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Returning 35 results for 'certain wander relay'.
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Monsters
Van Richten’s Guide to Ravenloft
Formed by the Mists. When created, the horror’s body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
horror’s parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid the endless fog
Monsters
Van Richten’s Guide to Ravenloft
Formed by the Mists. When created, the horror’s body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
between its parts however you desire. The more discordant and unexpected a horror’s parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay
Monsters
Van Richten’s Guide to Ravenloft
Formed by the Mists. When created, the horror’s body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
and unexpected a horror’s parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid
Monsters
Van Richten’s Guide to Ravenloft
Formed by the Mists. When created, the horror’s body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
horror’s form and the interplay between its parts however you desire. The more discordant and unexpected a horror’s parts, the more unsettling it might be.
Mist Horrors
Some who wander into
Monsters
Van Richten’s Guide to Ravenloft
Formed by the Mists. When created, the horror’s body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits
unexpected a horror’s parts, the more unsettling it might be.
Mist Horrors
Some who wander into the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid the endless
Species
Acquisitions Incorporated
to change those names when they wander into a human area. A verdan is also not hesitant to change their name as their physical appearance changes — or, indeed, whenever the mood strikes them
When a verdan character gains an ability score improvement at certain levels, that increase can be tied to a physical mutation at the player’s determination. A boost to Strength might be
Monsters
Mordenkainen's Fiendish Folio Volume 1
corby flock, knowing of how these creatures’ bizarre song disrupts, disorients, and ultimately overwhelms their prey.
Flocks of Doom. Dire corbies wander the Underdark in vast flocks, following
monsters fall upon them.
Strange Escort. Certain Underdark explorers—judged inventive by some and lunatics by others—have learned to travel among the dire corbies. After blocking their ears to
races
Mordenkainen Presents: Monsters of the Multiverse
A winged people who originated on the Elemental Plane of Air, aarakocra soar through the sky wherever they wander. The first aarakocra served the Wind Dukes of Aaqa—mighty beings of air&mdash
, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds
races
Mordenkainen Presents: Monsters of the Multiverse
of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of
types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Treasure Hunter
Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society. Kenku suffer from a sinister
kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar noise across the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sunlight. When a group of verdan live near dwarves, they might take on more dwarven-sounding names, only to change those names when they wander into a human area. A verdan is also not hesitant to change
, Syrkart, Takat, Toit, Tubyna, Varr, Veriga, Wraq, Wural, Wurxee UNDERLYING IMPROVEMENTS
When a verdan character gains an ability score improvement at certain levels, that increase can be tied to a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sunlight. When a group of verdan live near dwarves, they might take on more dwarven-sounding names, only to change those names when they wander into a human area. A verdan is also not hesitant to change
, Syrkart, Takat, Toit, Tubyna, Varr, Veriga, Wraq, Wural, Wurxee UNDERLYING IMPROVEMENTS
When a verdan character gains an ability score improvement at certain levels, that increase can be tied to a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
they wander off course? How do you avoid creating a boring play session of uninterrupted slogging across a rocky wasteland? One solution is to think of an outdoor setting in the same way you think
uneven ground. Valleys and ridges channel travel in certain directions. Mountain ranges present forbidding barriers traversed only by remote passes. Even the most trackless desert reveals favored
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
they wander off course? How do you avoid creating a boring play session of uninterrupted slogging across a rocky wasteland? One solution is to think of an outdoor setting in the same way you think
uneven ground. Valleys and ridges channel travel in certain directions. Mountain ranges present forbidding barriers traversed only by remote passes. Even the most trackless desert reveals favored
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Wandering Monsters Monsters wander this level in search of food or treasure. These creatures include carrion crawlers, ghouls, giant spiders, goblins, grells, gricks, oozes of all kinds, stirges, and
continues to make bite attacks against that character on subsequent rounds as it feeds. The carrion crawlers are too stupid and hungry to flee in the face of certain death. Goblin Skull-Hunters Pibble
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Wandering Monsters Monsters wander this level in search of food or treasure. These creatures include carrion crawlers, ghouls, giant spiders, goblins, grells, gricks, oozes of all kinds, stirges, and
continues to make bite attacks against that character on subsequent rounds as it feeds. The carrion crawlers are too stupid and hungry to flee in the face of certain death. Goblin Skull-Hunters Pibble
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(see “Dhargun Ironworks” below), he can relay that information as well. Flabbergast can also provide or reinforce the backstory regarding Acquisitions Incorporated’s well-known incursion of the
legitimate business in the enclave, the characters can wander its vaults at their leisure without arousing suspicion. Well, maybe just a little suspicion. But it’ll all be fine. Seeking the Ritual
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(see “Dhargun Ironworks” below), he can relay that information as well. Flabbergast can also provide or reinforce the backstory regarding Acquisitions Incorporated’s well-known incursion of the
legitimate business in the enclave, the characters can wander its vaults at their leisure without arousing suspicion. Well, maybe just a little suspicion. But it’ll all be fine. Seeking the Ritual
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
“That dragon cursed these woods when she died. We need to leave before the curse kills us all!” [False; there is no curse on the forest.] 3 “Don’t wander the forest alone! Evil trees grow there now
Handbook that cost 100 GP or less. However, she has a limited stock of certain items: four vials of Alchemist’s Fire, one vial of Antitoxin, and four Potions of Healing. Sunny’s Generosity. Sunny is Friendly
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
“That dragon cursed these woods when she died. We need to leave before the curse kills us all!” [False; there is no curse on the forest.] 3 “Don’t wander the forest alone! Evil trees grow there now
Handbook that cost 100 GP or less. However, she has a limited stock of certain items: four vials of Alchemist’s Fire, one vial of Antitoxin, and four Potions of Healing. Sunny’s Generosity. Sunny is Friendly
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
overwhelms their prey. Flocks of Doom. Dire corbies wander the Underdark in vast flocks, following predictable patterns of movement like migrating birds. They strip a region bare of the lichens, fungus
song has left countless Underdark creatures and travelers unable to flee as these monsters fall upon them. Strange Escort. Certain Underdark explorers—judged inventive by some and lunatics by others—have
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
overwhelms their prey. Flocks of Doom. Dire corbies wander the Underdark in vast flocks, following predictable patterns of movement like migrating birds. They strip a region bare of the lichens, fungus
song has left countless Underdark creatures and travelers unable to flee as these monsters fall upon them. Strange Escort. Certain Underdark explorers—judged inventive by some and lunatics by others—have
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
some unresolved task from its life. It might seek to avenge its own death, fulfill an oath, or relay a message to a loved one. A ghost might not realize that it has died and continue the everyday
routine of its life. Others are driven by wickedness or spite, as with a ghost that refuses to rest until every member of a certain family or organization is dead. The surest way to rid an area of a ghost
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
some unresolved task from its life. It might seek to avenge its own death, fulfill an oath, or relay a message to a loved one. A ghost might not realize that it has died and continue the everyday
routine of its life. Others are driven by wickedness or spite, as with a ghost that refuses to rest until every member of a certain family or organization is dead. The surest way to rid an area of a ghost
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
mortal and the fey realms. As you wander the multiverse, your joyful laughter brightens the hearts of the downtrodden, and your martial prowess strikes terror in your foes, for great is the mirth of the
this class. Human Fey Wanderer Fey Wanderer Magic 3rd-level Fey Wanderer feature You learn an additional spell when you reach certain levels in this class, as shown in the Fey Wanderer Spells table
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
mortal and the fey realms. As you wander the multiverse, your joyful laughter brightens the hearts of the downtrodden, and your martial prowess strikes terror in your foes, for great is the mirth of the
this class. Human Fey Wanderer Fey Wanderer Magic 3rd-level Fey Wanderer feature You learn an additional spell when you reach certain levels in this class, as shown in the Fey Wanderer Spells table
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horrors Some who wander into the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid the endless fog, finding it preferable to horrors elsewhere. But the Mists
the Mists. When created, the horror’s body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits in this stat block
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
party’s progress along the way, in the hope of finally mapping the route to Daoine Gloine, and has specific value to the party in certain areas of expertise. However, each hireling also has one or more
as many characters as possible to sit for a sketch; and relay a secret communication to the Grand Master. This message takes the form of a written note from Garret’s infernal patron, ordering the Grand
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
party’s progress along the way, in the hope of finally mapping the route to Daoine Gloine, and has specific value to the party in certain areas of expertise. However, each hireling also has one or more
as many characters as possible to sit for a sketch; and relay a secret communication to the Grand Master. This message takes the form of a written note from Garret’s infernal patron, ordering the Grand
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horrors Some who wander into the Land of the Mists seek to stay hidden in the haze. They might even wish to dwell amid the endless fog, finding it preferable to horrors elsewhere. But the Mists
the Mists. When created, the horror’s body composition takes one of four forms: Aberrant Armor, Loathsome Limbs, Malleable Mass, or Oozing Organs. This form determines certain traits in this stat block
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
adventurers can be determined by answering the following questions: Does the archfey engage with visitors or shun them? Does the archfey wander their domain, or do they prefer to remain in their lair
personalities (choose two other personalities from this table). They shift back and forth between these personalities at certain times or when certain conditions are met. 6 Mischievous. The archfey is a
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
adventurers can be determined by answering the following questions: Does the archfey engage with visitors or shun them? Does the archfey wander their domain, or do they prefer to remain in their lair
personalities (choose two other personalities from this table). They shift back and forth between these personalities at certain times or when certain conditions are met. 6 Mischievous. The archfey is a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
or other lizardfolk accompany the strangers or if the characters have any overtly cultish gear or clothing. This doesn’t mean characters can wander at will through the camp and the castle. Bullywug
certain, however, Voaraghamanthar and Waervaerendor intend to keep playing it safe, stick close to home, and guard their secret. Voaraghamanthar and Waervaerendor are not a true faction in the mere
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
or other lizardfolk accompany the strangers or if the characters have any overtly cultish gear or clothing. This doesn’t mean characters can wander at will through the camp and the castle. Bullywug
certain, however, Voaraghamanthar and Waervaerendor intend to keep playing it safe, stick close to home, and guard their secret. Voaraghamanthar and Waervaerendor are not a true faction in the mere
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, to serve as guards on the tribe’s most distant borders or as hunters that wander beyond those borders. As such, the stone giants that are first encountered by outsiders are almost always the least
delving into Ostorian ruins that have been sealed for millennia. The less obvious one is that certain portents, if confirmed to be true, would indeed bring about the return of Annam, upending the giants