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Returning 35 results for 'chains willing reflective'.
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Monsters
Planescape: Adventures in the Multiverse
).
Liquefaction Ritual. The shator can perform a 1-minute ritual that turns all willing farastu demodand;farastus and kelubar demodand;kelubars of its choice within 60 feet of itself into a living liquid form. Each
Carceri’s waiting chains.
Demodands
Demodands, also called gehreleths, are Fiends from the Tarterian Depths of Carceri. Cast into the prison plane long ago for forgotten transgressions
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
To the Nine Hells! Chapter 2 opens with the characters’ arrival in Elturel, which is anchored by enormous chains and trapped under the baleful light of the Companion. If the characters do nothing
whatever they can to free Elturel and return what’s left of it to Faerûn. To do so, they must scour Avernus for the means to destroy the Companion or break the enormous chains that shackle that city
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
To the Nine Hells! Chapter 2 opens with the characters’ arrival in Elturel, which is anchored by enormous chains and trapped under the baleful light of the Companion. If the characters do nothing
whatever they can to free Elturel and return what’s left of it to Faerûn. To do so, they must scour Avernus for the means to destroy the Companion or break the enormous chains that shackle that city
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Chains Eight chains of infernal iron anchor Elturel to its binding posts, and each of those chains must be broken to free the city. If all the chains are broken, Elturel remains floating
chapter 2 for information on moving along the chains and climbing the infernal iron posts they connect to. Ire of Tiamat Tiamat’s divine power is mighty enough to break the chains that bind Elturel
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Chains Eight chains of infernal iron anchor Elturel to its binding posts, and each of those chains must be broken to free the city. If all the chains are broken, Elturel remains floating
chapter 2 for information on moving along the chains and climbing the infernal iron posts they connect to. Ire of Tiamat Tiamat’s divine power is mighty enough to break the chains that bind Elturel
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hundred feet of it, whereupon its tall masts and creaking bulk come into view. The converted ship has rigging but no sails, and is anchored to the wharf by thick chains. A wooden staircase climbs from
doesn’t concern herself with the private affairs of her clientele, nor does she mind when visitors get rowdy or turn violent — as long as they’re willing to pay for damages afterward. In public, Laraelra
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hundred feet of it, whereupon its tall masts and creaking bulk come into view. The converted ship has rigging but no sails, and is anchored to the wharf by thick chains. A wooden staircase climbs from
doesn’t concern herself with the private affairs of her clientele, nor does she mind when visitors get rowdy or turn violent — as long as they’re willing to pay for damages afterward. In public, Laraelra
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
living keeps to the darkness and far from reflective surfaces. Dark Desires. Whether or not a vampire retains any memories from its former life, its emotional attachments wither as once-pure
vampires are willing to relinquish their control in this manner. Vampire spawn become free-willed when their creator dies. Chained to the Grave. Every vampire remains bound to its coffin, crypt, or grave
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
living keeps to the darkness and far from reflective surfaces. Dark Desires. Whether or not a vampire retains any memories from its former life, its emotional attachments wither as once-pure
vampires are willing to relinquish their control in this manner. Vampire spawn become free-willed when their creator dies. Chained to the Grave. Every vampire remains bound to its coffin, crypt, or grave
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and again, he has proven himself willing to exercise his power on behalf of a loyal Redcloak. Other Redcloaks. The first place any Redcloak turns for help is another Redcloak. No one else is as
forces at the Battle of Cairn Hill, but the cordial relations between the two nations frayed immediately after. The Redcloaks skirmished with hobgoblins who were leading Thrane civilians in chains back
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Ultimate Sacrifice If the characters have no other options for dealing with Zariel, one or more of them might be willing to give up everything in order to save the innocent people of Elturel
can free the city from its chains and return it to the Material Plane. Relinquishing the Sword If the characters try to bargain for Elturel’s release without the Sword of Zariel, Zariel considers
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Ultimate Sacrifice If the characters have no other options for dealing with Zariel, one or more of them might be willing to give up everything in order to save the innocent people of Elturel
can free the city from its chains and return it to the Material Plane. Relinquishing the Sword If the characters try to bargain for Elturel’s release without the Sword of Zariel, Zariel considers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and again, he has proven himself willing to exercise his power on behalf of a loyal Redcloak. Other Redcloaks. The first place any Redcloak turns for help is another Redcloak. No one else is as
forces at the Battle of Cairn Hill, but the cordial relations between the two nations frayed immediately after. The Redcloaks skirmished with hobgoblins who were leading Thrane civilians in chains back
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by Zariel’s spies. Once all nine rods are returned to him, Bel is willing to divulge the location of the Bleeding Citadel. Bel suggests that the characters speak to a sibriex that was recently
demanding, Bel sighs and snaps his fingers, causing the infernal chains to fall off the fire giants. He promises freedom to any fire giant that kills an intruder, prompting the giants to attack the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by Zariel’s spies. Once all nine rods are returned to him, Bel is willing to divulge the location of the Bleeding Citadel. Bel suggests that the characters speak to a sibriex that was recently
demanding, Bel sighs and snaps his fingers, causing the infernal chains to fall off the fire giants. He promises freedom to any fire giant that kills an intruder, prompting the giants to attack the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
statue of St. Cuthbert is laid horizontally and attached to the floor with rusty chains. Rusty Chains. The chains that bind the statue of St. Cuthbert have AC 14, 18 hit points, and immunity to poison
and psychic damage. The chains are rusty but solidly locked. A character can pick the lock with a successful DC 15 Dexterity check using thieves’ tools. A character can break the chains with a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
statue of St. Cuthbert is laid horizontally and attached to the floor with rusty chains. Rusty Chains. The chains that bind the statue of St. Cuthbert have AC 14, 18 hit points, and immunity to poison
and psychic damage. The chains are rusty but solidly locked. A character can pick the lock with a successful DC 15 Dexterity check using thieves’ tools. A character can break the chains with a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
drow mage named Tsabdrar Do’ett is contemplating what to do with the troglodyte young.
Crates. Zurkhwood crates half filled with iron chains and shackles stand in the south end of the cave.
Secret
aren’t doing so (or if they are able to negotiate an end to any initial hostilities), the drow are willing to bargain with them. They explain that a behir has been rampaging through this level
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
mortal leaders and philosophers, using them as mouthpieces to spread poisoned words and tempt souls toward Carceri’s waiting chains. Olivier Bernard Shator Demodand Large Fiend, Typically Neutral
turns all willing farastus and kelubars of its choice within 60 feet of itself into a living liquid form. Each liquefied demodand becomes enough liquid to fill a flask. A demodand’s liquefaction lasts
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
drow mage named Tsabdrar Do’ett is contemplating what to do with the troglodyte young.
Crates. Zurkhwood crates half filled with iron chains and shackles stand in the south end of the cave.
Secret
aren’t doing so (or if they are able to negotiate an end to any initial hostilities), the drow are willing to bargain with them. They explain that a behir has been rampaging through this level
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
mortal leaders and philosophers, using them as mouthpieces to spread poisoned words and tempt souls toward Carceri’s waiting chains. Olivier Bernard Shator Demodand Large Fiend, Typically Neutral
turns all willing farastus and kelubars of its choice within 60 feet of itself into a living liquid form. Each liquefied demodand becomes enough liquid to fill a flask. A demodand’s liquefaction lasts
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
using the key in that room. 6: Donjon Chains drape this room, bird cages of black metal hang from the ceiling, and larger cages and iron maidens stand on the floor. A door to the north bears the Talons
card, while another to the west bears the Fates card. A door to the south shows the Moon card.
A chain devil lurks among the chains and cages that fill this room. Characters who succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
using the key in that room. 6: Donjon Chains drape this room, bird cages of black metal hang from the ceiling, and larger cages and iron maidens stand on the floor. A door to the north bears the Talons
card, while another to the west bears the Fates card. A door to the south shows the Moon card.
A chain devil lurks among the chains and cages that fill this room. Characters who succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Negotiation. An old curse binds Issem to the Doomvault and to the service of the Thayans, but he hates the Red Wizards, so he is willing to talk. He can offer two pieces of lore (see “Doomvault Lore
” above), and he allows prisoners and the characters to leave the area. He is willing to lie to any Thayans who seek the characters and help them cover their tracks. Issem warns anyone who tries to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, characters approaching can hear the rattle and clank of immense chains. Gigantic steel bolts have been driven into the stone floor of this immense area, attached to heavy chains. These trail down into
(Persuasion) check to fight the naga if it is lured into this chamber. Chains. Magic infuses the chains, which are long enough to allow the dragon turtle free run of the chamber. When the dragon turtle
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Negotiation. An old curse binds Issem to the Doomvault and to the service of the Thayans, but he hates the Red Wizards, so he is willing to talk. He can offer two pieces of lore (see “Doomvault Lore
” above), and he allows prisoners and the characters to leave the area. He is willing to lie to any Thayans who seek the characters and help them cover their tracks. Issem warns anyone who tries to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, characters approaching can hear the rattle and clank of immense chains. Gigantic steel bolts have been driven into the stone floor of this immense area, attached to heavy chains. These trail down into
(Persuasion) check to fight the naga if it is lured into this chamber. Chains. Magic infuses the chains, which are long enough to allow the dragon turtle free run of the chamber. When the dragon turtle
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it. Chains of Carceri Prerequisite: 15th level, Pact of the Chain
, without expending a spell slot or material components. Gaze of Two Minds You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
here. The knights are willing to sell items at a ten percent markup. When the characters arrive, four hippogriffs and two giant vultures occupy the stables, each in its own stall, and one Feathergale
of the ceiling, suspended on strong chains. Slender wings of steel sweep close to its sides. Its head is also fashioned of steel.
One Feathergale knight (Savra when the characters first arrive) and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
contract crumbles to dust and is destroyed. Devils require compensation in exchange for voiding a contract. Some cowardly devils might be willing to void a contract in exchange for their lives, but most
bound in chains with its eyes and mouth sewn shut stumbles through it. This individual is likely someone who breached their own infernal contract and is now paying the price. The terms of the deal are
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it. Chains of Carceri Prerequisite: 15th level, Pact of the Chain
, without expending a spell slot or material components. Gaze of Two Minds You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
here. The knights are willing to sell items at a ten percent markup. When the characters arrive, four hippogriffs and two giant vultures occupy the stables, each in its own stall, and one Feathergale
of the ceiling, suspended on strong chains. Slender wings of steel sweep close to its sides. Its head is also fashioned of steel.
One Feathergale knight (Savra when the characters first arrive) and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
contract crumbles to dust and is destroyed. Devils require compensation in exchange for voiding a contract. Some cowardly devils might be willing to void a contract in exchange for their lives, but most
bound in chains with its eyes and mouth sewn shut stumbles through it. This individual is likely someone who breached their own infernal contract and is now paying the price. The terms of the deal are
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
they did before she is willing to deal with them in any way. Runara’s mission is to help those whose lives have been shaped by violence find new paths forward in peace. Ultimately, she would like to
mercenary company called the Azure Wolves. Age and battle have taken a toll on her, and she is spending her twilight years in reflective contemplation at Dragon’s Rest. Her demeanor is gruff, but she is
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
they did before she is willing to deal with them in any way. Runara’s mission is to help those whose lives have been shaped by violence find new paths forward in peace. Ultimately, she would like to
mercenary company called the Azure Wolves. Age and battle have taken a toll on her, and she is spending her twilight years in reflective contemplation at Dragon’s Rest. Her demeanor is gruff, but she is