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Returning 28 results for 'certain when route'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
ocean to the void of the Astral Plane. Anything on or within a certain distance of a morkoth’s isle is drawn with it in its journey through the planes. Thus, people from lost civilizations and
creatures or objects from bygone ages might be found within a morkoth’s dominion.
Some islands travel a specific route, arriving at the same destinations regularly over a cycle of years. Others
Backgrounds
Baldur’s Gate: Descent into Avernus
you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route
Monsters
Mordenkainen's Fiendish Folio Volume 1
monsters fall upon them.
Strange Escort. Certain Underdark explorers—judged inventive by some and lunatics by others—have learned to travel among the dire corbies. After blocking their ears to
old pathways become impassable or a flock sustains heavy losses in a particular area, dire corbies will sometimes chart a new migratory course. Depending on their new route, a mob of these creatures
Sailor
Legacy
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Backgrounds
Player’s Handbook (2014)
relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
died, passed into Erebos’s realm, and ultimately escaped the Underworld. His escape route, the Path of Phenax (see chapter 4), has since been employed by rare, but over the ages innumerable
find themselves separate from the living, their memories lost and their unnatural states striking fear in most mortals. As a result, most Returned come to follow certain paths of behavior and gravitate toward two city-states, known as the necropoleis—cities of the dead.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
sure how to reach the gnome settlement, but is in favor of going there if it offers a route to the surface or to Gauntlgrym. If the characters allow Glabbagool (the sentient gelatinous cube from “The
Oozing Temple” in chapter 2) to accompany them, it feels a certain pull toward Blingdenstone, and is curious enough to guide the characters there.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
creatures into thinking they’re breathing? In the Astral Sea, one can never be certain. All that really matters is that a creature can survive indefinitely in the Astral Sea, never aging and never feeling
directional awareness. In other words, a creature can get to where it wants to go by thinking of its destination, at which point it becomes aware of the most direct route to that location. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
guide creatures from Yon to Hither or vice versa. It also knows a route to the Palace of Heart’s Desire. See chapter 4 for more information about this guide. The Palace of Heart’s Desire can be
glimpsed through veils of mist from certain vantage points in all three of Prismeer’s splinter-realms. To get to Zybilna’s palace, the characters must secure the help of Amidor the dandelion or other
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
have advantage on this check. The boggles avoid combat, surrendering if they face certain harm. If Squirt is with the party, it encourages the characters to acquire as much slippery boggle oil as
converse with strangers until the area is cleared of boggles. If the characters ask the children for help navigating the hag’s lair, Yevelda reveals that she knows a secret route into Skabatha’s bedroom
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
discussed below. Magic Restriction. Wards prevent anyone from entering Candlekeep by any route other than through the front gates. Any attempt to magically bypass these gates fails. These wards do not
easily reach the conclusion that certain creatures are exempt from this magical restriction. Fire Suppression. Flames larger than a candle are suppressed within the keep. (The fireplace in the Hearth
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
underground, or to even more dangerous and remote places. The cartographer selects the method and route of travel for a franchise, and creates and maintains maps of the journey. As the characters travel
below, you can add your proficiency bonus when you make an ability check to create or examine maps, search for new paths in the wild, or assess a route for possible dangers. The Cartographer Franchise
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
party’s progress along the way, in the hope of finally mapping the route to Daoine Gloine, and has specific value to the party in certain areas of expertise. However, each hireling also has one or more
can earn his release from the coffin along the way — by any means possible. Value to the Party. Originally native to an area near the Barrier Peaks, Ctenmiir has much experience with the initial route
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
song has left countless Underdark creatures and travelers unable to flee as these monsters fall upon them. Strange Escort. Certain Underdark explorers—judged inventive by some and lunatics by others—have
course. Depending on their new route, a mob of these creatures might emerge in a dungeon connecting the Underdark and the surface world. Rampaging through such a dungeon, the flock often forces its
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to open a trade route through enemy lands are the stuff of intrigue. Like all adventures, an intrigue adventure works only if the players and their characters are invested in the outcome. If no one
character. One way to handle influence is to treat it like inspiration. A character gains influence in a certain situation only if you grant it, and bringing influence into play requires spending it
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Zephyros, a friendly cloud giant wizard, offers to transport them to their destination with the aid of his flying tower. En route, the characters fend off a group of evil air cultists as well as a Lords
King’s Thunder. Character Advancement Rather than have you track experience points, this adventure assumes that the characters gain levels by accomplishing certain goals. At the end of each chapter is a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
void of the Astral Plane. One could float in the skies of Avernus in the Nine Hells without being destroyed and without causing harm to its residents. Whatever is on or within a certain distance of a
islands travel a specific route, arriving at the same destinations regularly over a cycle of years. Others are tied to a particular place or group of locales, and still others move erratically through the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the Nine Hells without harm to it or its residents. A morkoth’s island might be found anywhere from the bottom of the ocean to the void of the Astral Plane. Anything on or within a certain distance of a
islands travel a specific route, arriving at the same destinations regularly over a cycle of years. Others are tied to a particular place or group of locales, and still others move erratically through the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
common example of this type of villain, your villain could be a serial arsonist favoring a certain type of building, a magical sickness that affects spellcasters who cast a specific spell, a thief that
targets a certain kind of merchant, or a doppelganger kidnapping and impersonating one noble after another. Step by Step. In pursuit of its goal, the villain carries out a specific set of actions in a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the whereabouts of one. The Lost Giant Relics table summarizes which relics are buried where, and which enemy the characters can choose to defeat if a certain relic is offered up as tribute to the
magical ability to know the shortest, most direct physical route to the lair of the chosen giant lord. This ability lasts until they reach their destination. If the characters have a conch of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
could complete this task. The brains suspect that Kwalish traveled onward to Daoine Gloine, and though they don’t know the route, they do know that Kwalish’s journal from their original expedition can be
characters negotiate poorly, or if any brains are destroyed, certain disks deactivate — and reaching the treasury becomes a greater challenge. In order to persuade the brains to keep all the floating
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, accessible from only one or two other areas, giving the beholder control over the route that enemies must take to reach the sanctum where the owner of the place lies in wait. A beholder usually
catch ground-based creatures, a beholder creates or positions certain traps so that they’re effective against flying intruders. Practically any kind of trap could be a feature of a beholder’s lair. A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
occupy several game sessions. You decide how to break up the journey, though your decision can be shaped by the characters’ plan for navigating the journey. When the characters know the route they must
. During any journey stage, the predominant terrain determines the characters’ maximum travel pace, as shown in the Maximum Pace column of the Travel Terrain table. Certain factors can affect a group’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
into Candlekeep stands at the end of the Way of the Lion, which is the only road that provides access to and from the outside world. The route extends from Beregost, leagues away, and winds a lonely path
are told of it at the gates, and turned away kindly if they have no such gift. Heralds; priests of the gods Oghma, Gond, Deneir, and Milil; certain archmages; and others acknowledged as “friends of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
magic of the portal network prevents a creature from gaining access to the headquarters on board The Maverick without a certain amount of experience traversing the network. As such, the first three
. Trade Route Maps. When the characters reach the crow’s nest, even if they raised the alarm, they have time to look around. On the main deck below the crow’s nest, a female elf dressed in green leather
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
mountains with wild claims of having been lost in the peaks and visiting the city by accident. And though none of them could produce a full map showing the route they took, their stories all shared a
Kwalish’s own expedition — to seek out the route to Daoine Gloine and learn the truth of who dwelled there. As is often the case, the common tales had more sinister origins. In ages past, the kenku
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
representative from another city, and a spell scroll of raise dead. Evermoor Way The Evermoor Way has long been a vital trade route, connecting the settlements of the Dessarin Valley with those of the Silver
statues, beyond which is a 5-foot-wide, 7-foot-high, mile-long tunnel that the drow intend to use as their escape route. The secret door is between the two groups — 20 feet from the drow party and 40 feet
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the svirfneblin provided better product. The door at the rear of the mine was installed later as an escape route that let many duergar flee the mind flayers during the attack. G10: Collapsed Tunnel
even that it’s a magic item wedged into the stone. Qunbraxel is less certain about the locations of the other fragments. The mind flayer knows the Sawplee goblins acquired the smaller fragments