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Returning 35 results for 'certain warning recovering'.
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certain working revering
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contain wearing recovering
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Monsters
Fizban's Treasury of Dragons
negotiate an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks
Merfolk dwelling near an adult amethyst dragon;adult amethyst dragon's lair are under threat from sahuagin raiders.
2
Clusters of shrieker;shriekers serve as a warning system in the tunnels of an
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the warning that too many magic items can inadvertently ruin a campaign by making characters too powerful to be truly challenged, characters could spend time creating magical or mundane items for
themselves, others, or the town. For some items, of course, the certain components must be collected, and that could be an adventure of its own.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the warning that too many magic items can inadvertently ruin a campaign by making characters too powerful to be truly challenged, characters could spend time creating magical or mundane items for
themselves, others, or the town. For some items, of course, the certain components must be collected, and that could be an adventure of its own.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
loudly as it hits the floor.
Warning. The words “Certain death this way!” are carved in Common on the southeast wall, with an arrow pointing toward the southern exit.
The bugbears detect the approach
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
hit with it, the target takes extra necrotic damage equal to half its hit point maximum. The weapon also functions as a trident of fish command and a weapon of warning. It can confer the benefit of a
innate swimming speed. The trident regains 1d3 expended charges daily at dawn. Weapon of Warning This magic weapon warns you of danger. While the weapon is on your person, you have advantage on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
loudly as it hits the floor.
Warning. The words “Certain death this way!” are carved in Common on the southeast wall, with an arrow pointing toward the southern exit.
The bugbears detect the approach
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Cozmioko disappeared after warning me about Anthradusk’s foul ambitions. I followed clues in her research to the ruins of Haskasori, the Sandstone City. “I found Cozmioko’s remains there—she was
following information: How Can We Enter Haskasori? “Ancient magic seals the city gates, and few besides Cozmioko and Anthradusk are long-lived enough to remember the passphrase. However, I’m certain the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Cozmioko disappeared after warning me about Anthradusk’s foul ambitions. I followed clues in her research to the ruins of Haskasori, the Sandstone City. “I found Cozmioko’s remains there—she was
following information: How Can We Enter Haskasori? “Ancient magic seals the city gates, and few besides Cozmioko and Anthradusk are long-lived enough to remember the passphrase. However, I’m certain the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
hit with it, the target takes extra necrotic damage equal to half its hit point maximum. The weapon also functions as a trident of fish command and a weapon of warning. It can confer the benefit of a
innate swimming speed. The trident regains 1d3 expended charges daily at dawn. Weapon of Warning This magic weapon warns you of danger. While the weapon is on your person, you have advantage on
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
this quest, see “Wyvern Tor” in chapter 3. Finding Cragmaw Castle After recovering at the Stonehill Inn, Sildar Hallwinter establishes himself at the townmaster’s hall. As an agent of the Lords’ Alliance
, Sildar Hallwinter privately approaches certain members of the group to urge them to join the Lords’ Alliance. He speaks with those who exemplify a commitment to protecting vulnerable folk. If a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
proposal: If they locate the raiders’ camp and find out certain information, he offers to pay them 250 gp apiece. He wants to know where the camp is sited, how many raiders are there, who their leaders are
reward from what’s left of the town treasury. Recovering treasure, however, is a lesser goal when compared to the other objectives he brings up. Any gear or supplies the characters need for the trip are
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
as tough as stone and self-healing, recovering all damage dealt to it after a few seconds. Magic can’t affect the maze’s construction. Unpleasantly Moist Everything in the Briny Maze has a thin sheen
open mindgate can be pushed shut again, although it closes on its own after 1 hour, harmlessly pushing aside anything in the way. Activation Rods. Certain locations in the Briny Maze have a pair of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
proposal: If they locate the raiders’ camp and find out certain information, he offers to pay them 250 gp apiece. He wants to know where the camp is sited, how many raiders are there, who their leaders are
reward from what’s left of the town treasury. Recovering treasure, however, is a lesser goal when compared to the other objectives he brings up. Any gear or supplies the characters need for the trip are
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
as tough as stone and self-healing, recovering all damage dealt to it after a few seconds. Magic can’t affect the maze’s construction. Unpleasantly Moist Everything in the Briny Maze has a thin sheen
open mindgate can be pushed shut again, although it closes on its own after 1 hour, harmlessly pushing aside anything in the way. Activation Rods. Certain locations in the Briny Maze have a pair of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
this quest, see “Wyvern Tor” in chapter 3. Finding Cragmaw Castle After recovering at the Stonehill Inn, Sildar Hallwinter establishes himself at the townmaster’s hall. As an agent of the Lords’ Alliance
, Sildar Hallwinter privately approaches certain members of the group to urge them to join the Lords’ Alliance. He speaks with those who exemplify a commitment to protecting vulnerable folk. If a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
proposal: If they locate the raiders’ camp and find out certain information, he offers to pay them 250 gp apiece. He wants to know where the camp is sited, how many raiders are there, who their leaders
reward from what’s left of the town treasury. Recovering treasure, however, is a lesser goal when compared to the other objectives he brings up. Any gear or supplies the characters need for the trip
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
proposal: If they locate the raiders’ camp and find out certain information, he offers to pay them 250 gp apiece. He wants to know where the camp is sited, how many raiders are there, who their leaders
reward from what’s left of the town treasury. Recovering treasure, however, is a lesser goal when compared to the other objectives he brings up. Any gear or supplies the characters need for the trip
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
how long will that remain certain? The answers are for you to decide. THIS BOOK GIVES CHARACTERS NIGHTMARES
Ravenloft is a setting designed to bring nightmares to life—for characters, not for
and fun for the entire group. Revisit these considerations and safety tools often, until they’re just as much a part of your game as character sheets and dice.
Content Warning. With this in mind, be
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
how long will that remain certain? The answers are for you to decide. THIS BOOK GIVES CHARACTERS NIGHTMARES
Ravenloft is a setting designed to bring nightmares to life—for characters, not for
and fun for the entire group. Revisit these considerations and safety tools often, until they’re just as much a part of your game as character sheets and dice.
Content Warning. With this in mind, be
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks. Acrobatics Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a
you give away your position if you make noise, such as shouting a warning or knocking over a vase. An invisible creature can always try to hide. Signs of its passage might still be noticed, and it does
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks. Acrobatics. Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a
presence.
You can’t hide from a creature that can see you clearly, and you give away your position if you make noise, such as shouting a warning or knocking over a vase. An invisible creature can always
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
kitchen tables, and have little interest in banners and sigils. Still, there’s no denying that certain crews dominate certain corners of the city. Sometimes this is the result of a community forming its
his missing eye.
4 An undertaker from Candulhallow’s Arrangements approaches and asks if the party has considered undeath insurance, ominously warning about liabilities should their corpses commit
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
kitchen tables, and have little interest in banners and sigils. Still, there’s no denying that certain crews dominate certain corners of the city. Sometimes this is the result of a community forming its
Candulhallow’s Arrangements approaches and asks if the party has considered undeath insurance, ominously warning about liabilities should their corpses commit post-death damages. 5 Scalm Shilvin of Eastway
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks. Acrobatics. Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a
presence.
You can’t hide from a creature that can see you clearly, and you give away your position if you make noise, such as shouting a warning or knocking over a vase. An invisible creature can always
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
kitchen tables, and have little interest in banners and sigils. Still, there’s no denying that certain crews dominate certain corners of the city. Sometimes this is the result of a community forming its
his missing eye.
4 An undertaker from Candulhallow’s Arrangements approaches and asks if the party has considered undeath insurance, ominously warning about liabilities should their corpses commit
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
kitchen tables, and have little interest in banners and sigils. Still, there’s no denying that certain crews dominate certain corners of the city. Sometimes this is the result of a community forming its
Candulhallow’s Arrangements approaches and asks if the party has considered undeath insurance, ominously warning about liabilities should their corpses commit post-death damages. 5 Scalm Shilvin of Eastway
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks. Acrobatics Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a
you give away your position if you make noise, such as shouting a warning or knocking over a vase. An invisible creature can always try to hide. Signs of its passage might still be noticed, and it does
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
restriction.
4 An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5 A
dragon’s lair are under threat from sahuagin raiders.
2 Clusters of shriekers serve as a warning system in the tunnels of an adult amethyst dragon’s lair.
3 The Enlightened Dragon Master of an
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
might give the haunted item the characteristics of a sentient magic item. The most certain way to end a haunting is to complete the unfinished business that keeps a spirit bound to the mortal world. In
lingering curse. A dying dragon might pronounce a bitter magical oath upon any who would plunder the dragon’s hoard, or a living dragon might inscribe a dire warning about the foul magic that will be
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
restriction.
4 An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5 A
dragon’s lair are under threat from sahuagin raiders.
2 Clusters of shriekers serve as a warning system in the tunnels of an adult amethyst dragon’s lair.
3 The Enlightened Dragon Master of an
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
might give the haunted item the characteristics of a sentient magic item. The most certain way to end a haunting is to complete the unfinished business that keeps a spirit bound to the mortal world. In
lingering curse. A dying dragon might pronounce a bitter magical oath upon any who would plunder the dragon’s hoard, or a living dragon might inscribe a dire warning about the foul magic that will be
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
often inhabited by shriekers, which act as an early warning system. Traps A room not dedicated to some other purpose could be festooned with a variety of traps. In addition to traps that are meant to
catch ground-based creatures, a beholder creates or positions certain traps so that they’re effective against flying intruders. Practically any kind of trap could be a feature of a beholder’s lair. A
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
often inhabited by shriekers, which act as an early warning system. Traps A room not dedicated to some other purpose could be festooned with a variety of traps. In addition to traps that are meant to
catch ground-based creatures, a beholder creates or positions certain traps so that they’re effective against flying intruders. Practically any kind of trap could be a feature of a beholder’s lair. A
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
there. 21–30 You visited a holy site and felt the presence of the divine there. 31–40 You witnessed a falling red star, a face appearing in the frost, or some other bizarre happening. You are certain
that it was an omen of some sort. 41–50 You escaped certain death and believe it was the intervention of a god that saved you. 51–60 You witnessed a minor miracle. 61–70 You explored an empty house
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
there. 21–30 You visited a holy site and felt the presence of the divine there. 31–40 You witnessed a falling red star, a face appearing in the frost, or some other bizarre happening. You are certain
that it was an omen of some sort. 41–50 You escaped certain death and believe it was the intervention of a god that saved you. 51–60 You witnessed a minor miracle. 61–70 You explored an empty house