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Returning 35 results for 'certain rooting guard to her release'.
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Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
surfaces substituting for the mirror needed to cast certain divination spells. While being used in this way, the fractine siphons magical energy from the spellcaster—not enough to cause harm
, and the fractine can’t be harmed from within the demiplane.
The fractine can imprison only one creature at a time and can release that creature as a bonus action. If the fractine is reduced
Species
Mythic Odysseys of Theros
The leonin guard the shining lands of Oreskos, a golden plain where even the gods rarely trespass.
Prides of these nomadic, lion-like humanoids rarely interact with other peoples, having all they
adversaries—incredibly clever and well-prepared to play a long game but ultimately doomed to lose their games.
4
I’m certain every bad thing that happens can ultimately be blamed on the
Backgrounds
Guildmasters’ Guide to Ravnica
protection and durability
2
Fin Clade, focused on movement
3
Gyre Clade, focused on cyclical patterns and metamagic
4
Guardian Project, focused on creating guard monsters and super
spellcasting, forming spirals that reflect the mathematical perfection of nature.
Suggested Characteristics
The bizarre science of the Simic Combine attracts a certain type of personality and encompasses
classes
Those who learn the fighting prowess of the Bulwark Warriors protect their allies from certain death. Bulwark Warriors guard their allies by provoking their enemies. With endurance and strength as their primary skills, these warriors are prepared to take lethal strikes for their compatriots.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
checks might be appropriate in certain situations, at your DM’s discretion. Pay attention to your skill proficiencies when thinking of how you want to interact with an NPC, and stack the deck in your
favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
checks might be appropriate in certain situations, at your DM’s discretion. Pay attention to your skill proficiencies when thinking of how you want to interact with an NPC, and stack the deck in your
favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet
races
Mordenkainen Presents: Monsters of the Multiverse
survive with just their wits in situations that would be deadly for other folk. Because of that fact, many lizardfolk myths state that their people were placed by the gods in the Material Plane to guard
, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
duergar are rooting through the collected works, and a single cloaker lurks in the shadows of the vaulted ceiling.
Ladders. Sliding iron ladders on rails allow access to the tallest shelves, which top
out at 15 feet high.
Desks. Two rows of stone desks and chairs face the entrance. The tops of the desks are angled slightly and have inkwells carved into them.
Caught off guard by the arrival of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Members Only Difficulty: Medium A secret club, cultist meeting, or thieves’ guild requires a password to enter. In this puzzle, those who guard a certain door are so secretive that they change the
password constantly, fearing someone might have infiltrated their members’ ranks. You watch a figure approach an oak door with a slide window. The figure knocks, and a guard opens the window and says
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
5. Overpass Where a high tunnel passes through the larger tunnel cavern below, the goblins have set up a bridge guard post. The stream passage continues up beyond another set of uneven steps ahead
) check contested by the goblin’s Dexterity (Stealth) check. This guard is lazy and inattentive. If no characters are using light sources, each character can attempt a Dexterity (Stealth) check
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Rules of the Trial On the night of certain full moons, Chakuna selects fifteen souls within her domain who she considers worthy prey. She leads the participants to Pantara Lodge, shows them every
whim. For example, if she catches a competitor too soon, she might offer to release them if they sacrifice an arm to feed her beasts.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
water in. A wide exit stands to the south, while two smaller passages lead west. The sound of the waterfall echoes through the cavern, making it difficult to hear.
Three goblins guard this cave. If
heart of the complex. If the goblin sentry in area 5 has called for the goblins here to release a flood, one or both of the pools are mostly empty and the stream is flowing unimpeded.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Force Grey To join Force Grey, one must first become a member of the Gray Hands. An individual who has served in the City Watch or the City Guard is eligible to join, as are characters who are
Hands) are arrested for a crime, the Open Lord or the Blackstaff will usually intervene on their behalf and facilitate their release. Force Grey support comes in these ways: Adventurers who are arrested
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Disrupting Manshoon’s Operation Characters can hinder Manshoon in the following ways. Release the Barlgura If the characters free the barlgura demon in area K15 and allow it to roam Kolat Towers
, or a magister provides enough evidence for them to act on. Once Manshoon’s whereabouts are established, the City Guard cordons off and surrounds Kolat Towers. The Blackstaff and the Watchful Order
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
physical item, something to be experienced, or a way of conducting oneself at certain times. One rogue might not be able to pass up any loot made of silver, for instance, even if said loot is hanging
around the neck of a castle guard. Another one can’t go through a day in the city without lifting a purse or two, just to keep in practice. What’s the one form of temptation that your rogue character
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, or other body parts. A few spells also involve melee attacks. Reach A creature has a 5-foot reach and can thus attack targets within 5 feet when making a melee attack. Certain creatures have melee
attacks with a reach greater than 5 feet, as noted in their descriptions. Opportunity Attacks Combatants watch for enemies to drop their guard. If you move heedlessly past your foes, you put yourself in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, or other body parts. A few spells also involve melee attacks. Reach A creature has a 5-foot reach and can thus attack targets within 5 feet when making a melee attack. Certain creatures have melee
attacks with a reach greater than 5 feet, as noted in their descriptions. Opportunity Attacks Combatants watch for enemies to drop their guard. If you move heedlessly past your foes, you put yourself in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
holiness of a terrible beast, Klothys’s acolytes murder heroes sent to deal with it.
3 Certain that civilization offends fate, a priest raises a herd of typhons to release on a city.
4
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
research has since convinced me this Brazen Egg holds a final gift from Cozmioko and a way to spoil Anthradusk’s plans. To do so, you must return to Haskasori, release the egg’s power to weaken
following information: How Can We Enter Haskasori? “Ancient magic seals the city gates, and few besides Cozmioko and Anthradusk are long-lived enough to remember the passphrase. However, I’m certain the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. On a failed check, the guard signals the goblins in area H7 to release a flood (see “Flood!” below), then uses a bow to shoot at the characters. Rope Bridge. This bridge spans the passage 20 feet
, and so on—the goblins in area H2 notice and attack them through the thicket, which provides three-quarters cover. H2: Goblin Guard Post When the characters cross to the east side of the stream, they
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gatekeepers The Gatekeepers are a druidic sect dedicated to protecting the natural world from unnatural forces. They battle aberrations and guard against extraplanar invasions and the release of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Guard
Stat Block: Guard
This gullible recruit spends more time dreaming than patrolling.
Distractable. Bartho is easily distracted from his post because he’d rather be doing anything else.
Sleepy
aren’t real. They’re just a myth told to scare little children from wandering into caves.” (False)
Jane Katsubo Gala
Human Gate Guard
Stat Block: Guard
Though she’s memorized all the keep’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
binds.
11 Lead an immortal anvilwrought to Erebos’s palace and convince the god to let the construct die.
12 Discover why Erebos is no longer allowing certain individuals to die.
13
their release.
20 Seek out Klothys’s domain and learn from her oracles how you’re destined to escape the Underworld.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
releasing her. Ubtao has since withdrawn from the world, leaving no one to guard against Dendar’s release.
Ras Nsi, one of Ubtao’s fallen champions, has joined forces with the yuan-ti and become
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
in area 2. They know certain command words that magically compel the hulks’ obedience. The handlers carry long hooked poles to prod the hulks, and which are also enchanted to magically open and close
the stone slab in area 2. If approached, the handlers refer characters to Moghadam in area 1. If combat breaks out, they flee to area 2 and release the umber hulks, ordering them to dispose of the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, memory, or deductive reasoning. The Arcana, History, Investigation, Nature, and Religion skills reflect aptitude in certain kinds of Intelligence checks. Arcana. Your Intelligence (Arcana) check
city guard Forge a document Recall lore about a craft or trade Win a game of skill Spellcasting Ability Wizards use Intelligence as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the gala. If one or more characters are spotted in a restricted area or cause a public incident, a guard approaches them. Roll on the Museum Guards table to determine which guard arrives. Characters in
formal dress are escorted to the Gemstone Wing, while characters who are improperly dressed for the occasion are told to leave the museum at once. If the characters protest, the guard becomes hostile
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, memory, or deductive reasoning. The Arcana, History, Investigation, Nature, and Religion skills reflect aptitude in certain kinds of Intelligence checks. Arcana Your Intelligence (Arcana) check
guard Forge a document Recall lore about a craft or trade Win a game of skill Spellcasting Ability Wizards use Intelligence as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. The Deception, Intimidation, Performance, and Persuasion skills reflect aptitude in certain kinds of Charisma checks. Deception. Your Charisma (Deception) check determines whether you can convincingly
fast-talk a guard, con a merchant, earn money through gambling, pass yourself off in a disguise, dull someone’s suspicions with false assurances, or maintain a straight face while telling a blatant
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
a great many sacrifices to function. Tabaxi thieves might try to steal the jewel and bear it safely back to Maztica, perhaps trading it for the release of enslaved loved ones. Conversely, a villain
characters’ part and might result in them receiving an ominous Ytepka Society token. Magic Items of the Trickster Gods Certain magic items — specifically those in which the spirits of the nine trickster
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
really a Believer, but the Believers take care of him, so he does what they tell him to do. The Believers are a secret group made up of some of the most important people in town. They guard the moving
the characters release Braelen, he tries to go back to the surface through the tunnel in area T1. Chains. Fastened to iron bars here are chains to the cages in area T3. Characters can raise a fallen
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
challenged, one of the guards tries to escape to 3 for help. 3 3 lizardfolk, 1 lizardfolk scaleshield* If a guard from 2 escaped, these guards go to 2. If not, they remain here until alerted by noise
escapes from that room and arrives here. 24 20 lizardfolk commoners,* 13 hatchlings These lizardfolk protect hatchlings (noncombatants) and guard the entrance to 25. If combat starts, two commoners try to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. A character pretending to be a Harper can fool her with a successful DC 16 Charisma (Deception) check. Otherwise, the characters must either compel Elaspra to release the information using magic, or
they’re polite, Ambrose escorts them out of the City of the Dead and warns them not to trespass again. Otherwise, he attempts to subdue them and turn them over to the City Guard. Next Encounter Once
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The Deception, Intimidation, Performance, and Persuasion skills reflect aptitude in certain kinds of Charisma checks. Deception Your Charisma (Deception) check determines whether you can convincingly
fast-talk a guard, con a merchant, earn money through gambling, pass yourself off in a disguise, dull someone's suspicions with false assurances, or maintain a straight face while telling a blatant lie
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, usually a password or a specific signal. Once a gorgon is set to guard an area, it attacks any who enter until they flee or are destroyed. Should someone provide the command key, the monster ignores that
gorgon’s presence. 2 Keep their back to the gorgon or otherwise act like they don’t see the monster. 3 Offer it a drink of blood, water, or wine. 4 Recite a specific rhyme or sing a certain song. 5