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Returning 35 results for 'certain warriors runs'.
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Magic Items
Dungeon Master’s Guide
figurine form. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Figurine
or portion thereof it spends in goat form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can’t be used again
Backgrounds
Sword Coast Adventurer's Guide
You belong to an order of knights who have sworn oaths to achieve a certain goal. The nature of this goal depends on the order you serve, but in your eyes it is without question a vital and honorable
of mounted, heavily armored warriors of noble blood, most knightly orders in Faerûn don’t restrict their membership to such individuals. The goals and philosophies of the order are more
Classes
Tasha’s Cauldron of Everything
destruction unleashed by certain artificers’ creations.
In the Forgotten Realms, the island of Lantan is home to many artificers, and in the world of Dragonlance, tinker gnomes are often
to keep airships and other wondrous devices operational.
Artificers in the City of Sigil share discoveries from throughout the multiverse, and from there, the gnome artificer Vi runs a cosmos-spanning
Monsters
Fizban's Treasury of Dragons
restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
able to awaken psionic potential in others, and many of the greatest psi warriors in history were the dragon’s students.
4
After centuries guarding the world against incursions from the Far
Cube of Force
Legacy
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Magic Items
Basic Rules (2014)
minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the requisite
the barrier. Walls, floors, and ceilings can pass through at your discretion.
6
0
The barrier deactivates.
The cube loses charges when the barrier is targeted by certain spells
classes
Those who learn the fighting prowess of the Bulwark Warriors protect their allies from certain death. Bulwark Warriors guard their allies by provoking their enemies. With endurance and strength as their primary skills, these warriors are prepared to take lethal strikes for their compatriots.
Figurine of Wondrous Power
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time
portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7
Orc
Legacy
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Species
Volo's Guide to Monsters
three gods are a tribe’s raiders and ravagers—often the only part of an orc tribe that its victims ever see.
Deep within the den of a tribe, far away from the war-hearth where warriors
represents both life and the grave. It is her worshipers that raise young orcs to be warriors, and then, at the end of their lives, take them to Yurtrus and Shargaas to be carried into death and the
classes
Basic Rules (2014)
A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed from his
skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some concentrate on archery
Dwarf
Legacy
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Species
Basic Rules (2014)
and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a
common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
Ranger
Legacy
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Classes
Basic Rules (2014)
trackless forests and across wide and empty plains, rangers keep their unending watch. Deadly Hunters Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of
a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragonlance: Warriors of Krynn game, you can play out certain dramatic battles using that game (though it isn’t required). If you use that game, this book’s adventure will point you to sidebars like
date occurs in the era after the Cataclysm (AC). DRAGONLANCE: WARRIORS OF KRYNN
During this book’s adventures, heroes have the opportunity to influence clashes between mighty armies. If you have the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragonlance: Warriors of Krynn game, you can play out certain dramatic battles using that game (though it isn’t required). If you use that game, this book’s adventure will point you to sidebars like
date occurs in the era after the Cataclysm (AC). DRAGONLANCE: WARRIORS OF KRYNN
During this book’s adventures, heroes have the opportunity to influence clashes between mighty armies. If you have the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Explorers The party runs into another band of explorers, consisting of a mage, a priest, a scout, and 1d6 tribal warriors. Roll a d6 to determine the group’s situation: 1–2. The explorers are lost
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Explorers The party runs into another band of explorers, consisting of a mage, a priest, a scout, and 1d6 tribal warriors. Roll a d6 to determine the group’s situation: 1–2. The explorers are lost
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
civilization. Certain ruins in Q’barra appear connected to the Age of Demons. The settlers know little of the history of this region, but the Poison Dusk lizardfolk have ties to fiendish powers. House
Tharashk has a strong presence in Q’barra. Tharashk is the primary buyer of Eberron dragonshards and also runs large-scale mining operations here.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
civilization. Certain ruins in Q’barra appear connected to the Age of Demons. The settlers know little of the history of this region, but the Poison Dusk lizardfolk have ties to fiendish powers. House
Tharashk has a strong presence in Q’barra. Tharashk is the primary buyer of Eberron dragonshards and also runs large-scale mining operations here.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Maze
Map 6.2: Outer Blingdenstone Between the gate and Blingdenstone proper, the svirfneblin built the maze: a twisting and turning path that runs between 10-foot-high walls studded with nails
1d4 piercing damage on a failed save. The path slopes up and down, so sections can be flooded or inundated with poisonous smoke. At certain points, the path narrows to allow Small creatures through
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Maze
Map 6.2: Outer Blingdenstone Between the gate and Blingdenstone proper, the svirfneblin built the maze: a twisting and turning path that runs between 10-foot-high walls studded with nails
1d4 piercing damage on a failed save. The path slopes up and down, so sections can be flooded or inundated with poisonous smoke. At certain points, the path narrows to allow Small creatures through
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Weapon Proficiency Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. The two categories are simple and martial. Most people can use simple weapons
to use effectively. Most warriors use martial weapons because these weapons put their fighting style and training to best use. Proficiency with a weapon allows you to add your proficiency bonus to the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Short and Stout Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can
with red, but the most common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male dwarves value their beards highly and groom them carefully.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Weapon Proficiency Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. The two categories are simple and martial. Most people can use simple weapons
to use effectively. Most warriors use martial weapons because these weapons put their fighting style and training to best use. Proficiency with a weapon allows you to add your proficiency bonus to the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Short and Stout Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can
with red, but the most common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male dwarves value their beards highly and groom them carefully.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Weapon Proficiency Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. The two categories are simple and martial. Most people can use simple weapons
to use effectively. Most warriors use martial weapons because these weapons put their fighting style and training to best use. Proficiency with a weapon allows you to add your proficiency bonus to the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Short and Stout Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can
with red, but the most common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male dwarves value their beards highly and groom them carefully.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Weapon Proficiency Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. The two categories are simple and martial. Most people can use simple weapons
to use effectively. Most warriors use martial weapons because these weapons put their fighting style and training to best use. Proficiency with a weapon allows you to add your proficiency bonus to the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Short and Stout Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can
with red, but the most common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male dwarves value their beards highly and groom them carefully.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube’s sixth face, or the cube runs out of charges. You can change the barrier’s effect by pressing a
. 5 5 Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 0 The barrier deactivates. The cube loses charges when the barrier is targeted by certain
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube’s sixth face, or the cube runs out of charges. You can change the barrier’s effect by pressing a
certain spells or comes into contact with certain spell or magic item effects, as shown in the table below. Spell or Item Charges Lost Disintegrate 1d12 Horn of blasting 1d10 Passwall 1d6 Prismatic spray 1d20 Wall of fire 1d4
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube’s sixth face, or the cube runs out of charges. You can change the barrier’s effect by pressing a
. 5 5 Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 0 The barrier deactivates. The cube loses charges when the barrier is targeted by certain
Kobold
Legacy
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Species
Volo's Guide to Monsters
, designed to collapse under the weight of any creature heavier than a kobold. On occasion, the route through a kobold lair runs along a ledge that borders a cavern or a crevasse, and the kobolds might
roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most clever are crafters and strategists, the toughest are miners and beast-wranglers, and so
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube’s sixth face, or the cube runs out of charges. You can change the barrier’s effect by pressing a
certain spells or comes into contact with certain spell or magic item effects, as shown in the table below. Spell or Item Charges Lost Disintegrate 1d12 Horn of blasting 1d10 Passwall 1d6 Prismatic spray 1d20 Wall of fire 1d4
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Creature Type Each monster has a tag that identifies the type of creature it is. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of
people defined by their roles and professions, such as mages, pirates, and warriors. They include members of varied species. Monstrosities are unnatural creatures with strange origins, such as mimics
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Creature Type Each monster has a tag that identifies the type of creature it is. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of
people defined by their roles and professions, such as mages, pirates, and warriors. They include members of varied species. Monstrosities are unnatural creatures with strange origins, such as mimics
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Creature Type Each monster has a tag that identifies the type of creature it is. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of
, and warriors. They include members of varied species. Monstrosities are unnatural creatures with strange origins, such as mimics and owlbears. Oozes are gelatinous creatures, including black