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Returning 35 results for 'certain of distance'.
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certain of distant
Spells
Player’s Handbook
surface, common triggers include touching or stepping on the glyph, removing another object covering it, or approaching within a certain distance of it. For glyphs inscribed within an object, common
triggers include opening that object or seeing the glyph.
You can refine the trigger so that only creatures of certain types activate it (for example, the glyph could be set to affect Aberrations). You can
Spells
Player’s Handbook
a surface, common triggers include touching or stepping on the glyph, removing another object covering it, or approaching within a certain distance of it. For glyphs inscribed within an object, common
triggers include opening that object or seeing the glyph. Once a glyph is triggered, this spell ends.
You can refine the trigger so that only creatures of certain types activate it (for example, the
Monsters
Quests from the Infinite Staircase
Specialization"}): 1, aerialist; 2, diplomat; 3, diver; 4, duelist; 5, medic; 6, sentry. This design determines certain traits in this stat block.
Lightning Overload. When the android takes lightning
android has one or more upgrades to help it excel at its intended functions, but all androids are capable of defending themselves with concentrated bolts of force up close or from a distance.
Despite
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, regardless of distance, so long as it and its master are in the same body of water.Deep scions began life as people who were stolen from shore or saved from sinking ships and offered a terrible bargain
certain, but when it works, the magic transforms an air-breathing person into a shapeshifter that can take on an aquatic form.
A deep scion emerges from the depths in service to their underwater master
Monsters
Mordenkainen Presents: Monsters of the Multiverse
);{"diceNotation":"5d10", "rollType":"damage", "rollAction":"Psychic Orb", "rollDamageType":"psychic"} psychic damage.
Collapse Distance (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge
", "rollAction":"Collapse Distance"}. The seer warps space around one creature it can see within 30 feet of it. That creature must make a DC 19 Wisdom saving throw. On a failed save, the target, along with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ocean to the void of the Astral Plane. Anything on or within a certain distance of a morkoth’s isle is drawn with it in its journey through the planes. Thus, people from lost civilizations and
Monsters
Eberron: Rising from the Last War
perception. Each creature of Belashyrra’s choice in the lair must make a DC 22 Wisdom saving throw. On a failure, the affected creature perceives objects and creatures a short distance from their
“I perceive certain types of people — vocations or entire societies — as hideous monsters.”
3
“Someone is watching everything I do.”
4
“When I
Glyph of Warding
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common
triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.
You can further refine the
Symbol
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most
common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.
You can further refine the trigger so the spell is activated only under certain
Equipment
This bone whistle is carved in the shape of a gargath. When blown, it produces a high-pitched sound that can only be heard clearly by certain creatures. When you blow this whistle, any beast within
100 feet of you that hears it can discern its distance from and direction to you. Friendly beasts can be trained to understand signals given with this whistle, and if you spend at least 24 hours
monsters
diminutive monkey than of a rat; while the small skull with its savage yellow fangs is of the utmost anomalousness, appearing from certain angles like a miniature, monstrously degraded parody of a human
skull.
—H.P. Lovecraft, The Dreams in the Witch House
From a distance, a rat-thing looks like a normal rodent. However, a close inspection reveals hideous details. Its head is a twisted
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the
most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends. You can further refine
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs
inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph. You can further refine the trigger so the spell
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Weapons Your class grants proficiency in certain weapons, reflecting both the class's focus and the tools you are most likely to use. Whether you favor a longsword or a longbow, your weapon and your
weight, the damage they deal when they hit, and any special properties they possess. Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Weapons Your class grants proficiency in certain weapons, reflecting both the class's focus and the tools you are most likely to use. Whether you favor a longsword or a longbow, your weapon and your
weight, the damage they deal when they hit, and any special properties they possess. Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the
most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends. You can further refine
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the
most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends. You can further refine
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs
inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph. You can further refine the trigger so the spell
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Speed Every character and monster has a speed, which is the distance in feet that the character or monster can walk in 1 round. This number assumes short bursts of energetic movement in the midst of
on beyond that limit, at the risk of exhaustion. For each additional hour of travel beyond 8 hours, the characters cover the distance shown in the Hour column for their pace, and each character must
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Speed Every character and monster has a speed, which is the distance in feet that the character or monster can walk in 1 round. This number assumes short bursts of energetic movement in the midst of
on beyond that limit, at the risk of exhaustion. For each additional hour of travel beyond 8 hours, the characters cover the distance shown in the Hour column for their pace, and each character must
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the
most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends. You can further refine
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Distance Per… Pace Hour Day Effect Fast 2 miles 15 miles −5 penalty to passive Wisdom (Perception) scores Normal 1.5 miles 12 miles None Slow 1 mile 9 miles Able to use Stealth Movement with an
spent several days in the wastes and learned about its dangers, consider making encounters less frequent. The hexes on map 5.1 measure distance, but characters don’t need to explore every hex. Feel
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Distance Per… Pace Hour Day Effect Fast 2 miles 15 miles −5 penalty to passive Wisdom (Perception) scores Normal 1.5 miles 12 miles None Slow 1 mile 9 miles Able to use Stealth Movement with an
spent several days in the wastes and learned about its dangers, consider making encounters less frequent. The hexes on map 5.1 measure distance, but characters don’t need to explore every hex. Feel
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Speed Every character and monster has a speed, which is the distance in feet that the character or monster can walk in 1 round. This number assumes short bursts of energetic movement in the midst of
characters cover the distance shown in the Hour column for their pace, and each character must make a Constitution saving throw at the end of the hour. The DC is 10 + 1 for each hour past 8 hours. On a failed
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Speed Every character and monster has a speed, which is the distance in feet that the character or monster can walk in 1 round. This number assumes short bursts of energetic movement in the midst of
characters cover the distance shown in the Hour column for their pace, and each character must make a Constitution saving throw at the end of the hour. The DC is 10 + 1 for each hour past 8 hours. On a failed
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Area Information Dimensions & Terrain Sixty-five feet at its furthest distance across, and about forty feet wide, this strangely shaped chamber is mostly rectangular. Other Features The walls of this
temple marked the tenants of their faith upon these walls, but the writing has been virtually scoured from the walls. Only vague markings in certain places here and there give testimony that the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Flight, or Fight, or … ? Each of the results on these tables represents a certain kind of challenge or potential challenge. If you let the dice have their way and the result is a large number of
perceiving the monsters from a distance. Of course, you also have the freedom to adjust the numbers, but it’s important to remember that not every encounter involving a monster needs to result in combat
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Area Information Dimensions & Terrain Sixty-five feet at its furthest distance across, and about forty feet wide, this strangely shaped chamber is mostly rectangular. Other Features The walls of this
temple marked the tenants of their faith upon these walls, but the writing has been virtually scoured from the walls. Only vague markings in certain places here and there give testimony that the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Flight, or Fight, or … ? Each of the results on these tables represents a certain kind of challenge or potential challenge. If you let the dice have their way and the result is a large number of
perceiving the monsters from a distance. Of course, you also have the freedom to adjust the numbers, but it’s important to remember that not every encounter involving a monster needs to result in combat
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Malady of Zuggtmoy Certain effects within the Lykortha Expanse can afflict characters with a type of malady brought on by the influence of Zuggtmoy. A greater restoration spell or more powerful magic
into the distance for long stretches.” 41–60 “I see an altered version of reality, with my mind convincing itself that things are true even in the face of overwhelming evidence to the contrary.” 61–80
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Malady of Zuggtmoy Certain effects within the Lykortha Expanse can afflict characters with a type of malady brought on by the influence of Zuggtmoy. A greater restoration spell or more powerful magic
into the distance for long stretches.” 41–60 “I see an altered version of reality, with my mind convincing itself that things are true even in the face of overwhelming evidence to the contrary.” 61–80
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
increased pace again (see “Equipment” for a selection of mounts for sale). The “DM’s Toolbox” has rules that affect which pace you can choose in certain types of terrain. Travel Pace Distance
the party can move in a period of time; if riding horses or other mounts, the group can move twice that distance for 1 hour, after which the mounts need a Short or Long Rest before they can move at that
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the party can move in a period of time; if riding horses or other mounts, the group can move twice that distance for 1 hour, after which the mounts need a Short or Long Rest before they can move at that
increased pace again (see chapter 6 for a selection of mounts for sale). The Dungeon Master’s Guide has rules that affect which pace you can choose in certain types of terrain. Travel Pace
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
modifiers. The githyanki ship is 50 feet away from the hammerhead ship and maintains its distance throughout this encounter, attempting to disable the characters’ ship before the githyanki attempt to board it
githyanki ship attacks, with a few examples discussed below. Use your best judgment when adjudicating these tactics, and reward players for great ideas and quick thinking. Using Magic. Certain spells can
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the party can move in a period of time; if riding horses or other mounts, the group can move twice that distance for 1 hour, after which the mounts need a Short or Long Rest before they can move at that
increased pace again (see chapter 6 for a selection of mounts for sale). The Dungeon Master’s Guide has rules that affect which pace you can choose in certain types of terrain. Travel Pace