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                        Returning 35 results for 'champion wizards ruins'.
                    
                
                        
                            
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                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    ":"damage","rollDamageType":"necrotic"} necrotic damage.Those who follow Myrkul are either wizards or those who seek to master the necromantic arts.
Delvers into Lore. Cultists of Myrkul study rituals
                                                
                                            
                                                
                                                     that allow them to force the souls of the dead into service, compelling them to answer questions and share forgotten lore. They seek out arcane secrets in ancient ruins, and attempt to steal
                                                
                                            
                                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     lore. They seek out arcane secrets in ancient ruins, and attempt to steal spellbooks and other tomes from wizards outside of the cult.
Cult Ranks. A follower of Myrkul wields a flail that has a skull
                                                
                                            
                                                
                                                     spell slot of 2nd level or higher, the damage increases by 1d8;{"diceNotation":"1d8","rollType":"roll"} for each slot level above 1st.Those who follow Myrkul are either wizards or those who seek to
                                                
                                            
                                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    ","rollAction":"Scorching Ray","rollDamageType":"fire"} fire damage per ray.Those who follow Myrkul are either wizards or those who seek to master the necromantic arts.
Delvers into Lore. Cultists of
                                                
                                            
                                                
                                                     Myrkul study rituals that allow them to force the souls of the dead into service, compelling them to answer questions and share forgotten lore. They seek out arcane secrets in ancient ruins, and
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    .
Dzaanâs Demise. Dzaanâs trouble started after he broke away from his fellow wizards and hired adventurers to scour Icewind Dale for Netherese ruins. One group of them uncovered a buried
                                                
                                            
                                                
                                                     effectively becomes a clone of Dzaan, authentic in every way.
Companion. Because theyâre so despised throughout FaerĂ»n, Red Wizards often adopt disguises and rarely travel abroad without an escort
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , fly, hold person, suggestion, wall of fire
1/day each: dominate person, etherealness, feeblemindLong ago, the Raven Queen cursed a cabal of powerful wizards for meddling in a ritual that would have
                                                
                                            
                                                
                                                     helped avert a war between the gods. She transformed them into the scabrous, birdlike creatures known as nagpas and rendered them able to acquire new lore and magical power only from the ruins of
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Cyre and Breland, but still explorable and potentially salvageable.
âNorrâ (Colossus WX-5) is slumped amid the ruins of Metrol, the former capital of Cyre.
âTymber&rdquo
                                                
                                            
                                                
                                                     is built to carry wizards, artificers, magewrights, and elite troops. For this reason, these constructs are largely hollow on the inside, with tunnels, ladders, storage areas, and observation decks
                                                
                                            
                                        
                                                     Backgrounds
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                    An archaeologist learns about the long-lost and fallen cultures of the past by studying their remains â their bones, their ruins, their surviving masterworks, and their tombs. Those who
                                                
                                            
                                                
                                                     and ruins. Though you managed to sell a few of your discoveries and earn enough coin to buy proper adventuring gear, you have held onto an item that has great emotional value to you. Roll on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     unadventurous wizards out of the safety of their libraries and laboratories and into crumbling ruins and lost cities. Most wizards believe that their counterparts in ancient civilizations knew secrets of
                                                
                                            
                                                
                                                    The Lure of Knowledge  Wizardsâ lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in a library or university, teaching others the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     unadventurous wizards out of the safety of their libraries and laboratories and into crumbling ruins and lost cities. Most wizards believe that their counterparts in ancient civilizations knew secrets of
                                                
                                            
                                                
                                                    The Lure of Knowledge  Wizardsâ lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in a library or university, teaching others the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Red Wizards of Thay Red Wizards are in Chult to find and steal the Soulmonger for Szass Tam. Theyâve occupied the Heart of Ubtao and are using it as a base. Their leader is Valindra Shadowmantle. She
                                                
                                            
                                                
                                                     remains at the Heart of Ubtao while her Thayan minions comb the ruins of Omu for clues to the Soulmongerâs whereabouts. For more information on Valindra, see âHeart of Ubtao."
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     located somewhere inside a casino called the Red Belvedere in Avernus. The Wizards Three warn the characters that finding this location might be difficult since the Nine Hells are impossible to map and
                                                
                                            
                                                
                                                     the Fiends in the casinoâs highest ranks to enter the exclusive Ruby Sanctum, then fight Tiamatâs championâor convince Tiamat to give up the final rod piece.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Getting Inside The two entrances to the yuan-ti temple are located amid the ruins of Omuâs royal palace (see chapter 3, area 20). Map 4.1 provides an overview of the temple. The main entrance leads
                                                
                                            
                                                
                                                     to area 1 on the map, and the secret entrance leads to area 23. Adventurers are most likely to enter the temple as infiltrators or captives. If theyâve forged an alliance with the Red Wizards in chapter 3, theyâll be looking for Zagmiraâs spy in the temple harem (area 10).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     calls even the most unadventurous Wizards from the safety of their libraries and laboratories and into crumbling ruins and lost cities. Most Wizards believe that their counterparts in ancient
                                                
                                            
                                                
                                                    , Scholarâs Pack, and 5 GP; or (B) 55 GP  Wizards are defined by their exhaustive study of magicâs inner workings. They cast spells of explosive fire, arcing lightning, subtle deception, and spectacular
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     lives of crime or domination. But the lure of knowledge calls even the most unadventurous Wizards from the safety of their libraries and laboratories and into crumbling ruins and lost cities. Most Wizards
                                                
                                            
                                                
                                                     Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholarâs Pack, and 5 GP; or (B) 55 GP  Wizards are defined by their exhaustive study of magicâs inner workings. They cast spells of explosive
                                                
                                            
                                        
                                                     compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Forgotten Realms: Heroes of Faerûn
                                                    
                                                
                                            
                                                     Safahr, Karlach, Minsc, Boo, and Jarlaxle array themselves for battle in the ruins of Myth Drannor in this majestic illustration from Billy Christian.
 
     On the Alt-Cover   Vajra Safahr, Karlach
                                                
                                            
                                                
                                                    , and Jarlaxle Baenre lead an armyâand a gold dragonâinto battle in this scintillating illustration from Dominik Mayer.
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, the dragon ampersand, Playerâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     an arcane observatory built on a nearby island by wizards long gone, and it hinted at powerful magic hidden there. A small cloister known as Dragonâs Rest also resides on the island. The caretaker of
                                                
                                            
                                                
                                                     the cloisterâs temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice, must have information regarding the observatory. This Elder Runara can set you on the path to discovering the knowledge your friend never found. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     ancestral quests, shifty rogues prowling urban streets, clerics wielding maces and spells in the service of their gods, and wizards plundering the ruins of the fallen Netherese empire. Heroes are scarce
                                                
                                            
                                                
                                                     and explore ruins of long-lost civilizations. Underground, the history and dangers are just as rich. The Underdark here teems with monsters and the remains of mighty civilizations, as well as unknown
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Exploring the Ruins As the characters explore the necropolis, call the playersâ attention to any numbered locations their characters can see; these are typically the most intact buildings. Unless the
                                                
                                            
                                                
                                                     (determined by rolling a d20 and consulting the Ythryn Lore table below) 
   Once a haven for wizards, Ythryn is now a tomb filled with ancient secrets
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                    About Eldraine Eldraine is a storybook world of quests and castles, knights and wizards, wicked warlocks and fantastical creatures. Once, valiant knights would venture from five royal courts to
                                                
                                            
                                                
                                                     fulfill noble questsâbut the invasion of the horrific Phyrexians from another world changed all that and left the kingdom in ruins. The realm and the wilds of Eldraine were introduced to players of Magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    . Specifically, the piece lies in the Mournland, on the slopes of Mount Ironrot. If the characters ask the Wizards Three in the Sigil sanctum why itâs unclear exactly where the third piece is located
                                                
                                            
                                                
                                                    . The chapter then details the ruins of a colossus called Landro, whose dangers the characters must survive to claim the third piece of the Rod of Seven Parts.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     left his mark on Icewind Dale, Netherese wizards created their own chardalyn. Many items made from this dark-colored crystal can be found in the ruins of ancient Netherese enclaves.
 Four members of
                                                
                                            
                                                
                                                    Netherese Necropolis The wizards of bygone Netheril wielded magic that could reshape the world. They used such magic to raise their cities into the sky. The city of Ythryn was one such wonder. It
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     on a mission to find relics and ruins of Ostoria, a 40,000-year-old empire of spellcasting giants. 
   17  In times of trouble, the wizards raised a force field around the enclaveâs central spire that
                                                
                                            
                                                
                                                     Iriolarthas. He was obsessed with finding relics and magic from FaerĂ»nâs ancient past. 
   2  Ythryn was governed by a group of eight arcanists known as the Wizards of the Ebon Star. Their names and faces
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Chapter 10: The Ruins of Berez Long before Ireena Kolyana, there was a peasant from Berez named Marina. The vampire Strahd first met Marina in this small village on the shore of the Luna River
                                                
                                            
                                                
                                                     returning. Berez has remained mostly abandoned since.  The ruins of Berez are now home to Baba Lysaga (see appendix D), an almost mythic figure tied to Strahdâs ancient past. A hermit, she spends most of her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Ras Nsiâs forces nearly wiped them out in a night raid. Those who survived the attack continue to search the ruins for the Soulmonger. The survivors include four Red Wizards (LE male and female Thayan
                                                
                                            
                                                
                                                    City Inhabitants Several factions dwell within Omu, including yuan-ti, grungs, vegepygmies, and kobolds. Explorers also come here in search of gold and glory. Presently, these include Red Wizards and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Doorway to Eberron Before seeking the third rod piece, the characters can rest and prepare in the sanctum in Sigil. By doing some research in Sigil or conversing with the Wizards Three, the
                                                
                                            
                                                
                                                     characters can learn the following about their next destination: Ruins of War. The Mournland is a ruined wasteland. Before the Last Warâa global conflict waged across the continent of Khorvaire for over a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    9. Adventurersâ Camp Amid the ruins is an abandoned campsite. Torn backpacks and rotted gear litter the ground around the three moldering tents. At the center of the camp, a scrap of dirty yellow
                                                
                                            
                                                
                                                     determined Red Wizard (see âRed Wizards of Thayâ) stumbles upon them. The Red Wizard is accompanied by two mercenaries and is searching for Omuan shrines. A battle is certain unless the party has struck up an alliance with Zagmira, in which case the Red Wizard offers to join forces with the party.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of kings, queens, heroes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     in the service of gods wield mace and spell, defending against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too
                                                
                                            
                                                
                                                     called the Sword Coast. This region is a place of adventure, where daring souls delve into ancient strongholds and explore the ruins of long-lost kingdoms. Amid a lawless wilderness of jagged, snow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood  Your parents lived
                                                
                                            
                                                
                                                     possess great wisdomâor possibly supernatural insight. The cloister holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice. Maybe Elder Runara can help you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     the Triboar Trail. The site is relatively easy to find, and any NPC in Phandalin can provide directions to the ruins. Recently, prospectors in the area have noted that someone has set up a campsite at
                                                
                                            
                                                
                                                     Old Owl Well, and that undead guardians have been posted to keep intruders out. The ruins are currently occupied by a wizard who is exploring the site in the hope of gleaning arcane lore left by its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Shankha Trials, the Riverineâs Shankha, donât see it.  Map 9.1: forest heartView Player Version Amanisha Manivarshi Amanisha Manivarshi is an accomplished dancer and the most recent champion of the
                                                
                                            
                                                
                                                     belonged to her. The fiend claimed this place marks the edge of the ruins of lost Manivarsha. The fiend said that if Nisha thinks sheâs Manivarshi, then she can be a prisoner here for the rest of her days.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     wrought in spiraling ivory. Wands of unicorn horn channel powerful magic, while unicorn horn weapons strike with divine force. Wizards can work powdered unicorn horn into potent potions and scroll ink, or
                                                
                                            
                                                
                                                    . When darkness and evil threaten to overwhelm the mortal world, the gods sometimes see fit to pair a unicorn mount with a champion. A paladin astride a unicorn is a sign of the godsâ direct intervention
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . 
   2  Another character is my sibling. 
   3  Another character is my parent or child. 
   4  Another character is a champion of my god. 
   5  After admiring another character from afar, Iâve
                                                
                                            
                                                
                                                     of Meletis rose from the ruins of the archonâs empire, established as a beacon of freedom and enlightenment, and its people chose Kynaios and Tiro to be its first kings.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     orc godâs eye. Since then, the orcs have taken particular joy in slaughtering elves. Turning his injury into a baleful gift, Gruumsh grants divine might to any champion who willingly plucks out one of
                                                
                                            
                                                
                                                    , instead converting ruins, cavern complexes, and defeated foesâ villages into fortified camps and strongholds. Orcs build only for defense, making no innovation or improvement to their lairs beyond
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     godhood. If it is part of ruins, it could even be the Tower of Istar, which Nuitari took at the end of the Chaos War. Or it might be the same tower, after Mina raised it and the black-robed wizards took it
                                                
                                            
                                                
                                                    , but it can easily be transplanted â the site and the story alike â into another setting.
 Dragonlance. On Krynn, the Doomvault is likely to be the work of renegade wizards, perhaps of more than one
                                                
                                            
                                        






