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Returning 5 results for 'centered while reappear'.
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centered while reappears
Magic Items
Guildmasters’ Guide to Ravnica
vanishes in an explosion, and each creature in a 20-foot-radius sphere centered on that point must make a DC 15 Dexterity saving throw, taking 6d6 fire damage on a failed save, or half as much damage on a
successful one. Afterward, you can use an action to cause the weapon to reappear in your empty hand. You can’t cause it to explode again until you finish a short or long rest.
If you don’t
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the character’s next long rest.
10–11 The character and the creature nearest them both teleport up to 60 feet to random unoccupied spaces of the DM’s choice. When they reappear, they are covered
character casts fireball as a 5th-level spell centered on themself using Charisma as the spellcasting ability. Screams and laughter emanate from the flames.
20 A fog cloud appears, centered on the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the character’s next long rest.
10–11 The character and the creature nearest them both teleport up to 60 feet to random unoccupied spaces of the DM’s choice. When they reappear, they are covered
character casts fireball as a 5th-level spell centered on themself using Charisma as the spellcasting ability. Screams and laughter emanate from the flames.
20 A fog cloud appears, centered on the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
in a 60-foot-radius sphere centered on a point the priest can see within 150 feet of itself must make a DC 15 Constitution saving throw, taking 28 (8d6) necrotic damage on a failed save or half as
(no action required) and takes its turn immediately after the priest. If the shadow is within 5 feet of the priest, it can take an action to reappear on the priest’s flesh, regaining all its hit points.
Olly Lawson
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
in a 60-foot-radius sphere centered on a point the priest can see within 150 feet of itself must make a DC 15 Constitution saving throw, taking 28 (8d6) necrotic damage on a failed save or half as
(no action required) and takes its turn immediately after the priest. If the shadow is within 5 feet of the priest, it can take an action to reappear on the priest’s flesh, regaining all its hit points.
Olly Lawson