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                        Returning 35 results for 'chamber wyrmling ranged'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ","rollDamageType":"piercing"} piercing damage.
Spike. Ranged Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Spike"} to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4
                                                
                                            
                                                
                                                     later as a hive lord—a bigger and smarter kruthik with the ability to spray digestive acid from its maw. The hive lord claims the largest chamber of the lair and keeps several adult kruthik
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     by their goddess to deal with the adult sapphire dragon who has been hunting her holy spiders.
5
A forgetful and nearsighted adult sapphire dragon believes a blue dragon wyrmling is actually the
                                                
                                            
                                                
                                                     sapphire dragon wyrmling;sapphire wyrmling who left home months before.
6
An adult sapphire dragon and a squadron of githyanki have joined forces to locate and destroy a mind flayer colony
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    . Melee or Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Shock"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (2d6);{"diceNotation":"2d6","rollType
                                                
                                            
                                                
                                                     distinguish between species; if an autognome sees a group of adults battling a lunar dragon wyrmling, for instance, it would come to the wyrmling's defense.Poison
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst dragon wyrmling is actually
                                                
                                            
                                                
                                                     chamber of the lair. The dragon’s hoard is divided between that area and the chamber at the opposite end of the upper level. The magic of the lair sometimes makes it appear as though the dragon
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     supernatural occurrences.
Shimmering Green
A emerald dragon wyrmling;wyrmling emerald dragon's scales are a dull, pale green, but they develop into richer and more varied shades of green as the dragon ages
                                                
                                            
                                                
                                                     disguised as a human merchant prince.
5
An adult emerald dragon shows an emerald dragon wyrmling how to safely observe Humanoids without being detected.
6
An adult emerald dragon keeps a
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragon wyrmling is actually the temporally displaced form of an ancient amethyst dragon who already exists in the same time line.
7
An amethyst dragon seeks the means to plant special crystals
                                                
                                            
                                                
                                                    ","rollType":"roll","rollAction":"Days"} days if the dragon dies.
Upper Caves. The dragon most often sleeps in the largest upper chamber of the lair. The dragon’s hoard is divided between that
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     creations are ultimately doomed to death and decomposition, and the dragons’ demeanor is typically morbid and curmudgeonly as a result.
Gleaming Gold
Upon hatching, topaz dragon wyrmling;topaz
                                                
                                            
                                                
                                                     place a warm, cozy glow. (The lanterns might be magical or maintained by minions.) The floors are covered with plush sand-colored carpets.
Hoard Chamber. A small chamber in the upper left corner of
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
Shimmering Green
A Emerald Dragon Wyrmling;wyrmling emerald dragon's scales are a dull, pale green, but they develop into richer and more varied shades of green as the dragon ages. Eventually, the
                                                
                                            
                                                
                                                     find a way through.
Treasury. The dragon stores the finest treasures in a smaller chamber just above the great hall on the map.
Watery Caves. Near the bottom portion of the map, the vaults give way
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragon wyrmling;topaz dragon wyrmlings' scales are dull yellow-orange and have a cloudy or filmy look. As they age, their scales harden and clarify, becoming translucent and faceted, and ranging from
                                                
                                            
                                                
                                                     from the ceiling, giving the place a warm, cozy glow. (The lanterns might be magical or maintained by minions.) The floors are covered with plush sand-colored carpets.
Hoard Chamber. A small chamber in
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     moonstone dragon is called upon to discipline a group of moonstone dragon wyrmling;moonstone dragon wyrmlings that rampaged through a Fey noble’s territory.
8
An adult moonstone dragon has amassed
                                                
                                            
                                                
                                                     tower (map 5.2) makes a great Feywild audience chamber, while a vibrant, living version of the green dragon lair’s enormous tree (map 5.10) makes for a very comfortable bedchamber in a grove on
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    The Pump Shotgun’s namesake is a distinctive sliding grip on the barrel which can be “pumped” to chamber a new round.
This weapon has the following mastery property. To use this
                                                
                                            
                                                
                                                     property, you must have a feature that lets you use it.
Scatter. Being within 5 feet of an enemy doesn’t impose Disadvantage on your ranged attack rolls with this weapon.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    !”
 Sunset-Is-Nigh, the Green Dragon Wyrmling who hatched from Death-at-Sunset’s egg, lives in this chamber. The wyrmling skitters through his mother’s skeleton, trying to lure the characters into the
                                                
                                            
                                                
                                                     lair guardians. Sunset-Is-Nigh has convinced the elves that his mother’s ghost will murder them if they try to escape. The wyrmling has also threatened violence against the villagers if the elves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Lair Features The lair has the following features. Ceilings The ceilings in areas L1–L5 and L7 are 40 feet tall. The ceiling in the corpse chamber (area L6), where the wyrmling has made his home, is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     following text aloud:
  This chamber contains barrels and sacks of dried and salted meats, grains, and vegetables. A dragon wyrmling with copper scales sits on a scant pile of coins and eggshell fragments
                                                
                                            
                                                
                                                     small, bipedal reptiles pace about the cave, arguing loudly.
  Five Kobold Warriors are trying to decide whether to keep the wyrmling or return it to its nest. They cease bickering when they notice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    13. Jerath’s Quarters Characters who heard the strumming lute in area 12f can follow the music to this chamber, which contains the following: Jerath. Jerath, a blinded githyanki knight with no eyes
                                                
                                            
                                                
                                                     Ashtyrranthor’s life when she was a wyrmling, and she has cared for him since his injury. Characters who speak Gith and succeed on a DC 12 Charisma (Deception) check can convince Jerath that they are githyanki
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                     two tyrant ships look alike, but they all have one or more features reminiscent of their creators, such as a bulbous shape and eyestalks. A spherical chamber on the ship’s command deck functions as a
                                                
                                            
                                                
                                                     spelljamming helm that only beholders can attune to. Any beholder that occupies this chamber can attune to it. Reducing a tyrant ship to 0 hit points not only destroys it but also destroys the ship’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Martial Arts Adept Within a lavish chamber inside The Hidden Shrine of Tamoachan, two dust-covered bodies are found reclining. If their rest is disturbed, the bodies awaken from a state of suspended
                                                
                                            
                                                
                                                     saving throw or be knocked prone. The target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the adept’s next turn.  Dart. Ranged Weapon Attack: +5 to hit, range 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     hatches, a red dragon wyrmling emerges. The wyrmling is loyal to no one except itself. If the characters steal the egg, Ashtyrranthor and every other dragon of her line will hunt the characters until the
                                                
                                            
                                                
                                                     ancient statues testify to the unknown draconic creators of this chamber. They are impervious to damage, which prevents any of their gold leaf from being removed. 12f. Dragons’ Hoard The characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Random Obstacles Obstacles block progress through the dungeon. In some cases, what adventurers consider an obstacle is an easy path for the dungeon’s inhabitants. For example, a flooded chamber is a
                                                
                                            
                                                
                                                     Obstacle   1 Antilife aura with a radius of 1d10 × 10 ft.; while in the aura, living creatures can’t regain hit points 2 Battering winds reduce speed by half, impose disadvantage on ranged attack rolls 3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     ballistae traps hidden behind the fish in the back of this chamber. Thin tripwires have been strung up throughout the area, with the intent of protecting the stores from the nearby undead creatures
                                                
                                            
                                                
                                                     (Investigation) check, notices the tripwires, and can avoid them. Failure means the trap is sprung. The tripwires spring the trap, but the kraken priests in the chamber nearby also have hidden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . Just inside the knothole that acts as the lair’s main entrance, the dragon has hidden a stolen hunting trap. Audience Chamber. The passage opens up into the audience chamber, where the dragon
                                                
                                            
                                                
                                                     lounges on a pillow and entertains diminutive Fey guests (or, in lieu of Fey, a family of very confused squirrels). Hoard and Larder. Beyond the audience chamber are separate hollows for the dragon’s hoard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     acid from its maw. The hive lord claims the largest chamber of the lair and keeps several adult kruthiks nearby as bodyguards. Kruthik Hive Lord
 Large monstrosity, unaligned
 Armor Class 20
                                                
                                            
                                                
                                                    .
 Stab. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
 Spike. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     to which they’re attached. Any creature that touches one of these paintings is magically transported to its extradimensional space—a cube-shaped stone chamber 30 feet on a side. A creature can resist
                                                
                                            
                                                
                                                     this effect by succeeding on a DC 15 Charisma saving throw. From inside its extradimensional chamber, a painting looks like a frameless, 5-foot-square open window through which is visible the interior
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    T13: Great Statue of Orcus A great statue of Orcus scrapes the thirty-foot-high ceiling of this chamber. The rich smell of incense rises from a large stone brazier at the statue’s base, overpowering
                                                
                                            
                                                
                                                     mostly masks the odor of decay that permeates the hall. Nezzarum, a Silver Dragon Wyrmling who knows Common, lurks inside the statue of Orcus. The dragon can gaze out into the hall through the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     finest treasures in a smaller chamber just above the great hall on the map. Watery Caves. Near the bottom portion of the map, the vaults give way to natural stone caves; these caves slope down to a
                                                
                                            
                                                
                                                     a hatchery. Visitors might discover an egg or an emerald dragon wyrmling in one of the chambers. Preserved Vaults. The dragon has left most of the remaining areas of the vaults as they were when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                     battling a lunar dragon wyrmling, for instance, it would come to the wyrmling’s defense. Autognome
 Small Construct, Any Alignment
 Armor Class 16 (natural armor)
 Hit Points 39 (6d6 + 18)
 Speed 20
                                                
                                            
                                                
                                                    , food, drink, or sleep.
 Actions
 Multiattack. The autognome makes two Shock attacks.
 Shock. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (2d6) lightning damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     creatures that whisper secrets. 4 A hidden shrine with a patchwork depiction of a new kuo-toa deity. 5 The lavish chamber of an animal or monster said to be prophetic, lucky, or literate. 6 A pool filled
                                                
                                            
                                                
                                                     with jellyfish, eels, or fish roe that glow in organized patterns. 7 A punishment chamber exposed to the light of the surface. 8 A towering statue of a kuo-toa deity.    They came here from somewhere
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     different points. Most side passages are blocked by rubble, making the path of the two Waterdeep City Watch guards easy to follow. The next area of interest on the adventurers’ journey is a chamber
                                                
                                            
                                                
                                                     that the followers of That-Which-Endures once used as a testing ground for new recruits. This rectangular chamber shows no earthquake damage, possibly because of the buttresses and columns supporting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     shards and completing this monolith, but not even they know what will happen when the obelisk is made whole again. After a steady upward climb, the tunnel opens into a huge, well-lit chamber. The glow of
                                                
                                            
                                                
                                                     something down in a small notebook.
 The chamber is brightly lit, as if by sunlight. The sunlight is just a natural trick caused by crystal growths reflecting and amplifying the light of the bioluminescent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Hag When the characters enter this 30-foot-wide chamber, read the following boxed text to the players: A pool of blood fills the center of this chamber. Five goat-headed demons reeking of rot crouch
                                                
                                            
                                                
                                                     (see “River Styx” for effects). S4. Bloody Downpour When the characters enter this 40-foot-wide chamber, read the following boxed text to the players: Blood streams down from a gaping wound in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     emerging to aid the Cult of the Dragon The Chamber A cabal of dragons called the Chamber keeps tabs on events unfolding across the world of Eberron, monitoring and manipulating the fulfillment of the ancient
                                                
                                            
                                                
                                                     of cause and effect. Dragons of the Chamber study it not to know what the future holds, but so they can comprehend the possible consequences of any action they or others might take—consequences that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     carpet climb ten feet to the entrance of a rough-hewn chamber. The soft glow of torches beckons you inside.
 The Jagged Sanctum is a study, meditation hall, and residence for Bak Mei (see his stat
                                                
                                            
                                                
                                                     block later in the adventure). At the center of the chamber is an artificial pool filled with water and covered with floating lilies. The stolen pages from The Book of Inner Alchemy rest on an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     yields the following treasures: A 5-foot-tall, 150-pound silvery dragon egg that will hatch in 3d10 days, giving birth to a silver dragon wyrmling A carved harp of exotic wood with ivory inlay and
                                                
                                            
                                                
                                                    . Ice Rink The staircase descends into a vaulted chamber. A nine-foot-high railing of sculpted ice hugs the staircase as it descends to the chamber floor, which, like the stairs, is smooth and gleaming. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     by goblins that stole the wyrmling a week ago.  Creature. Meepo, the kobold who was his tribe’s Keeper of Dragons, is now the sole occupant of the chamber. He is heartsick at the loss of the wyrmling
                                                
                                            
                                                
                                                     those who enter this chamber. If battle breaks out and Meepo accompanies the party, the dragon targets him first.
 Treasure. The wyrmling has scoured the room and gathered all items of worth into a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     on his threat. E3: Dragon’s Den This spacious cavern contains battered armor, broken weapons, casks of ale and mead, and other supplies. A red-scaled dragon glowers down at the chamber from a rocky
                                                
                                            
                                                
                                                     perch ten feet above the cave floor.
 Cindertooth, a Red Dragon Wyrmling, dwells in this cavern. The dragon is Hostile toward creatures other than Oggdug. When Cindertooth notices the characters, he
                                                
                                            
                                        





