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Returning 35 results for 'champions weather ranger'.
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Species
Wayfinder's Guide to Eberron
they came to Khorvaire, they battled the champions of the goblin empire. The greatest heroes of those struggles live on after death, known as the patron ancestors. When you became an adult, one of
’re a wizard, your ancestor was likely a legendary archmage. If you’re a ranger, was your ancestor a famous blademaster, or a stealthy hunter? Was your ancestor chivalrous or merciless? Bold
Species
Wayfinder's Guide to Eberron
they came to Khorvaire, they battled the champions of the goblin empire. The greatest heroes of those struggles live on after death, known as the patron ancestors. When you became an adult, one of
’re a wizard, your ancestor was likely a legendary archmage. If you’re a ranger, was your ancestor a famous blademaster, or a stealthy hunter? Was your ancestor chivalrous or merciless? Bold
Monsters
Mordenkainen Presents: Monsters of the Multiverse
working behind the scenes, or they might be champions of their master’s cause, out to defeat villainy wherever it is found.
When viewed from the outside, a ki-rin’s lair is indistinguishable
toward an idealized form. Such creatures are rarely aggressive toward others that aren’t normally prey.
Controlled Weather. A ki-rin can cast control weather while it is within 3 miles of its
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Speak with Plants Level 3 Transmutation (Bard, Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S
Duration: 10 minutes
You imbue plants in an immobile 30-foot Emanation with
information about creatures that have passed, weather, and other circumstances. You can also turn Difficult Terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Speak with Plants Level 3 Transmutation (Bard, Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S
Duration: 10 minutes
You imbue plants in an immobile 30-foot Emanation with
information about creatures that have passed, weather, and other circumstances. You can also turn Difficult Terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Speak with Plants Level 3 Transmutation (Bard, Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S
Duration: 10 minutes
You imbue plants in an immobile 30-foot Emanation with
information about creatures that have passed, weather, and other circumstances. You can also turn Difficult Terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Speak with Plants Level 3 Transmutation (Bard, Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S
Duration: 10 minutes
You imbue plants in an immobile 30-foot Emanation with
information about creatures that have passed, weather, and other circumstances. You can also turn Difficult Terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Swarmkeeper I love insects—organized, relentless, specialized little champions. And aligning their single-minded will with your own: beautiful. Just keep them out of my lab.
Tasha
Feeling a deep
well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Swarmkeeper I love insects—organized, relentless, specialized little champions. And aligning their single-minded will with your own: beautiful. Just keep them out of my lab.
Tasha
Feeling a deep
well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea’s Champions Alignment: Usually neutral, often good Suggested Classes: Barbarian, cleric, druid, ranger Suggested Cleric Domains: Nature Suggested Backgrounds: Folk hero, hermit, outlander Most
champions of Nylea understand the cycles of nature—embracing life, death, and rebirth. They might commit violence when necessary but never revel in it, advocating for the proper treatment of animals
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea’s Champions Alignment: Usually neutral, often good Suggested Classes: Barbarian, cleric, druid, ranger Suggested Cleric Domains: Nature Suggested Backgrounds: Folk hero, hermit, outlander Most
champions of Nylea understand the cycles of nature—embracing life, death, and rebirth. They might commit violence when necessary but never revel in it, advocating for the proper treatment of animals
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Defining a relationship to these discoveries can be an important element of your character’s background; you might be a Mroranon paladin or ranger dedicated to expunging any trace of daelkyr magic from
assemble champions who can help you explore the ancient ruins beneath your ancestral home. 7 You’ve rejected your clan’s attitude toward daelkyr magic, earning the enmity of powerful dwarves. 8 You want to understand how the other peoples of Khorvaire — especially the goblins and orcs — have fought the daelkyr.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Defining a relationship to these discoveries can be an important element of your character’s background; you might be a Mroranon paladin or ranger dedicated to expunging any trace of daelkyr magic from
assemble champions who can help you explore the ancient ruins beneath your ancestral home. 7 You’ve rejected your clan’s attitude toward daelkyr magic, earning the enmity of powerful dwarves. 8 You want to understand how the other peoples of Khorvaire — especially the goblins and orcs — have fought the daelkyr.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Planes, they prefer to let mortals attend to affairs on the Material Plane. Planetars often choose mortal champions to oppose threats they’re loath to face directly, involving themselves only if
: Detect Evil and Good
1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead
Bonus Actions
Divine Aid (2/Day). The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Karametra’s Champions Alignment: Usually neutral, often good Suggested Classes: Cleric, fighter, paladin, ranger Suggested Cleric Domains: Life, Nature Suggested Backgrounds: Acolyte, folk hero
, guild artisan, soldier, urchin Most champions of Karametra are advocates of community and family. They typically form tight-knit squads or surrogate families and take care of their people. Karametra’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Kruphix’s Champions Alignment: Usually neutral Suggested Classes: Bard, cleric, druid, monk, ranger, wizard Suggested Cleric Domains: Knowledge, Trickery Suggested Backgrounds: Hermit, outlander
, sage, sailor Most champions of Kruphix seek to learn the secrets of the universe and maintain the balance of the world. They largely view the other gods as petty and seek to separate themselves from
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Planes, they prefer to let mortals attend to affairs on the Material Plane. Planetars often choose mortal champions to oppose threats they’re loath to face directly, involving themselves only if
: Detect Evil and Good
1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead
Bonus Actions
Divine Aid (2/Day). The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dragon mount 8 192 Sailing ship 2 48 To create a more realistic journey, you can use the Weather table in chapter 5 of the Dungeon Master’s Guide to determine the prevailing weather on a given day
. If the results indicate strong wind and heavy rain, these weather conditions combine to create a storm that lasts for 1d6 hours. Once the storm has abated, the party’s navigator must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Kruphix’s Champions Alignment: Usually neutral Suggested Classes: Bard, cleric, druid, monk, ranger, wizard Suggested Cleric Domains: Knowledge, Trickery Suggested Backgrounds: Hermit, outlander
, sage, sailor Most champions of Kruphix seek to learn the secrets of the universe and maintain the balance of the world. They largely view the other gods as petty and seek to separate themselves from
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dragon mount 8 192 Sailing ship 2 48 To create a more realistic journey, you can use the Weather table in chapter 5 of the Dungeon Master’s Guide to determine the prevailing weather on a given day
. If the results indicate strong wind and heavy rain, these weather conditions combine to create a storm that lasts for 1d6 hours. Once the storm has abated, the party’s navigator must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Karametra’s Champions Alignment: Usually neutral, often good Suggested Classes: Cleric, fighter, paladin, ranger Suggested Cleric Domains: Life, Nature Suggested Backgrounds: Acolyte, folk hero
, guild artisan, soldier, urchin Most champions of Karametra are advocates of community and family. They typically form tight-knit squads or surrogate families and take care of their people. Karametra’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pharika’s Champions Alignment: Usually neutral, often evil Suggested Classes: Cleric, druid, ranger, rogue, warlock, wizard Suggested Cleric Domains: Death, Knowledge, Life Suggested Backgrounds
: Criminal, guild artisan, hermit, outlander, sage Most champions of Pharika seek to uncover the world’s greatest secrets through science, alchemy, and magic. They are often enamored with the mysteries of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pharika’s Champions Alignment: Usually neutral, often evil Suggested Classes: Cleric, druid, ranger, rogue, warlock, wizard Suggested Cleric Domains: Death, Knowledge, Life Suggested Backgrounds
: Criminal, guild artisan, hermit, outlander, sage Most champions of Pharika seek to uncover the world’s greatest secrets through science, alchemy, and magic. They are often enamored with the mysteries of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Klothys’s Champions Alignment: Usually neutral Suggested Classes: Barbarian, cleric, ranger, warlock Suggested Cleric Domains: Knowledge, War Suggested Backgrounds: Folk hero, hermit, outlander, sage
Most champions of Klothys believe it is their destiny to fulfill a particular role or seek answers to omens they struggle to understand. They are passionate about punishing those who violate the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Elves of Valenar Your people are dedicated to the arts of war. Millenia ago, your ancestors fought an epic war against mighty giants. When they came to Khorvaire, they battled the champions of the
you’re a ranger, was your ancestor a famous blademaster, or a stealthy hunter? Was your ancestor chivalrous or merciless? Bold or clever? Whatever their nature, it’s your duty to follow their example
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Elves of Valenar Your people are dedicated to the arts of war. Millenia ago, your ancestors fought an epic war against mighty giants. When they came to Khorvaire, they battled the champions of the
you’re a ranger, was your ancestor a famous blademaster, or a stealthy hunter? Was your ancestor chivalrous or merciless? Bold or clever? Whatever their nature, it’s your duty to follow their example
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
island escaped the devastation wrought during the Last War, it remains a hotbed for clandestine activities.
Lyrandar wizards use magic to continuously alter Stormhome’s weather, turning the otherwise
competitors on many levels, and the finest wizards of Galifar were invariably champions of the Nine.
Thanks to the Treaty of Thronehold, students of all nations once again study side by side in the towers
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Klothys’s Champions Alignment: Usually neutral Suggested Classes: Barbarian, cleric, ranger, warlock Suggested Cleric Domains: Knowledge, War Suggested Backgrounds: Folk hero, hermit, outlander, sage
Most champions of Klothys believe it is their destiny to fulfill a particular role or seek answers to omens they struggle to understand. They are passionate about punishing those who violate the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
island escaped the devastation wrought during the Last War, it remains a hotbed for clandestine activities.
Lyrandar wizards use magic to continuously alter Stormhome’s weather, turning the otherwise
competitors on many levels, and the finest wizards of Galifar were invariably champions of the Nine.
Thanks to the Treaty of Thronehold, students of all nations once again study side by side in the towers
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
harming one another. Those who serve the Emerald Enclave are masters of survival and living off the land, of navigating through the wilderness, and of reading the signs that indicate approaching weather
. Delaan Winterhound Neutral good male half-elf ranger Ideals: Balance, life (“In all good hearts is a spot of darkness, and in all tragedy is a glimmer of light.”) Interaction Traits: Quiet Pledged
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
harming one another. Those who serve the Emerald Enclave are masters of survival and living off the land, of navigating through the wilderness, and of reading the signs that indicate approaching weather
. Delaan Winterhound Neutral good male half-elf ranger Ideals: Balance, life (“In all good hearts is a spot of darkness, and in all tragedy is a glimmer of light.”) Interaction Traits: Quiet Pledged
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
harming one another. Those who serve the Emerald Enclave are masters of survival and living off the land, of navigating through the wilderness, and of reading the signs that indicate approaching weather
. Delaan Winterhound Neutral good male half-elf ranger Ideals: Balance, life (“In all good hearts is a spot of darkness, and in all tragedy is a glimmer of light.”) Interaction Traits: Quiet Pledged
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
harming one another. Those who serve the Emerald Enclave are masters of survival and living off the land, of navigating through the wilderness, and of reading the signs that indicate approaching weather
. Delaan Winterhound Neutral good male half-elf ranger Ideals: Balance, life (“In all good hearts is a spot of darkness, and in all tragedy is a glimmer of light.”) Interaction Traits: Quiet Pledged
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
harming one another. Those who serve the Emerald Enclave are masters of survival and living off the land, of navigating through the wilderness, and of reading the signs that indicate approaching weather
. Delaan Winterhound Neutral good male half-elf ranger Ideals: Balance, life (“In all good hearts is a spot of darkness, and in all tragedy is a glimmer of light.”) Interaction Traits: Quiet Pledged
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
harming one another. Those who serve the Emerald Enclave are masters of survival and living off the land, of navigating through the wilderness, and of reading the signs that indicate approaching weather
. Delaan Winterhound Neutral good male half-elf ranger Ideals: Balance, life (“In all good hearts is a spot of darkness, and in all tragedy is a glimmer of light.”) Interaction Traits: Quiet Pledged