of the All-Seeing Orb, Tashluta
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
.
On your character sheet, record all the features that your class gives you at 1st level.
Level Typically, a character starts at 1st level and advances in level by adventuring and gaining
experience points (XP). A 1st-level character is inexperienced in the adventuring world, although he or she might have been a soldier or a pirate and done dangerous things before.
Starting off at 1st level
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
.
On your character sheet, record all the features that your class gives you at 1st level.
Level Typically, a character starts at 1st level and advances in level by adventuring and gaining
experience points (XP). A 1st-level character is inexperienced in the adventuring world, although he or she might have been a soldier or a pirate and done dangerous things before.
Starting off at 1st level
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragons of Many Worlds Whether it is regarded as interpretive myth or historical record, “Elegy for the First World” offers an explanation for the common elements that appear in the legends and
annals of the Suel Imperium record that that empire created the mighty Orbs of Dragonkind for use in a war against a powerful cabal of shadow-wielding red dragons. Dragonlance Legends say the world of