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Returning 17 results for 'century waving rate'.
Other Suggestions:
century wanting race
century waving race
century weaving race
century warring race
century waking race
Species
Spelljammer: Adventures in Space
speak by clacking their mandibles and waving their antennae, indicating to other thri-kreen what they are thinking and feeling. Other creatures find this method of communication difficult to interpret and
century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries—a fact noted in the description of the race
Magic Items
Tomb of Annihilation
Artus Cimber has kept this item in his possession for over a century. The Ring of Winter is a golden band that resizes to fit snugly on the finger of its wearer. A thin layer of frost coats
point the temperature in the area returns to normal at a rate of 10 degrees per minute.
You can cast one of the following spells from the ring (spell save DC 17) by expending the necessary number of
races
Mordenkainen Presents: Monsters of the Multiverse
scales. Their hair can resemble seaweed, waving as if in a current, or it can even be like water itself.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into
Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Dusthawk Hill East of the city, high above the scattered slums and cut-rate inns that stretch along the trade road, rises the steep yellow granite of Dusthawk Hill. This cliff-skirted hill is one of
the last known refuges of the Chionthar dusthawk (use the hawk statistics), a once-common raptor whose numbers precipitously declined over the last century as regional turmoil and the ever-spreading
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Dusthawk Hill East of the city, high above the scattered slums and cut-rate inns that stretch along the trade road, rises the steep yellow granite of Dusthawk Hill. This cliff-skirted hill is one of
the last known refuges of the Chionthar dusthawk (use the hawk statistics), a once-common raptor whose numbers precipitously declined over the last century as regional turmoil and the ever-spreading
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dusthawk Hill East of the city, high above the scattered slums and cut-rate inns that stretch along the trade road, rises the steep yellow granite of Dusthawk Hill. This cliff-skirted hill is one of
the last known refuges of the Chionthar dusthawk (use the hawk statistics), a once-common raptor whose numbers precipitously declined over the last century as regional turmoil and the ever-spreading
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dusthawk Hill East of the city, high above the scattered slums and cut-rate inns that stretch along the trade road, rises the steep yellow granite of Dusthawk Hill. This cliff-skirted hill is one of
the last known refuges of the Chionthar dusthawk (use the hawk statistics), a once-common raptor whose numbers precipitously declined over the last century as regional turmoil and the ever-spreading
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ring of Winter Ring, artifact (requires attunement) Artus Cimber (see appendix D) has kept this item in his possession for over a century. The Ring of Winter is a golden band that resizes to fit
below 32 degrees. This effect is permanent unless you use the ring to end it as an action, at which point the temperature in the area returns to normal at a rate of 10 degrees per minute. You can cast
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ring of Winter Ring, artifact (requires attunement) Artus Cimber (see appendix D) has kept this item in his possession for over a century. The Ring of Winter is a golden band that resizes to fit
below 32 degrees. This effect is permanent unless you use the ring to end it as an action, at which point the temperature in the area returns to normal at a rate of 10 degrees per minute. You can cast
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
century chronicle the souring of the friendship between the two goliath clans, with scenes showing warriors of Wyrmdoom Crag slaying griffons followed by bloody skirmishes between the goliath clans on
exertion, and their jaws are clenched. Seven more goliaths stand around them, cheering and waving haunches of cooked meat.
When the goliaths become aware of the characters, add: When the goliaths spot you
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
century chronicle the souring of the friendship between the two goliath clans, with scenes showing warriors of Wyrmdoom Crag slaying griffons followed by bloody skirmishes between the goliath clans on
exertion, and their jaws are clenched. Seven more goliaths stand around them, cheering and waving haunches of cooked meat.
When the goliaths become aware of the characters, add: When the goliaths spot you
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
violet key card can lower the platform to the area marked on map 7.3 by inserting the card into a card-locked panel on the wall opposite the lift. The platform descends at a rate of 10 feet per round
, hypnotic beat.
Four androids (aerialist design) boogie in this trendy disco. The malfunctioning androids have been dancing here for nearly a century. Friction has frayed their outfits at the seams. When
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
violet key card can lower the platform to the area marked on map 7.3 by inserting the card into a card-locked panel on the wall opposite the lift. The platform descends at a rate of 10 feet per round
, hypnotic beat.
Four androids (aerialist design) boogie in this trendy disco. The malfunctioning androids have been dancing here for nearly a century. Friction has frayed their outfits at the seams. When
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
regrettable eyesore by others. It was built nearly a century ago by the eccentric wizard Ramazith, a sailor from faraway Durpar who acquired a vast knowledge of the deeps — and equally vast wealth
waving this donation for those who suffer grievous wounds in the course of defending other. This leads to all manner of unlikely stories being told at the Watchful Shield’s gates, explaining how
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
landmark by some and a regrettable eyesore by others. It was built nearly a century ago by the eccentric wizard Ramazith, a sailor from faraway Durpar who acquired a vast knowledge of the deeps — and
waving this donation for those who suffer grievous wounds in the course of defending other. This leads to all manner of unlikely stories being told at the Watchful Shield’s gates, explaining how roughed-up
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
regrettable eyesore by others. It was built nearly a century ago by the eccentric wizard Ramazith, a sailor from faraway Durpar who acquired a vast knowledge of the deeps — and equally vast wealth
waving this donation for those who suffer grievous wounds in the course of defending other. This leads to all manner of unlikely stories being told at the Watchful Shield’s gates, explaining how
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
landmark by some and a regrettable eyesore by others. It was built nearly a century ago by the eccentric wizard Ramazith, a sailor from faraway Durpar who acquired a vast knowledge of the deeps — and
waving this donation for those who suffer grievous wounds in the course of defending other. This leads to all manner of unlikely stories being told at the Watchful Shield’s gates, explaining how roughed-up