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Returning 6 results for 'cells with resolve'.
Other Suggestions:
calls with resolve
call with resolve
call with remove
cell with remove
cults with resolve
Compendium
- Sources->Dungeons & Dragons->Monster Manual
gives them remarkable resolve in the face of threats. Cultists perform much of a cult’s mundane work, which might include evangelism, criminal acts, or serving as sacrifices. Cultist Medium or Small
)
Actions
Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.
Cultist Fanatic Cultist fanatics lead small cults or cells within larger cults
Compendium
- Sources->Dungeons & Dragons->Monster Manual
gives them remarkable resolve in the face of threats. Cultists perform much of a cult’s mundane work, which might include evangelism, criminal acts, or serving as sacrifices. Cultist Medium or Small
)
Actions
Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.
Cultist Fanatic Cultist fanatics lead small cults or cells within larger cults
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the prisoner cells (areas C5, area C11, area C18, and area C20). The cultists are quick to fight intruders. The fanatics try to stay out of the way of Oxtu’s spells, but Oxtu makes no effort to
“Teeth of Vecna.” They each carry a key to the prisoner cells (areas C5, area C11, area C18, and area C20). The mages are quick to fight if they spot intruders, since they don’t want the cult exposed
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the prisoner cells (areas C5, area C11, area C18, and area C20). The cultists are quick to fight intruders. The fanatics try to stay out of the way of Oxtu’s spells, but Oxtu makes no effort to
“Teeth of Vecna.” They each carry a key to the prisoner cells (areas C5, area C11, area C18, and area C20). The mages are quick to fight if they spot intruders, since they don’t want the cult exposed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
team is on offense. Resolve a tie with a Strength (Athletics) contest.
Step 2. To simulate the ball being passed around, every player makes a DC 15 Dexterity (Athletics) check. If the team on
the cells contain the frozen bodies of prisoners who died when Ythryn crashed or who perished from starvation not long afterward. Infirmary. If the characters spend at least 30 minutes searching the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
team is on offense. Resolve a tie with a Strength (Athletics) contest.
Step 2. To simulate the ball being passed around, every player makes a DC 15 Dexterity (Athletics) check. If the team on
the cells contain the frozen bodies of prisoners who died when Ythryn crashed or who perished from starvation not long afterward. Infirmary. If the characters spend at least 30 minutes searching the