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                        Returning 29 results for 'champions wagon rules'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     imagination can turn on such champions almost as quickly as it anoints them.
You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as
                                                
                                            
                                                
                                                    
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The tyrant who rules my land will stop at nothing to see me killed.
2
Iâm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Quest: Dangerous Stowaway As the characters browse Oleiraâs wares, she offers them each 1 GP to unload a wagon while her sons are off watching soldiers train elsewhere in the keep. The delivery is
                                                
                                            
                                                
                                                     late, so Oleira tells the characters to meet the wagon along the trail. Unknown to Oleira, the shipment contains a dangerous stowaway. During transit, a nasty ooze slithered onto the wagon and gobbled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     she grows so enormous that the gods take notice and show her favor. To her, the biggest giant rules. Guhâs gluttony knows no bounds. She has been feasting for several months and has grown to such a
                                                
                                            
                                                
                                                     size that she can no longer walk on her own. She spends her time slumped in a wagon with broken axles, surrounded by heaps of stolen loot and crying out for more food.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Erebosâs Champions Erebos spends most of his time and attention on the Underworld, leaving his champions to safeguard his interests in the realm of the living. He might call upon his followers to
                                                
                                            
                                                
                                                     punish those who escape the Underworld, spread despair, or thwart the schemes of other gods, particularly Heliod and Phenax. The Erebosâs Quests table suggests a few adventures the godâs champions might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Phenaxâs Champions Alignment: Usually chaotic, often neutral Suggested Classes: Bard, cleric, monk, rogue, warlock Suggested Cleric Domains: Trickery Suggested Backgrounds: Charlatan, criminal
                                                
                                            
                                                
                                                    , entertainer, sailor (pirate), urchin Most champions of Phenax are exemplars of deceit, motivated by greed, revenge, or a good swindle. They have chosen to serve a mortal who ascended to godhood, possibly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     the region. Use these to enhance your descriptions or handle situations where rules like lighting or terrain are relevant.
 The rules glossary in the D&D Beyond Basic Rules defines any capitalized
                                                
                                            
                                                
                                                     rules such as Bright Light.
  
  Getting Started 
  To begin, read the following boxed text aloud:
  You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Yartar This fortified city commands the most northerly wagon bridge over the Dessarin River. A walled citadel on the west bank of the river connects to a bridge wide enough to accommodate two wagons
                                                
                                            
                                                
                                                     prosperous and increasingly crowded, so buildings have been torn down and taller ones built â four stories high in some instances. A Waterbaron who rules for life leads Yartar. The current Waterbaron is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     âAdventuring Gearâ in the Basic Rules.) Characters in need of weapons or armor are directed to the Lionshield Coster (see that section). The proprietor is Elmar Barthen, a lean and balding human male shopkeeper
                                                
                                            
                                                
                                                     Supplies. If the characters began play with the âMeet Me in Phandalinâ adventure hook, their orders are to deliver the wagon of supplies to Barthenâs. Barthen pays the agreed amount (10 gp to each character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     wagon and close when the rear one has entered. The eastern gates donât open for people trying to leave Strahdâs domain unless they are accompanied by Vistani. The fog chokes any non-Vistani that passes
                                                
                                            
                                                
                                                     of fog. THE LANDS OF BAROVIA: COMMON FEATURES
 Unless the text says otherwise, the following rules apply to doors, secret doors, locks, and webs in these lands. 
 Doors. A wooden door can be forced
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     two human-sized bodies being hauled away from the ambush site. The party can easily steer the wagon away from the road and tie off the oxen while the group pursues the goblins. The trail leads five
                                                
                                            
                                                
                                                     ground. The character is restrained until 1 or more slashing damage is dealt to the snareâs cord. (See the appendix in the Basic Rules for the effect of being restrained.) A character who isnât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     to a wagon while being dragged behind it Tip over a statue Keep a boulder from rolling Strength Attack Rolls and Damage You add your Strength modifier to your attack roll and your damage roll when
                                                
                                            
                                                
                                                     lift. For a Tiny creature, halve these weights. Variant: Encumbrance The rules for lifting and carrying are intentionally simple. Here is a variant if you are looking for more detailed rules for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     than the goblinsâ check total is surprised and therefore canât do anything on his or her first turn in the combat (see âSurpriseâ in the Basic Rules). Use the initiative rules in the Basic Rules to
                                                
                                            
                                                
                                                     goblins can do on their turn, see chapter 9, âCombat,â in the Basic Rules. When three goblins are defeated, the last goblin attempts to flee, heading for the goblin trail. Developments In the unlikely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     on to a wagon while being dragged behind it Tip over a statue Keep a boulder from rolling Attack Rolls and Damage You add your Strength modifier to your attack roll and your damage roll when attacking
                                                
                                            
                                                
                                                     a Tiny creature, halve these weights. Variant: Encumbrance The rules for lifting and carrying are intentionally simple. Here is a variant if you are looking for more detailed rules for determining how
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits â information that isnât repeated here. As with the
                                                
                                            
                                                
                                                     chapter, the lore and maps in chapter 1 might inspire you. Similarly, the racial traits in chapter 2 can be applied to the stat blocks in appendix B to create such memorable NPCs as goliath champions, kenku master thieves, and tabaxi bards.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     effectively. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. See the rules for two-weapon fighting in chapter 9. Loading. Because of the time required
                                                
                                            
                                                
                                                     has unusual rules governing its use, explained in the weaponâs description (see "Special Weapons" later in this section). Thrown. If a weapon has the thrown property, you can throw the weapon to make a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , a squabbling pantheon of arrogant and powerful beings who view mortals as pawns in their strategic games. It also provides rules and guidelines for characters who serve as champions of the gods
                                                
                                            
                                                
                                                     mythic monsters, terrors designed to test even the godsâ mightiest champions. The General, and The Protector
(CHUCK LUKACS)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     are deeply respected in the guild, though the angels arenât above engaging in the machinations of mortal politics. The angels include the wise, strategic warleaders; the holy champions and paragons of
                                                
                                            
                                                
                                                     rules they are charged with enforcing, cleaving to the spirit of the law when the letter no longer serves justice. Because the Guildpact â the one force on Ravnica that can keep the guilds from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Droaam The Korranberg
 ChrONiCle
 Descent into Droaam: my trail to terror
 Weâre all going to die. That thought echoed through my mind as the wagon carried us toward the Great Crag. The diplomats
                                                
                                            
                                                
                                                     frightening member of the Daughters of Sora Kell!
 When I could set aside my sheer terror, I was learning a great deal about this strange nation. The Daughters invested power in warlords, each of whom rules a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Evil kite 5 Goblin procession 6 Goblin shadows 7 Pageant wagon 8 Tornado  Astronomerâs Throne The characters come across a throne hewn from a boulder and etched with astronomical symbols. A detect
                                                
                                            
                                                
                                                     these words, the goats wait to see if the characters offer them something in return, thereby honoring the rule of reciprocity (see âRules of Conductâ in chapter 2). The goats are hungry but not picky
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     canât hold the characters and all their staff (at least not comfortably), such staff are often itinerant or based in whatever settlement the carriage returns to most often. 
 THE "C" TEAMâS WAGON
                                                
                                            
                                                
                                                     HEADQUARTERS
 Cosmetic Features A cosmetic improvement, gained at franchise rank 2, allows a franchise to radically alter the look and feel of its headquarters. A beat-up wagon could become a gilded
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     lightning rail train is made up of an elemental vessel linked to a series of connected carts, all of which float about 5 feet off the ground. Each cart, similar in form to a large wagon with no wheels
                                                
                                            
                                                
                                                     paths. There are no stations in the expanses between these settlements, and House Orien rules prohibit lightning rail pilots from stopping anywhere but at a station. Stations throughout Khorvaire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     (see âRules of Conductâ in chapter 2) to grant them an audience. FEY TO THE RESCUE!
 If the characters helped the korreds and brigganocks settle their differences earlier in the chapter, they offer to
                                                
                                            
                                                
                                                     who come to Motherhorn bearing invitations from a pageant wagon (see âRandom Encounters in Yonâ earlier in the chapter) can skip the performance and jump straight to the private audience. Assuming that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     characters corner her, Kettlesteam tells her story in the voice she stole from Candlefoot: Many years ago, she made a fey pact with Zybilna, the archfey who rules the Feywild domain of Prismeer. Recently
                                                
                                            
                                                
                                                     their wagon. She repeats the conversation, using her Mimicry trait to imitate Lightâs agitated voice (âSomeone is going to find out about this! Theyâll shut us down!â) followed by Witchâs calm yet firm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     or ocean. 3 Delve into the Underdark in search of deposits of rare magical crystal, and map your route so miners can retrace it. 4 Sabotage the business of a rival giant. 5 Guard a wagon or caravan
                                                
                                            
                                                
                                                     Search for clues pointing to the location of the Adze of Annam (described in chapter 5) or some other artifact related to the gods of the Ordning.  Sovereign A giant who rules over a settlement of other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Prone condition. Champion KATERINA LADON  Champion Subclass Pursue Physical Excellence in Combat A Champion focuses on the development of martial prowess in a relentless pursuit of victory. Champions
                                                
                                            
                                                
                                                     combine rigorous training with physical excellence to deal devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     single wagon to cross, spans the river between these two settlements. Known as the Ironford Bridge, it has stood for centuries but is showing its age. Bargewright Inn reeks of manure and filthy mud
                                                
                                            
                                                
                                                    . Cairn Road The Cairn Road is a well-worn wagon trail that crosses the Dessarin Valley between the village of Red Larch and the Bargewright Inn trading post. Calling Horns Calling Horns was nothing more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     wagon. A successful DC 10 Dexterity check using thievesâ tools unlocks the box, inside which are five vials of holy water and five vials of antitoxin. Smashing the box open works automatically but breaks
                                                
                                            
                                                
                                                    â below for more information.) Treasure. Most of the crates, sacks, and barrels that litter the road and the wagon have already been emptied of valuables. One cask of Luskan Ice Mead remains intact
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     policy. The oligarchs utterly control their nation, but beyond the areas that each rules, their families and businesses compete with one another and with the locals of far-flung places. The use of
                                                
                                            
                                                
                                                    , Chessenta isnât truly a nation. Each city boasts its own heroes, worships its own gladiatorial champions, and spends as much time insulting and competing with the other cities as it does on any other activity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     break them under the right circumstances. Alix Branwyn  According to the Guvners, there are three types of regulations. The lowest of these are Rules, the laws that govern peopleâs behavior. Next
                                                
                                            
                                                
                                                     nonconformist rises from the ranks to light the path forward. The Hands of Havoc are champions of freedom and self-expression. Wreaker artists decorate bland buildings and forlorn structures throughout
                                                
                                            
                                        






