Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'chain refuses grabbing to have reason'.
Other Suggestions:
charm refuse grasping to have reason
chaos refuse grasping to have reason
chaos refuges grabbing to have region
charm refuges grabbing to have region
chaos refuses granting to have reasons
Magic Items
Strixhaven: A Curriculum of Chaos
This metal bottle carries delicious, warm coffee. The bottle comes with a stopper, which is attached to the bottle by a little chain. Even when open, the bottle won't accept any liquid other than the
coffee it produces. The coffee inside is always comfortably warm, and none of the heat can be felt through the bottle.
Each time you drink the coffee, roll a d20. On a 1, the bottle refuses to
Backgrounds
Guildmasters’ Guide to Ravnica
guildless masses of the city.
Consider why you’re embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
.
d8
Reason for Infiltration
1
My parents belong to this guild, and I let them think I’m following in their footsteps.
2
I’ve been assigned to track this guild&rsquo
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
quirk for a lizardfolk character or to inspire a unique mannerism.
Lizardfolk Quirks
d8
Quirk
1
You hate waste and see no reason not to scavenge fallen enemies. Fingers are tasty and
you from using them at every opportunity.
7
You appreciate the soft humanoids who realize they need chain mail and swords to match the gifts you were born with.
8
You enjoy eating your
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
waste and see no reason not to scavenge fallen enemies. Fingers are tasty and portable! 2 You sleep best while mostly submerged in water. 3 Money is meaningless to you. 4 You think there are only two
metaphors work. That doesn’t stop you from using them at every opportunity. 7 You appreciate the soft humanoids who realize they need chain mail and swords to match the gifts you were born with. 8 You enjoy eating your food while it’s still wriggling.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
waste and see no reason not to scavenge fallen enemies. Fingers are tasty and portable! 2 You sleep best while mostly submerged in water. 3 Money is meaningless to you. 4 You think there are only two
metaphors work. That doesn’t stop you from using them at every opportunity. 7 You appreciate the soft humanoids who realize they need chain mail and swords to match the gifts you were born with. 8 You enjoy eating your food while it’s still wriggling.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Spring Encounter Chain Ah, springtime — when beholder eyestalks are in bloom. The Stone of Golorr was originally snatched from Xanathar, and the eye tyrant wants it back. It sends monsters and
minions to do its dirty work. Summary The stone is delivered to Grinda Garloth, a mage who has worked for Xanathar in the past. When she refuses to give up the stone, members of the Xanathar Guild try to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Spring Encounter Chain Ah, springtime — when beholder eyestalks are in bloom. The Stone of Golorr was originally snatched from Xanathar, and the eye tyrant wants it back. It sends monsters and
minions to do its dirty work. Summary The stone is delivered to Grinda Garloth, a mage who has worked for Xanathar in the past. When she refuses to give up the stone, members of the Xanathar Guild try to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, if for no other reason than to honor Ispin Greenshield’s last wishes. If a character refuses, Mayor Raven offers to pay them 5 gp to be a judge during the battle, making sure no one uses real weapons
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, if for no other reason than to honor Ispin Greenshield’s last wishes. If a character refuses, Mayor Raven offers to pay them 5 gp to be a judge during the battle, making sure no one uses real weapons
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
discovered the reason for the expedition: recovering a fallen star to acquire new Books of Prophecy. Piyarz then killed the scribes, leaving no allies of Shalfey alive in the tower.
Coveting the power
isolate a character—especially anyone taking watch—and threaten them into giving him information about the fallen star for his employer, whom he refuses to name. Sion is most interested in what knowledge
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
discovered the reason for the expedition: recovering a fallen star to acquire new Books of Prophecy. Piyarz then killed the scribes, leaving no allies of Shalfey alive in the tower.
Coveting the power
isolate a character—especially anyone taking watch—and threaten them into giving him information about the fallen star for his employer, whom he refuses to name. Sion is most interested in what knowledge
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
unique mannerism. Lizardfolk Quirks d8 Quirk 1 You hate waste and see no reason not to scavenge fallen enemies. Fingers are tasty and portable! 2 You sleep best while mostly submerged in water
the soft humanoids who realize they need chain mail and swords to match the gifts you were born with. 8 You enjoy eating your food while it’s still raw and wriggling.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
unique mannerism. Lizardfolk Quirks d8 Quirk 1 You hate waste and see no reason not to scavenge fallen enemies. Fingers are tasty and portable! 2 You sleep best while mostly submerged in water
the soft humanoids who realize they need chain mail and swords to match the gifts you were born with. 8 You enjoy eating your food while it’s still raw and wriggling.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
from leather armor to chain mail to costly plate armor, with several other kinds of armor in between. The Armor table collects the most commonly available types of armor found in the game and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
from leather armor to chain mail to costly plate armor, with several other kinds of armor in between. The Armor table collects the most commonly available types of armor found in the game and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
from leather armor to chain mail to costly plate armor, with several other kinds of armor in between. The Armor table collects the most commonly available types of armor found in the game and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
from leather armor to chain mail to costly plate armor, with several other kinds of armor in between. The Armor table collects the most commonly available types of armor found in the game and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
refuses to do so. Alignment. Lawful good. Personality Trait. “As long as I have the strength in my bones to fight evil, that is what I will do.” Ideal. “One who stands idle as evil remains unchecked is no
18 (chain mail, shield)
Hit Points 52 (7d8 + 21)
Speed 25 ft.
STR
9 (–1)
DEX
13 (+1)
CON
16 (+3)
INT
9 (–1)
WIS
10 (+0)
CHA
11 (+0)
Saving
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
refuses to do so. Alignment. Lawful good. Personality Trait. “As long as I have the strength in my bones to fight evil, that is what I will do.” Ideal. “One who stands idle as evil remains unchecked is no
18 (chain mail, shield)
Hit Points 52 (7d8 + 21)
Speed 25 ft.
STR
9 (–1)
DEX
13 (+1)
CON
16 (+3)
INT
9 (–1)
WIS
10 (+0)
CHA
11 (+0)
Saving
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the battlefield for some reason. Vaeve asks the characters to escort Naxa from the citadel back to Carapace Ridge. There’s significant treasure in the citadel, Vaeve says, and Vaeve would be grateful
least the characters can do in exchange for the useful information Vaeve shared. She refuses to go with them into the conflict.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
contains the Black Dragon Mask (see appendix C) as well as Rezmir’s private collection of gems, jewelry, and coins. The gems and jewelry includes a set of matched peridot stones on a gold chain (400 gp
characters capture Rezmir, she refuses to cooperate in any way. She prefers death over surrender, particularly if her death might keep the Black Dragon Mask out of her enemies’ clutches (see above). Rezmir is
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
contains the Black Dragon Mask (see appendix C) as well as Rezmir’s private collection of gems, jewelry, and coins. The gems and jewelry includes a set of matched peridot stones on a gold chain (400 gp
characters capture Rezmir, she refuses to cooperate in any way. She prefers death over surrender, particularly if her death might keep the Black Dragon Mask out of her enemies’ clutches (see above). Rezmir is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Dwarvish, demands the Stone of Golorr, and refuses to believe that they don’t have it. If the stone isn’t turned over to them promptly, the duergar enlarge themselves and attack. Xanathar watches the
they trace the key to its owner, the characters can head to the Southern Ward in search of Volkarr Kibbens. The spring chain continues with encounter 10, “Converted Windmill.”
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the battlefield for some reason. Vaeve asks the characters to escort Naxa from the citadel back to Carapace Ridge. There’s significant treasure in the citadel, Vaeve says, and Vaeve would be grateful
least the characters can do in exchange for the useful information Vaeve shared. She refuses to go with them into the conflict.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Dwarvish, demands the Stone of Golorr, and refuses to believe that they don’t have it. If the stone isn’t turned over to them promptly, the duergar enlarge themselves and attack. Xanathar watches the
they trace the key to its owner, the characters can head to the Southern Ward in search of Volkarr Kibbens. The spring chain continues with encounter 10, “Converted Windmill.”
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rattling of chains all around them. 12. Dressing Mill Eight orcs work here under the watch of a fire giant. The bucket chain moves from north to south through this room, the iron buckets dangling a few feet
must pass through them to hit its target. The northern and eastern gantries are unlit. The ceiling is 40 feet above the gantries, the floor 50 feet below. The rattling of the bucket chain fills the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rattling of chains all around them. 12. Dressing Mill Eight orcs work here under the watch of a fire giant. The bucket chain moves from north to south through this room, the iron buckets dangling a few feet
must pass through them to hit its target. The northern and eastern gantries are unlit. The ceiling is 40 feet above the gantries, the floor 50 feet below. The rattling of the bucket chain fills the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
main cavern. If he sees the characters and has any reason to want them dead, Halaster casts spells with a suitably long range at them through the Runestone, including Bigby’s hand, chain lightning
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
storyteller’s sanctuary. In the carpeted hall, Nafas weaves a never-ending tapestry of tales from the wishes he has heard. An immense, jeweled censer hangs from the ceiling on a golden chain. Whenever a
that might be heard within the hall or the staircases beyond, inspiring characters to adventure or giving them a reason to seek out Nafas. Well of Destiny Wishes d6 Wish 1 “I wish I could find my
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
storyteller’s sanctuary. In the carpeted hall, Nafas weaves a never-ending tapestry of tales from the wishes he has heard. An immense, jeweled censer hangs from the ceiling on a golden chain. Whenever a
that might be heard within the hall or the staircases beyond, inspiring characters to adventure or giving them a reason to seek out Nafas. Well of Destiny Wishes d6 Wish 1 “I wish I could find my
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
main cavern. If he sees the characters and has any reason to want them dead, Halaster casts spells with a suitably long range at them through the Runestone, including Bigby’s hand, chain lightning
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to one of concern for a lost patient. Trantor describes Jarme as a quiet sort who was resolute in his claims of innocence. Though the physician has no reason to doubt the evidence suggesting that the
who are dragged down into the inky dark. The tentacled creature appears to be shackled by a collar attached to a chain, with the chain held by another creature resembling a vile, multi-tailed fish. Any
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to one of concern for a lost patient. Trantor describes Jarme as a quiet sort who was resolute in his claims of innocence. Though the physician has no reason to doubt the evidence suggesting that the
who are dragged down into the inky dark. The tentacled creature appears to be shackled by a collar attached to a chain, with the chain held by another creature resembling a vile, multi-tailed fish. Any
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and he refuses to accompany the characters. But if the Abbot dies, Clovin doesn’t have any reason to remain in the abbey, so he’s willing to come along if he is bribed with wine. Clovin provides no
characters must somehow deal with Bildrath, Parriwimple’s employer, who won’t let the foolish boy go to the castle for any reason. B. Innocent (Queen of Hearts) Evil’s bride is the one you seek!
This
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and he refuses to accompany the characters. But if the Abbot dies, Clovin doesn’t have any reason to remain in the abbey, so he’s willing to come along if he is bribed with wine. Clovin provides no
characters must somehow deal with Bildrath, Parriwimple’s employer, who won’t let the foolish boy go to the castle for any reason. B. Innocent (Queen of Hearts) Evil’s bride is the one you seek!
This