Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'certain refuses ground to have relate'.
Other Suggestions:
certain refuge ground to have remote
certain reused ground to have remote
certain refuges groups to have related
certain refuges grand to have related
certain refuge ground to have rate
Magic Items
Dungeon Master’s Guide
A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes
figurine form. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Figurine
Monsters
Bigby Presents: Glory of the Giants
; 3, Spell Scarred; or 4, Winged Form. This mutation determines certain traits in this stat block.
Amorphous (Elastic Body Only). The mutate can move through a space as narrow as 1 inch without
injured and his blood spilled on the ground. The saga further claims that trolls were born similarly when Vaprak’s blood was spilled. Whatever the truth of their origin, trolls embody life&rsquo
Magic Items
Fizban's Treasury of Dragons
This gold statuette is carved in the likeness of a canary and is small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within
, its property can’t be used again until a certain amount of time has passed, as specified in the description.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attacks.A mangler is a low-slung, creeping horror with multiple gangly arms—it most often has six arms but can have any number from four to eight. Manglers creep along the ground or the walls
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has only one
Magic Items
Bigby Presents: Glory of the Giants
action, you can throw a prehistoric figurine of wondrous power to a point on the ground within 60 feet of yourself while speaking a command word, whereupon the figurine magically transforms into a
used again until a certain amount of time has passed, as specified in the figurine’s description.
Prehistoric Figurine of Wondrous Power (Carnelian Triceratops);Carnelian Triceratops (Very
Equipment
Combat
Utility
Whimsy
9
3
8
Looking like pumpkin-sized acorns, hill dragon eggs can remain dormant in the ground for a year or more before they hatch. Hill dragon eggs are
usually buried out of sight, but certain flowers like to grow around burial pits giving their positions away and egg-hunting hogs can be trained to sniff them out. Not known for powerful maternal
Monsters
Mordenkainen's Fiendish Folio Volume 1
predictable patterns of movement like migrating birds. They strip a region bare of the lichens, fungus, and vermin that comprise their diet before moving on to a fresh feeding ground. Underdark
monsters fall upon them.
Strange Escort. Certain Underdark explorers—judged inventive by some and lunatics by others—have learned to travel among the dire corbies. After blocking their ears to
Figurine of Wondrous Power
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet
to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time
races
Mordenkainen Presents: Monsters of the Multiverse
birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Mordenkainen Presents: Monsters of the Multiverse
and tenacity that can’t be matched, and the god equipped his children to be able to live above or below ground.
On some worlds, such as Eberron, orcs were among the first defenders of the natural
, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
weather and earthquakes, civilization—as defined by the illithids—exists entirely below the ground. The Mists encroach even here, filling shadowed chasms and abandoned corridors. While the mind flayers
have their own ways of describing the realm’s features, the half-lucid ramblings of those who dream of the domain stretch to name and relate several prominent sites.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
weather and earthquakes, civilization—as defined by the illithids—exists entirely below the ground. The Mists encroach even here, filling shadowed chasms and abandoned corridors. While the mind flayers
have their own ways of describing the realm’s features, the half-lucid ramblings of those who dream of the domain stretch to name and relate several prominent sites.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. The chapter opens with optional rules meant to help you run certain parts of the game more smoothly. The chapter then goes into greater depth on several topics — encounter building, random encounters
, traps, magic items, and downtime — which largely relate to how you create and stage your adventures. The material in this chapter is meant to make your life easier. Ignore anything you find here that
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. The chapter opens with optional rules meant to help you run certain parts of the game more smoothly. The chapter then goes into greater depth on several topics — encounter building, random encounters
, traps, magic items, and downtime — which largely relate to how you create and stage your adventures. The material in this chapter is meant to make your life easier. Ignore anything you find here that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
absolutely certain that Vizeran’s ritual will work if the talisman is placed elsewhere. He’s not as learned or powerful as his master. Grin encourages the adventurers place the dark heart elsewhere and, in so
doing, arrange a different battlefield for the demon lord showdown. He refuses to go along with any effort to leave the talisman in Menzoberranzan. If the characters intend to place the dark heart as
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
absolutely certain that Vizeran’s ritual will work if the talisman is placed elsewhere. He’s not as learned or powerful as his master. Grin encourages the adventurers place the dark heart elsewhere and, in so
doing, arrange a different battlefield for the demon lord showdown. He refuses to go along with any effort to leave the talisman in Menzoberranzan. If the characters intend to place the dark heart as
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon sometimes wake to find all their silver—and memory of the past few days—missing. In addition to their strong preference for certain metals, many moonstone dragons seek out artworks and relics
day for clues about the vista’s whereabouts
6 An ornate silver chest that holds a mountain of gold coins; the dragon refuses to open the chest, claiming it can still smell the stink of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon sometimes wake to find all their silver—and memory of the past few days—missing. In addition to their strong preference for certain metals, many moonstone dragons seek out artworks and relics
day for clues about the vista’s whereabouts
6 An ornate silver chest that holds a mountain of gold coins; the dragon refuses to open the chest, claiming it can still smell the stink of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
treasure that coordinates visually with the other items in the hoard, while another might focus on artwork from a particular period or seek out jewelry made for rulers in a certain region. Blue dragons
wears when meeting with supplicants
3 A set of sculptures depicting the dragon’s deceased relatives, all adorned with ground-up jewels
4 A jeweled mosaic map of the dragon’s territory
5
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
tremorsense to detect prey. They burst out of the ground in the squares marked “ankheg eruption” on the map when certain conditions are met, as described in areas L3 and area L6. If you’re running this scenario for one character, only one ankheg can be encountered at a time.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
tremorsense to detect prey. They burst out of the ground in the squares marked “ankheg eruption” on the map when certain conditions are met, as described in areas L3 and area L6. If you’re running this scenario for one character, only one ankheg can be encountered at a time.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
treasure that coordinates visually with the other items in the hoard, while another might focus on artwork from a particular period or seek out jewelry made for rulers in a certain region. Blue dragons
wears when meeting with supplicants
3 A set of sculptures depicting the dragon’s deceased relatives, all adorned with ground-up jewels
4 A jeweled mosaic map of the dragon’s territory
5
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
case, his terms are the same. Rigorath refuses to explain why Mephistopheles wants the River Styx dammed. His master is wary of angering Zariel and refuses to grant directions to the Bleeding Citadel
seismic vibration in a 20-foot radius centered on itself for 1 minute, shaking the ground in that area for the duration. When the effects ends, the shatterstick breaks apart, becoming useless, and all structures within 20 feet of it take 35 (10d6) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
case, his terms are the same. Rigorath refuses to explain why Mephistopheles wants the River Styx dammed. His master is wary of angering Zariel and refuses to grant directions to the Bleeding Citadel
seismic vibration in a 20-foot radius centered on itself for 1 minute, shaking the ground in that area for the duration. When the effects ends, the shatterstick breaks apart, becoming useless, and all structures within 20 feet of it take 35 (10d6) bludgeoning damage.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
found in any sort of terrain that can support tunneling. In a swamp or along a coastline where digging into the soft ground is problematic, kobolds entrench themselves in dense woods, hills, or large
this traitor onto their winged kin.
Kobold Names
Kobold names are derived from the Draconic tongue and usually relate to a characteristic of the owner, such as scale color, distinctive body parts
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ground floor features a statue of a great hobgoblin hero of old in a large enclosed courtyard, and a cluster of unidentifiable statues in one back corner. The outermost area of the ground floor is the
most severely damaged part of the fort. The middle tower consists of two crumbling floors with arrow slits, accessed by spiral staircases from the ground level. The upper level of the tower has been
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ground floor features a statue of a great hobgoblin hero of old in a large enclosed courtyard, and a cluster of unidentifiable statues in one back corner. The outermost area of the ground floor is the
most severely damaged part of the fort. The middle tower consists of two crumbling floors with arrow slits, accessed by spiral staircases from the ground level. The upper level of the tower has been
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
following information: How Can We Enter Haskasori? “Ancient magic seals the city gates, and few besides Cozmioko and Anthradusk are long-lived enough to remember the passphrase. However, I’m certain the
, and it has remained still. But as I approached you, it grew warm and started to twitch. It has settled down only now. I’m certain this is Cozmioko’s will.” What Can You Tell Us about Anthradusk
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
following information: How Can We Enter Haskasori? “Ancient magic seals the city gates, and few besides Cozmioko and Anthradusk are long-lived enough to remember the passphrase. However, I’m certain the
, and it has remained still. But as I approached you, it grew warm and started to twitch. It has settled down only now. I’m certain this is Cozmioko’s will.” What Can You Tell Us about Anthradusk
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
9. Adventurers’ Camp Amid the ruins is an abandoned campsite. Torn backpacks and rotted gear litter the ground around the three moldering tents. At the center of the camp, a scrap of dirty yellow
determined Red Wizard (see “Red Wizards of Thay”) stumbles upon them. The Red Wizard is accompanied by two mercenaries and is searching for Omuan shrines. A battle is certain unless the party has struck up an alliance with Zagmira, in which case the Red Wizard offers to join forces with the party.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
9. Adventurers’ Camp Amid the ruins is an abandoned campsite. Torn backpacks and rotted gear litter the ground around the three moldering tents. At the center of the camp, a scrap of dirty yellow
determined Red Wizard (see “Red Wizards of Thay”) stumbles upon them. The Red Wizard is accompanied by two mercenaries and is searching for Omuan shrines. A battle is certain unless the party has struck up an alliance with Zagmira, in which case the Red Wizard offers to join forces with the party.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, Janus, and Tianna have not moved on since their deaths. All four are trapped in the mortal realm until their physical remains can be buried in hallowed ground. The remains of those victims are missing
. Sarah doesn’t know what happened to them, but she is certain that Lord Viallis has something to do with it. Sarah’s anguished state of mind means that she can share no information other than what is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, Janus, and Tianna have not moved on since their deaths. All four are trapped in the mortal realm until their physical remains can be buried in hallowed ground. The remains of those victims are missing
. Sarah doesn’t know what happened to them, but she is certain that Lord Viallis has something to do with it. Sarah’s anguished state of mind means that she can share no information other than what is
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Maze The hedge maze surrounding the central tower is an astounding work of magical construction. In certain regards, it’s even more impressive than the tower because of the powerful ways it
century, grown into a nearly solid mass of hedge and thorn. Seen from ground level, however, the maze appears to be a pleasant, hedge-ringed garden with no resemblance to a maze at all. Villagers are
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Maze The hedge maze surrounding the central tower is an astounding work of magical construction. In certain regards, it’s even more impressive than the tower because of the powerful ways it
century, grown into a nearly solid mass of hedge and thorn. Seen from ground level, however, the maze appears to be a pleasant, hedge-ringed garden with no resemblance to a maze at all. Villagers are