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Returning 35 results for 'chair command'.
Other Suggestions:
charm command
chain command
chaos command
chains command
chair common
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
service, lingering near civic buildings, municipal hubs, and marketplaces. A typical sedan chair ride costs 1 sp per passenger and can carry two Medium or smaller creatures to a destination in Sigil
of guidance. More reliable touts vetted by influential clients charge premium prices, starting at 2 gp per hour. Touts who speak more esoteric languages, who have connections with one or more factions, or who can provide magical assistance can command upward of 20 gp per hour.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Watch Post Four duergar, two males named Duldor and Grimdor and two females named Marna and Ukzorra, maintain a guard station here. 6c. Command Post The northern half of the room contains a stone desk
and a high-backed chair — furnishings brought here from area 16d. Seated behind the desk is Valtagar’s captain of the guard, Rojkarn Ironhead, a duergar with 40 hit points. He wears a tall helm
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
named Breena Bafflestone monitors the machinery at all times. Nearby is a copper speaking tube, which enables her to communicate with the control room command center (area U7b). Drawers in the walls
control room has two levels: an observation deck (U7a) and a command center (U7b), with two ladders running between levels. Two circular soundproof windows are embedded in the port and starboard
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
’ Quarters These ten rooms are furnished identically. Each contains a bed, a desk with matching chair, a claw-footed chest, and wall hooks for hanging clothes. The continual flame spell that
illuminates each room can be suppressed or returned to its normal light level by uttering a command word (“lights”). These rooms are set aside for the ten members of the Absolution Council, though only three
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to Success:
Test rockets!
Separate Barn Door from foundation!
Set correct coordinates!
Set countdown timer for 60 minutes!
Evacuate underlevel!
Tie self to command chair!
Blast off
with green carpeting leads up. In front of the staircase rests a golden credenza with images of farm animals carved into it. A high-backed chair with burgundy cushions sits behind the credenza.
Books
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chair. Anatomical drawings sketched in charcoal hang on the wall behind the desk. Seated in the chair is the shriveled corpse of a humanoid wearing moldy robes and a bronze mask sculpted to look like a
: Khomara Blackfire. “Khomara” and “Blackfire” are actually the command words for the mirror of life trapping in area 50. The desk drawer contains a translucent, fist-sized gray stone that radiates an aura
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Books. The room is cluttered with stacks of books, most of them caked with dust (see “Books” below).
Desk and Chair. A path between the books leads from the door to an old desk and chair by the
has spent years separating truth from fiction, trying to learn how Halaster’s command of the dungeon has gone unchallenged and how Undermountain changes to serve its master’s whims. Ezzat’s Journal. A
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, a desk with matching chair, bright tapestries, and a large iron stove with plenty of wood to feed it. Light enters through arrow slits as well as through dirt-caked windows with broken shutters
incapacitated until someone speaks the command word (“Khazan”) within 10 feet of it, whereupon the armor follows the commands of the one who activated it. If 24 hours pass without its receiving a new
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Although Remallia appears to be alone, the two violinists (LG male Illuskan human spies with Performance +5) are Harpers under her command. Agorn and Amath are unaware that they’re under surveillance
makes a successful DC 14 Wisdom (Perception) check spots Vevette in the darkened theater. When this happens, Vevette springs from her chair and flees out the nearest door, planning to lead the characters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
trying different command words for the last half hour to get the portal to reopen. Matreous takes on a thoughtful expression and pauses for an instant, tapping his chin in thought. The mansion must be
Candlekeep. Fearful that a guest might become trapped in the mansion, Fistandia hid the command word to open the portal to Candlekeep on the spines of seven books in her mansion. Paintings. There are
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
contains a bed, a desk with matching chair, a claw-footed chest, and wall hooks for hanging clothes. The continual flame spell that illuminates each room can be suppressed or returned to its normal light
level by uttering the command word, “lights.” These rooms are set aside for the ten members of the Absolution Council, though only three rooms are currently in use. The other seven members of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, west, and south can be scanned through 4-foot-tall, 1-foot-wide arrow slits. The continual flame spells that light the room can be dimmed or brightened by uttering a command word (“lights”). When the
feet down, and area R23 is 20 feet up). Narrow windows line the outer walls. A long, slightly curved table takes up much of the room. Eleven chairs are situated behind the table. The middle chair has
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
contains a bed, a desk with matching chair, a claw-footed chest, and wall hooks for hanging clothes. The continual flame spell that illuminates each room can be suppressed or returned to its normal light
level by uttering the command word, “lights.” These rooms are set aside for the ten members of the Absolution Council, though only three rooms are currently in use. The other seven members of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chairs represent the eight schools of magic. Anyone who has a supernatural charm gained by drinking from the goblet in area Y8 can sit safely in the chair for the school of magic tied to that charm
. Similarly, a wizard can sit in whichever chair matches their chosen arcane tradition. (For example, if Vellynne Harpell is with the party, she can sit in the chair marked with the symbol of necromancy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
large, rotating platform with leather straps takes up most of the room. Pellanonia is strapped to the platform while Ghirith lashes her with a scourge.
Gear. Lying on a chair in the northeast
the following information in exchange for her freedom: House Auvryndar’s main stronghold in Undermountain is in Muiral’s Gauntlet (level 10) and is under the direct command of her mother, Vlonwelv
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
circular audience chamber with cold, unlit lanterns hanging from brackets set into the stone wall, heavy carpets covering the smooth stone floor, and a throne-like stone chair on a raised dais to the left
command words for the levitation effect. Vizeran DeVir Vizeran DeVir is one of the greatest magical talents produced by the drow city of Menzoberranzan. Unfortunately for him, his rise to power came at the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Several short, iron bed frames are jumbled together in this room. Nothing remains of any bedding. An opening to the south leads to an alcove containing only two long tables and a splintered chair.
To
the command word, the only way to shrink it again is to sprinkle a handful of gravel from a petrified creature upon it. Wade Acuff Mudslick Tower Talking with Zoklork. Zoklork has spent a lot of time
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
dreamy smile. In a voice dripping with sarcasm, Flinch says, “Captain Gargenhale! Your command of the Last Breath is at an end. We’ve had enough ‘victory’ at your hands to last ten lifetimes.” The
chair with shackles bolted to its armrests. Red crystals sprouting from the chair’s underside project a red pentagon on the floor that stabilizes the helm while allowing it to swivel. 13: Lower Cargo
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. For more information about this ship and its crew, see area 6 later in this chapter. Docks 3 and 7 are clear of ships. If the characters are traveling aboard the Second Wind and Krux is in command, he
chooses to berth the vessel at dock 3. If the characters are traveling aboard the Last Breath and Gargenhale is in command, he chooses to berth the vessel at dock 7. Krux, Gargenhale, Topolah, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
will): guidance, sacred flame (see “Actions” below), thaumaturgy
1st level (3 slots): command, detect evil and good, sanctuary
Actions
Sacred Flame (Cantrip). Flame-like radiance descends on
austere, high-backed chair facing a pair of padded couches and a coffee table. A hidden compartment in the left armrest of the duke’s chair contains a silvered dagger. A character who examines the chair
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Her symbol is a mind flayer skull.
According to legend, Deep Duerra stole the power of psi from the mind flayers and gifted it to her people. Her command of psionic power was so great that she
middle of the room, a duergar has been shackled to a chair. Her flesh is covered with blisters. A pair of hooded duergar prod her with hot iron rods, searing her flesh and causing her to bellow in agony
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, mending, thaumaturgy
1st level (4 slots): command, purify food and drink, sanctuary
2nd level (3 slots): augury, gentle repose, hold person
3rd level (2 slots): animate dead, create food and water
desk, a chair, a table, and a wine cabinet. The room has an irregular shape, and none of its angles seem quite right, as though the shifting of the house has set the whole place on edge. Eight cats
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The zombie has been enslaved and browbeaten by the duergar and does as they command. Inside its cage, it can do no harm to anyone. If they haven’t already done so, the duergar from the bunker (area O1
except for a tattered bedroll and a chair. From behind the closed doors of the northern rooms, you hear the faint sound of snoring.
Each of the northern rooms has one duergar sleeping in it. The two
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Command Level The command level contains living quarters for Xardorok and his two sons, as well as halls for training and dining. X1. Entrance Moving east from the top of the stairs leads you to the
and X2. X7. Office of the Captain of the Guard A stone desk and chair stand empty on the east side of the room. The braziers that normally heat and light the room have been extinguished. An arrow slit
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
wolves are forbidden from entering Paliset Hall without a command from Zorhanna or Eliphas. If someone tries to slip past the wolves, they alert the ice mephits in area P2, which attack the offender
area. Only Zorhanna, her simulacrum, and Eliphas can command the mephits to stop attacking and return to their posts. Staircases. Spiral staircases in the northern corners of the room lead to the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
consists of matching slabs of chocolate sculpted to resemble wood. In front of the double door, a doormat made of fruit leather reads, “Please Wipe Your Feet.” A candy rocking chair faces the forest
facilitate consumption. The characters can use these candied apples to appease Bubba Wugga (see area C9). The dryads fight characters who ignore their command, but they allow children and animals to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
spell scroll of command, a spell scroll of hold person, a gilded tome of dark ritual incantations written in Aquan and Infernal (25 gp), and a large silver holy symbol (50 gp). 10. Disciples’ Quarters
Several large bookcases lean against the walls in this cold room, and a high chair and a scribe’s desk sit to the right of the door. The bookcases are loaded with books and scrolls. Four bedrolls are
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
abandoned bedroom and its wooden bed, table, and chair. On the table lie an unlit lantern and a wooden holy symbol of two intertwined snakes. A faintly luminous white robe is draped over the chair
components: Command, Find Traps, or Lesser Restoration. Once Demetrius casts one of these spells, he can’t cast that spell again until the next dawn. Roleplaying Demetrius. Demetrius zealously recounts the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the center of the room. The chair behind the desk is comfortably padded and has the symbol of a roaring bear stitched into its back cushion. If the burgomaster has not been drawn elsewhere, he is here
. Add: Standing behind the chair, holding an open book, is a bear of a man. His breastplate, rapier, silk tunic, and greasy beard glisten in the lamplight. Resting on small rugs to his left and right
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
had begun it. Tsarra Chaadren, the Blackstaff at the time, couldn’t command them to return to their former hiding places on the Ethereal Plane. Consequently, the city repaired itself and built up
for tenants and expected guests (or a rope chair that is drawn up for guests who are infirm or laden with heavy items). The Swordmaiden This statue appears virtually identical to the Honorable Knight
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Bronze Arm. When combat begins, the bronze arm atop the stairs animates to defend Nafik. On initiative count 20 of each round (losing initiative ties), Nafik can command the arm to grab or push a
holds a bench, a chair, and a rug. The room otherwise contains nothing of value. P61: Dining Room Cobwebs cover this grand dining room for Amun Sa’s priests. Characters who peruse the room’s cabinets
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sections on the south and west side of the castle. Treasure Holger has accumulated a tidy little hoard, mostly through “fining” the warriors under his command for minor infractions. He stores a
river laps just beneath the arrow slits of the tower.
Three Crushing Wave reavers and a fathomer named Reash (see chapter 7 for both) occupy this tower. Reash is in command and does most of the talking
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Joshua Raphael M15: Hierarch’s Office This airy room contains a desk and high-backed chair situated in front of a carving that spans the entire east wall. The carving depicts a family of goats climbing
piggy bank, the statue is hollow. It holds the monastery’s monetary wealth. If a creature speaks the command phrase “oink, oink, oink” while touching the statue, the pig’s mouth magically opens, and all
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
as a fire giant’s greatsword, except that it deals bludgeoning damage). Out of sight under the bed are Frupy’s two pets, a pair of giant weasels that obey her every command. If intruders enter the
place, Queen Frupy will command them to kneel in her august presence and state their business, so that she may fairly address their humble requests. Any who are so foolish as to do so will be sorry, as
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, lamenting, “May your luck be better than mine.” 2 A deluxe sedan chair carried by four veterans stops in front of the characters. A gloved Humanoid hand parts its privacy curtain, extending them an
decaton modron (see Morte’s Planar Parade) that turned itself in after a pentadrone under its command malfunctioned and abandoned its post 11 A darkweaver guilty of trying to eat a dabus (both stat






