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Returning 24 results for 'certain writhing recite'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
skin, and its long fingers end in broken and dirty nails. Grues are the weakest of the star spawn. A host of writhing, scrambling grues typically accompanies more powerful star spawn. Their constant
blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve
monsters
Moral Quandary. As a Bonus Action, a creature can recite the moral of a story using the same theme as the reveler’s Storied Form to weaken it for 1 hour. While weakened, the reveler can’t
take Reaction;Reactions, and its AC is reduced by 4.
Storied Form. The reveler takes on a specific form: Great Beast, Hero, or Witch. The form determines certain traits and the theme of stories the
races
Mordenkainen Presents: Monsters of the Multiverse
recite cryptic but beautiful poems about their advent being a blessed event in which they were sent into the multiverse to observe and catalog its many wonders.
Whatever their true origin, kenku are
’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life
Compendium
- Sources->Dungeons & Dragons->Monster Manual
gorgon’s presence. 2 Keep their back to the gorgon or otherwise act like they don’t see the monster. 3 Offer it a drink of blood, water, or wine. 4 Recite a specific rhyme or sing a certain song. 5
Compendium
- Sources->Dungeons & Dragons->Monster Manual
gorgon’s presence. 2 Keep their back to the gorgon or otherwise act like they don’t see the monster. 3 Offer it a drink of blood, water, or wine. 4 Recite a specific rhyme or sing a certain song. 5
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
cannibalizing their victims, and then performed a sorcerous ritual while writhing in pools filled with living snakes that enabled them to mix their flesh with that of serpents, becoming like the gods in
royal family could poison a meal and declare it “safe” after taking a bite.
There are legends of certain yuan-ti infiltrating human cities and forming deadly covert societies that sell
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the truth to you: your psionic powers are not your own. You draw them from your parasitic twin! Psionic Spells 1st-level Aberrant Mind feature You learn additional spells when you reach certain
you, provided it isn’t behind total cover. Your eyes also turn black or become writhing sensory tendrils. You gain a flying speed equal to your walking speed, and you can hover. As you fly, your skin
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the truth to you: your psionic powers are not your own. You draw them from your parasitic twin! Psionic Spells 1st-level Aberrant Mind feature You learn additional spells when you reach certain
you, provided it isn’t behind total cover. Your eyes also turn black or become writhing sensory tendrils. You gain a flying speed equal to your walking speed, and you can hover. As you fly, your skin
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
hand cantrip if you don’t already know it. When you cast it, the hand takes the form of your swarming nature spirits. You also learn an additional spell of 1st level or higher when you reach certain
Level Spell 3rd faerie fire, mage hand 5th web 9th gaseous form 13th arcane eye 17th insect plague Writhing Tide 7th-level Swarmkeeper feature You can condense part of your swarm into a focused
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
hand cantrip if you don’t already know it. When you cast it, the hand takes the form of your swarming nature spirits. You also learn an additional spell of 1st level or higher when you reach certain
Level Spell 3rd faerie fire, mage hand 5th web 9th gaseous form 13th arcane eye 17th insect plague Writhing Tide 7th-level Swarmkeeper feature You can condense part of your swarm into a focused
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
when you reach certain Bard levels, as shown in the Bardic Die column of the Bard Features table. The die becomes a d8 at level 5, a d10 at level 10, and a d12 at level 15. Level 1: Spellcasting You
beat a drum while chanting the deeds of ancient heroes? Strum a lute while crooning romantic tunes? Perform arias of stirring power? Recite dramatic monologues from classic tragedies? Use the rhythm
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
when you reach certain Bard levels, as shown in the Bardic Die column of the Bard Features table. The die becomes a d8 at level 5, a d10 at level 10, and a d12 at level 15. Level 1: Spellcasting You
beat a drum while chanting the deeds of ancient heroes? Strum a lute while crooning romantic tunes? Perform arias of stirring power? Recite dramatic monologues from classic tragedies? Use the rhythm of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
when you reach certain Bard levels, as shown in the Bardic Die column of the Bard Features table. The die becomes a d8 at level 5, a d10 at level 10, and a d12 at level 15. Level 1: Spellcasting You
beat a drum while chanting the deeds of ancient heroes? Strum a lute while crooning romantic tunes? Perform arias of stirring power? Recite dramatic monologues from classic tragedies? Use the rhythm
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
when you reach certain Bard levels, as shown in the Bardic Die column of the Bard Features table. The die becomes a d8 at level 5, a d10 at level 10, and a d12 at level 15. Level 1: Spellcasting You
beat a drum while chanting the deeds of ancient heroes? Strum a lute while crooning romantic tunes? Perform arias of stirring power? Recite dramatic monologues from classic tragedies? Use the rhythm of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
40-foot-high, 1-inch-thick dome of opaque necrotic energy erupts from the middle of the moat to enclose the ruined fortress (area N6). When the dome appears, read the following: A wall of writhing
. A creature takes this damage only once per turn. Nothing can physically pass through the dome unless certain conditions are met, as explained below. However, the dome doesn’t block ethereal creatures
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
40-foot-high, 1-inch-thick dome of opaque necrotic energy erupts from the middle of the moat to enclose the ruined fortress (area N6). When the dome appears, read the following: A wall of writhing
. A creature takes this damage only once per turn. Nothing can physically pass through the dome unless certain conditions are met, as explained below. However, the dome doesn’t block ethereal creatures
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
magic of the portal network prevents a creature from gaining access to the headquarters on board The Maverick without a certain amount of experience traversing the network. As such, the first three
sickly ethereal light. With a horrid slurping sound, writhing tentacles spill forth through the open doorway and lash toward you.
This self-contained dimension is fueled by the power of the Far Realm
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
magic of the portal network prevents a creature from gaining access to the headquarters on board The Maverick without a certain amount of experience traversing the network. As such, the first three
sickly ethereal light. With a horrid slurping sound, writhing tentacles spill forth through the open doorway and lash toward you.
This self-contained dimension is fueled by the power of the Far Realm
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has only one. Cult
the weakest of the star spawn. A host of writhing, scrambling grues typically accompanies more powerful star spawn. Their constant chittering and shrieking produce discordant psychic energy that
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has only one. Cult
the weakest of the star spawn. A host of writhing, scrambling grues typically accompanies more powerful star spawn. Their constant chittering and shrieking produce discordant psychic energy that
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sorcerer Subclasses A Sorcerer subclass is a specialization that grants you features at certain Sorcerer levels, as specified in the subclass. This section presents the Aberrant Sorcery, Clockwork
yourself that isn’t behind Total Cover. Your eyes also turn black or become writhing sensory tendrils. Wormlike Movement. Your body, along with any equipment you are wearing or carrying, becomes slimy
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sorcerer Subclasses A Sorcerer subclass is a specialization that grants you features at certain Sorcerer levels, as specified in the subclass. This section presents the Aberrant Sorcery, Clockwork
yourself that isn’t behind Total Cover. Your eyes also turn black or become writhing sensory tendrils. Wormlike Movement. Your body, along with any equipment you are wearing or carrying, becomes slimy
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
you wish. In the affected area, certain effects and brief encounters reinforce an underlying theme. These effects occur as characters traverse an influenced region or add interest to a specific
of writhing flesh, eyes, and fanged mouths. From an unoccupied space in the fleshy ground arise 1d4 + 5 gibbering mouthers that attack anyone in sight. 46–54 Unintelligible murmurings threaten to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
you wish. In the affected area, certain effects and brief encounters reinforce an underlying theme. These effects occur as characters traverse an influenced region or add interest to a specific
of writhing flesh, eyes, and fanged mouths. From an unoccupied space in the fleshy ground arise 1d4 + 5 gibbering mouthers that attack anyone in sight. 46–54 Unintelligible murmurings threaten to