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Returning 35 results for 'chain reasoned gods to have resolve'.
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Classes
Player’s Handbook
, Medicine, Persuasion, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
Light and Medium armor and Shields
Starting Equipment
Choose A or B: (A) Chain Shirt, Shield
, Mace, Holy Symbol, Priest's Pack, and 7 GP; or (B) 110 GP
Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity
Monsters
Storm King's Thunder
Amphibious. Hekaton can breathe air and water.Multiattack. Hekaton makes two attacks with his broken chains.
Broken Chain. Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit
","rollAction":"Broken Chain"} to hit, reach 15 ft., one target. Hit: 19 (3d6 + 9);{"diceNotation":"3d6+9","rollType":"damage","rollAction":"Broken Chain","rollDamageType":"bludgeoning"} bludgeoning damage
Monsters
Spelljammer: Adventures in Space
chain.
Unusual Nature. The elf doesn’t require sleep.Multiattack. The elf makes two Scimitar attacks and uses Radiant Beam (if available).
Scimitar. Melee Weapon Attack: +5;{"diceNotation
summon a solar dragon.
Astral Elves
Long ago, some elves ventured to the Astral Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.
Astral
Magic Items
Tomb of Annihilation
This amulet is carved from obsidian and shaped like a screaming humanoid skull, with ruby eyes and emeralds for teeth. It hangs from an iron chain necklace.
The amulet has 6 charges and regains 1d6
existence as you. This effect isn’t subject to the magic restrictions placed on the Tomb of the Nine Gods; thus, the amulet can be used to enter and exit the tomb.
If you aren’t undead, you must
Classes
Tasha’s Cauldron of Everything
The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to
stand up against those forces that try to prevent peace from flourishing. See the Peace Deities table for a list of some of the gods associated with this domain.
Clerics of the Peace Domain preside
Classes
Tasha’s Cauldron of Everything
The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to
stand up against those forces that try to prevent peace from flourishing. See the Peace Deities table for a list of some of the gods associated with this domain.
Clerics of the Peace Domain preside
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
allowing creatures to enter or leave the city. She even bars gods from stepping foot in the city—a ban she can extend to anyone at any time. The Lady knows when any creature uses a portal and can block
Lady can cause all the city’s portals to cease functioning. This grinds the city to a halt; food and drink can’t enter the city, sewage and refuse pool in the streets, and corpses stack in the Mortuary with no hope of being interred. This compels the factions to quickly resolve their conflicts.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Time in the Campaign Most conflicts in a D&D campaign take weeks or months of in-world time to resolve. A typical campaign concludes within a year of in-world time unless you allow the characters to
werewolves with a particularly strong bloodlust. The appearance of a comet in the sky might portend all manner of significant events. The festivals of the gods can serve as opportunities to launch adventures, especially if the gods themselves are involved.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Chain Shirt, Shield, Mace, Holy Symbol, Priest’s Pack, and 7
GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, a Cleric can reach out to the divine
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Proficiencies Choose 2: History, Insight, Medicine, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Chain
Shirt, Shield, Mace, Holy Symbol, Priest’s Pack, and 7 GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, not only as emissaries of the gods but also as spelljammers. Astral Elf Star Priest
Medium Humanoid (Cleric), Any Alignment
Armor Class 13 (chain shirt)
Hit Points 90 (20d8)
Speed 30 ft
Astral Elf Star Priest Star priests draw their strength from the pantheon of elven gods and oversee religious practices in astral elf society. It’s common for them to serve aboard spelljamming ships
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
horrible deaths. One such dungeon lies under the lost city of Omu. This dungeon is called the Tomb of the Nine Gods, for Acererak slew nine false gods and sealed them within it. More recently, he built a
necromantic device called the Soulmonger, then hid it in the heart of the tomb. ACERERAK’S TRAITS
Ideal. “Why be a god when I can be a creator of gods?”
Bond. “I build dungeons to trap and slay
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
orb hanging from a chain above the sarcophagus is made of hammered gold to resemble a smiling sun.
After Acererak slew the trickster gods of Omu and enslaved the city, Napaka, the city’s elderly
with a successful DC 15 Strength (Athletics) check. The interior of the sarcophagus is lined with lead and contains several treasures (see “Treasure” below). Golden Sun Whenever the sun or its chain
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
everything they had to the spirits in the volcanoes, even the last of their food. The spirits accepted this offering in the name of the gods and blessed the land. Since then, the people of Tletepec
past completely, Tletepec will be destroyed by the Ashrise, a chain volcanic eruption that will cover the land in lava and ash. The Ashrise is certain to destroy everything in Tletepec, even as it plants seeds for a new civilization to grow.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Elemental Plane of Earth The Plane of Earth is a chain of mountains rising higher than any mountain range on the Material Plane. It has no sun of its own, and no air surrounds the peaks of its
regenerates the land, pushing new hills up as the old ones erode to nothing. Plane of Earth Adventures Earth symbolizes stability, rigidity, stern resolve, and tradition. The plane’s position opposite
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
a dazzling array of medals and five different secret pockets
4 A gold-rimmed monocle sized for a cyclops, complete with a gold chain
5 A gilded pseudodragon skull that the faerie dragon
Fey associates. Though Nathair’s magical powers are far greater than those of most faerie dragons (thanks in part to highly developed dragonsight), Nathair still prefers to resolve conflict with
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those
forces that try to prevent peace from flourishing. See the Peace Deities table for a list of some of the gods associated with this domain. Human Cleric of Peace Clerics of the Peace Domain preside
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Priest Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests
with religious ceremonies and other sacred duties. Priest
Medium humanoid (any race), any alignment
Armor Class 13 (chain shirt)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plane of Earth Earth symbolizes stability, rigidity, stern resolve, and tradition. The plane’s position opposite the Plane of Air in the ring of the Elemental Planes reflects its opposition to
almost everything air represents. The Plane of Earth is a chain of mountains rising higher than any mountain range in the Material Plane. It has no sun of its own, and no air surrounds the peaks of its
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
hangs from an iron chain necklace. The amulet has 6 charges and regains 1d6 charges daily at dawn. While wearing the amulet, you can use an action to expend 1 of its charges to transport yourself and
have seen or visited), and it must be on the same plane of existence as you. This effect isn’t subject to the magic restrictions placed on the Tomb of the Nine Gods; thus, the amulet can be used to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gnome Gods Who forged the chains that bind Tiamat in Avernus? Why do the modrons go on the Great March? Who is the Lady of Pain, really? I can’t tell you, but the answers lie in the Golden Hills. And
important to the folk who take inspiration and pride from the stories of their gods, because each legend is true in its own way. Each deity in the gnome pantheon is an expert in multiple fields of activity
Compendium
- Sources->Dungeons & Dragons->Monster Manual
riddle’s answer. 4 The names of all who have told it stories. 5 An otherwise forgotten ritual or spell. 6 Recipes using regional ingredients. 7 Stories of forgotten gods and local spirits. 8 The
+1 +1 Con 12 +1 +1 Ability Score Mod Save Int 10 +0 +0 Wis 11 +0 +0 Cha 10 +0 +0
Skills Perception +2
Gear Chain Shirt, Shield, Spear
Senses Passive Perception 12
Languages Common
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. But those here are truly forsaken by the gods.”
Unlocking the door reveals a long corridor with iron doors lining both walls. Each door has a small viewing hatch that’s latched shut. An unnatural
who are dragged down into the inky dark. The tentacled creature appears to be shackled by a collar attached to a chain, with the chain held by another creature resembling a vile, multi-tailed fish. Any
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in an unnaturally calm, sing-song voice. At first, he attempts to be cordial to the characters. Unaware that his “mighty gods” are actually mind flayers, Ruxithid explains that he is a divine
Chosen Medium Aberration (Goblinoid), Neutral Evil
Armor Class 15 (chain shirt)
Hit Points 88 (16d8 + 16)
Speed 30 ft., fly 30 ft. (hover)
STR
14 (+2)
DEX
19 (+4)
CON
12 (+1)
INT
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Maglubiyet’s Will Be Done When Maglubiyet conquered the goblins’ gods, he taught the goblins to fear his cruelty. They bowed in sniveling obeisance to him and then turned their impotent wrath upon
others, becoming petty tyrants. When Maglubiyet conquered the bugbears’ gods, he taught the bugbears the practicality of cold brutality. When Maglubiyet conquered the hobgoblins’ gods, he knew he had to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
their smooth outer walls can’t be scaled without climbing gear or magic. The Mechanus chain (area 69) drives the machinery in this cavern, feeding power to the Soulmonger and to the many traps and
subject to the restrictions on spellcasting within the Tomb of the Nine Gods.) After sharing this information, the aboleth grows bored and withdraws to a dark corner of the lake to dream of evil things.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in the ceiling of this moldy room, which contains a few broken roof shingles amid puddles of water. In one corner, set into the floor, is a heavy wooden trapdoor held shut with a chain and a padlock
. A young man’s screams of anguish can be heard through the door. Donavich lost the key to the iron padlock. If the chain is removed and the trapdoor is opened, the screaming in the undercroft stops
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
(detailed later in this chapter), planes on which they operate, common members, common nicknames, and their roles in the City of Doors. Athar Who Claim the Gods Are Frauds Factol: Terrance Headquarters
: Shattered Temple Aligned Plane: Astral Plane Members: Disillusioned worshipers, skeptics Epithet: Defiers The Athar believe that the gods are impostors. For all their might, the so-called deities are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
growing around them.
One voice calls out loudly in Undercommon — a female drow fighting to speak. “Please … for your gods of light . . . kill me!” She manages to stir within her living grave, raising
servants wear chain shirts and carry shortswords. All of the armor and weapons found here are of drow construction (see the “Drowcraft Items” sidebar in appendix B). XP Awards In addition to the normal
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Chain Lightning Stadium The air around this amphitheater is charged with static. Cracked steps descend to the stadium floor, where a tiny glittering object rests on a pedestal of black stone. Three
called Chain Lightning was played in this stadium. This event, which pitted mortals against each other in an electrified arena, enjoyed great popularity. An ornate trophy cup sits on a pedestal at one end
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Master. Asmodeus, lord of the Nine Hells, impersonates duergar gods in order to cultivate evil within the hearts of duergar who are already corrupt. He offers them divine guidance and vengeance
his two surviving sons, and seven partially broken-off spires representing his seven dead children), a suit of chain mail, and a spiked gauntlet. Xardorok Sunblight
Medium humanoid (dwarf), lawful
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Cultists of the Dead Three The Dead Three are evil adventurers named Bane, Bhaal, and Myrkul who long ago quested to become gods. They succeeded but grew even more ambitious. They tried to seize the
Tablets of Fate from the overgod Ao and use them to rule over Faerûn and its gods. They failed and were slain during the Time of Troubles. Since then, a variety of contingency plans they had in place
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wall.
The skeleton of a dwarf sprawls on the floor east of the barge, clad in a tattered yellow turban and dusty chain mail, and clutching a bronze shield.
To unlock I’jin’s sarcophagus, eight floor
Nine Gods (but see "Lost Treasures"). I’jin’s Spirit. The spirit of I’jin tries to inhabit any character who touches the horn (see "Spirits of the Nine Trickster Gods"). When I’jin’s spirit manifests
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
apart. Inside the box is a stack of nine chain-linked plates, each three inches on a side, cast of dark iron, and stamped with Infernal runes. Anyone who understands Infernal can translate the runes as
mortals on the Material Plane, and there it amassed such a following as to rival that of gods. In that way, Gargauth became a sort of demigod, and having worshipers increased its power exponentially. My
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to help Caer-Dineval resolve its fishing disputes with Easthaven and Caer-Konig. The one calling the shots is a tiefling named Kadroth, who answers to someone named Levistus. C15. Old Library This room
-frozen bodies near the bottom, weighed down by their chain shirts. There are six human corpses and six dwarf corpses in all—the remains of the castle guards killed by the cultists. A 5-foot-wide, 8-foot