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Returning 6 results for 'chamber contests'.
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Chamber Contents
chamber contents
chapter contests
chamber consists
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Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their differences or engage in contests of strength. War Chief’s Quarters Adjacent to the main chamber is the room where the war chief resides, holds council, and hands out blessings or punishments
, conveniently configured to provide every group of worshipers with appropriate quarters, and it is accessible from the surface through only one well-guarded passageway. Main Chamber The warriors that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
slit is a tunnel leading to area E6. Read the following text when the characters reach the chamber at the top of the stairs: The passage widens at this point, with two large alcoves flanking the
hobgoblins in area E10 within an hour or two. E2. Columned Chamber If the characters come here without raising an alarm, read the following text: The hall widens to form a domed chamber supported by four
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
force; a wall is otherwise indestructible and can’t be dispelled. Where’s Vocath? When the characters first arrive at Vocath’s base, the mercane (see Boo’s Astral Menagerie) is in his audience chamber
. Vocath’s BaseView Player Version 1: Arena The arena is a 60-foot-high octagonal chamber with a crystal dome overhead. The floor is blanketed in sand, with a few broken, unusable weapons and chunks of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
zealously. Contact Stones. There are no contact stones in this sector. Shrines of Binding Each chamber of this zone features an identical 3-foot-high shrine whose arcane power extracts energy from a
deities who are associated with torment have been imprisoned in these chambers. 98. Temple of Poison The air in this white marble chamber hangs heavy with a dark mist that burns the eyes. To the north is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
describe fill the festhall and its satellite buildings. Contests and duels are held at the Northumber, an outdoor amphitheater, while magical light checkers the stages of its two indoor theaters: the
shoulders with power and grace, a Signer remnant turned local landmark named The Power of One. Debates. Public hearings take place within the Speaker’s Podium, a spacious chamber named after the wooden
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and twisted are they that a palpable sense of foreboding haunts those who intrude upon a meenlock lair. Inside the warren, black moss covers every surface, muffling sound. A large central chamber
Charisma (Deception) check with advantage to deceive the target’s mind into thinking it believes one idea or feels a particular emotion. The target contests this attempt with a Wisdom (Insight) check






