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                        Returning 6 results for 'chaining feet'.
                    
                
                        
                            
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                                        changing feet
                                    
                                
                                    
                                        churning feet
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    Boundless Movement. The shator ignores difficult terrain, and magical effects can’t reduce its speed. It can spend 5 feet of movement to automatically remove the grappled condition from itself
                                                
                                            
                                                
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Jailer (1/Day). The shator can cast the imprisonment spell, requiring no material components and using Intelligence as the spellcasting ability (chaining effect only; spell save DC 18
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Imprisonment Level 9 Abjuration (Warlock, Wizard) Casting Time: 1 minute
 Range: 30 feet
 Components: V, S, M (a statuette of the target worth 5,000+ GP)
 Duration: Until dispelled
 You create a
                                                
                                            
                                                
                                                     hollow globe of magical force that is just large enough to contain the target. Nothing can pass into or out of the globe. Chaining. Chains firmly rooted in the ground hold the target in place. The target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Imprisonment Level 9 Abjuration (Warlock, Wizard) Casting Time: 1 minute
 Range: 30 feet
 Components: V, S, M (a statuette of the target worth 5,000+ GP)
 Duration: Until dispelled
 You create a
                                                
                                            
                                                
                                                     hollow globe of magical force that is just large enough to contain the target. Nothing can pass into or out of the globe. Chaining. Chains firmly rooted in the ground hold the target in place. The target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Imprisonment 9th-level abjuration Casting Time: 1 minute Range: 30 feet Components: V, S, M (a vellum depiction or a carved statuette in the likeness of the target, and a special component that
                                                
                                            
                                                
                                                     travel to get into or out of it. The special component for this version of the spell is a small mithral orb. Chaining. Heavy chains, firmly rooted in the ground, hold the target in place. The target is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Imprisonment 9th-level abjuration Casting Time: 1 minute Range: 30 feet Components: V, S, M (a vellum depiction or a carved statuette in the likeness of the target, and a special component that
                                                
                                            
                                                
                                                     travel to get into or out of it. The special component for this version of the spell is a small mithral orb. Chaining. Heavy chains, firmly rooted in the ground, hold the target in place. The target is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     terrain, and magical effects can’t reduce its speed. It can spend 5 feet of movement to automatically remove the grappled condition from itself.
 Jailer (1/Day). The shator can cast the imprisonment
                                                
                                            
                                                
                                                     spell, requiring no material components and using Intelligence as the spellcasting ability (chaining effect only; spell save DC 18).
 Liquefaction Ritual. The shator can perform a 1-minute ritual that
                                                
                                            
                                        





