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                        Returning 6 results for 'champion were religious'.
                    
                
                        
                            
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                                        champions were religion
                                    
                                
                                    
                                        champions were religious
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Silver Flame, Kalok Shash is a harsh faith that requires all able-bodied folk to fight in the endless war against the forces of darkness. Sacred Champions. As a Ghaash’kala, you are a champion of the
                                                
                                            
                                                
                                                     path for a Ghaash’kala character. Outlander and hermit are appropriate backgrounds, reflecting your harsh upbringing or religious devotion.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     be less important than the urgency of their current situation, and they might forge lasting friendships that transcend their religious allegiances. Quests A mortal champion is a vessel of divine
                                                
                                            
                                                
                                                    , and blessings the god might bestow. Serving Two or More Masters Often, each of the characters in an adventuring party is the champion of a different god—or no god at all. What brings the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the footsteps of this ancestor, living as the patron did. In this way, the champion comes to embody their ancestor, allowing the dead to live on. The Tairnadal have three distinct lines: the Draleus
                                                
                                            
                                                
                                                     Tairnadal most often encountered in Khorvaire. Despite sharing a homeland with the Aereni, the Tairnadal have distinct religious traditions, revering their patron ancestors rather than the Undying Court. In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     place, so the couple’s union doesn’t fulfill an ominous prophecy. 
   5  Expose a celebrated hero as a fraud. 
   6  Learn the sins of a person seeking religious counsel. 
   7  Find out who among a
                                                
                                            
                                                
                                                     champion of Heliod, seeks to destroy all sun temples in the hopes of bringing about everlasting night. 
   4  A corrupt oracle (see chapter 6) of Heliod sells counterfeit heroic artifacts to those he can’t
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     (see appendix B) conduct a storm ceremony under the supervision of Kanadius (lawful good, human champion of Gorm; see appendix B), the Grand Master of Gorm. Kanadius—who wears a Helm of Telepathy— is
                                                
                                            
                                                
                                                     their faction’s ceremonial chamber. The ritual was supervised by Auriga Sirkinos (chaotic neutral, elf champion of Usamigaras; see appendix B), Chief Mage of Usamigaras. Superficially amicable and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     closed, stand at regular intervals around the unoccupied walls.
 A large, powerful sahuagin is addressing more than twenty sahuagin guards.
 A sahuagin champion (see appendix C) prepares a squad of
                                                
                                            
                                                
                                                     sharks.
 A sahuagin champion prepares a squad of six sahuagin, six sahuagin coral smashers, four sahuagin deep divers, and four shell sharks for patrol and guard duty (see appendix C for all but the
                                                
                                            
                                        






