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                        Returning 23 results for 'champions were rule'.
                    
                
                        
                            
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                                        champions were role
                                    
                                
                                    
                                        champions were rules
                                    
                                
                        
                    
                
                        
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                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     the funeral of Emperor Xavan. When Xedalli challenges her brother’s claim to the throne and names the characters as her champions, the heroes must do battle with a zodar (see Boo’s Astral Menagerie) to decide who will rule as the next emperor.
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     might end up in that position and provides ideals that represent the god’s interests. The gods do reward the devotion of their champions, though. The strength of your devotion to your god is measured by
                                                
                                            
                                                
                                                     their champions, so your piety score typically increases only when you accomplish a significant goal (such as the completion of an adventure), make a significant sacrifice of your own self-interest, or
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Champions and Quests Each god’s entry in this chapter begins with a discussion of the god’s champions: quests for them to undertake, how you might structure a campaign around that god’s champions
                                                
                                            
                                                
                                                     example, you might build a campaign around the idea that Erebos, Mogis, and Pharika are conspiring to unleash slaughter and plague on the mortal realm. Perhaps heroic champions of Ephara, Heliod
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Ephara’s Champions The god of the polis seeks out those who would defend their cities with the same devotion that she does, fighting against threats both within and outside a city’s walls. The
                                                
                                            
                                                
                                                     Ephara’s Quests table suggests a few adventures the god’s champions might involve themselves in. Ephara’s Quests    d6 Adventure Goal 
     1  Oust the corrupt leader of a town or a city. 
   2  Reclaim a
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     layers. The plane is the model of justice and order, of celestial grace and endless mercy, where angels and champions of good guard against incursions of evil. It is one of the few places on the planes
                                                
                                            
                                                
                                                     the purest souls can. Gazing toward that peak fills even the most jaded of travelers with awe.  Optional Rule: Blessed Beneficence In contrast to the dissonance experienced by evil creatures here, good
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     clan, or kech, believes its leader has the right to control all the others. And so the champions of Dhakaan continuously compete with each other to prove their right to rule. The Kech Sharaat
                                                
                                            
                                                
                                                    Goblinoids (Heirs of Dhakaan) War drums are sounding in the depths beneath Darguun. Bugbear champions hone their adamantine greatswords, and hobgoblin dirge singers call the legions to battle. The
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Purphoros’s Champions Alignment: Usually chaotic, often neutral Suggested Classes: Barbarian, bard, cleric, fighter, sorcerer Suggested Cleric Domains: Forge (described in Xanathar’s Guide to
                                                
                                            
                                                
                                                     Everything), Knowledge Suggested Backgrounds: Acolyte, entertainer, guild artisan Most champions of Purphoros are unswerving advocates of passion and creativity who change the world by doing what they
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    , Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer’s Pack, and 11 GP; or (C) 155 GP  Fighters rule many battlefields. Questing knights, royal champions, elite soldiers, and hardened mercenaries
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , Dungeoneer’s Pack, and 11 GP; or (C) 155 GP  Fighters rule many battlefields. Questing knights, royal champions, elite soldiers, and hardened mercenaries—as Fighters, they all share an unparalleled prowess
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     prefer to hear instead of the truth, and Phenax is happy to give them what they want. He takes pleasure in finding ways to subvert or corrupt champions of law, order, and justice, turning them to his cause
                                                
                                            
                                                
                                                     the individual’s fall from grace is complete. Phenax’s Goals Phenax doesn’t want to rule Nyx. He is the perennial outsider, existing only to disrupt the plans of his fellow gods. Every lie, every
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     are deeply respected in the guild, though the angels aren’t above engaging in the machinations of mortal politics. The angels include the wise, strategic warleaders; the holy champions and paragons of
                                                
                                            
                                                
                                                     be established only through the rule of law. Its moral stance is fundamentally good, as it strives to protect the innocent and powerless from oppression and exploitation. At the same time, members of
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     pedigree. Many work in the service of their parents or support those gods’ causes and champions. Fiendish empyreans are usually dreadful, self-serving villains who seek to claim their parents’ power. Some
                                                
                                            
                                                
                                                     forge unholy armies or rule over hidden realms in mockery of true gods, while others might seek to escape their accursed families. One day I might be the god of storms—mind countless followers, answer
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     fortress-palaces of tyrants, the lairs of monstrous oracles, and cavernous indoor markets also stand as destinations at the end of confounding avenues. Priests and warlord champions of Mogis rule the
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     stop them. In Eberron, the gods are distant and don’t directly intervene. The Silver Flame is a divine force of light, but it can only act through mortal champions. The few powerful benevolent NPCs
                                                
                                            
                                                
                                                     heroes of pulp adventure are often able to overcome seemingly impossible odds. One way to reflect this is to use the optional hero points rule from chapter 9 of the Dungeon Master’s Guide. This is
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    , died. His unprepared twin sons shared the rule until the elder, Bromm, was himself killed by a dragon, leaving young King Harnoth with the rule of the ancient citadel. What followed was a great bleeding
                                                
                                            
                                                
                                                     the ballad. It is believed that, now that Emerus has gone to the Halls of Moradin, Grimtongue is preparing a stanza honoring his former liege as a hero who rivals the champions of Old Delzoun.
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     being beseeched, or be concerned with upholding the god’s ideals. As a rule, any hero capable of reaching Nyx is worthy of receiving an ordeal in most gods’ eyes. Additionally, a god will typically only
                                                
                                            
                                                
                                                    , champions devoted to different deities might all request ordeals from their own gods. Those who don’t participate in an ordeal, though, still have plenty to do in Nyx and might find themselves
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     champions of the gods. Many leonin suffered under the rule of the archons and at the whim of fickle gods, a grim history that taught them well-remembered lessons about trusting strangers or relying on
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . Located in the Clifftop district of Upper Dura, this organization has a sterling reputation as a source of reliable explorers and champions. Clifftop adventurers are known for their courage and integrity
                                                
                                            
                                                
                                                     circle. Bards are expected to set aside personal rivalries while in a circle outpost, and any kind of combat or violence is prohibited. Violating this rule results in immediate expulsion from the
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     DC 14 Dexterity check using thieves’ tools. The key to the coffer is held by one of the sahuagin champions in area 42. The coffer contains: Six leather harnesses with silver buckles (5 gp each) A
                                                
                                            
                                                
                                                     leather bag containing 25 gp 23. Champions’ Quarters The walls and floor of this room are tiled in deep blue, and the ceiling is light blue. In the center of the room is a table with a small bench
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     remake the world and rule over all. The Black Earth priests form a cabal of leaders whose fanaticism and magical power serve as the backbone of the cult. Individuals of unusual power hold higher rank
                                                
                                            
                                                
                                                     prone, or both, it can use its reaction to be neither moved nor knocked prone.
 Burrowshark Elite warriors of the earth cult, burrowsharks are fierce champions who ride trained bulettes into battle
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     Companion drew many to Elturgard, and the best among them was named High Observer to rule in the High Rider’s place. To maintain order among the many faiths of the paladins, a special knighthood was created
                                                
                                            
                                                
                                                     right. Though some of the Creed’s agents seem unnecessarily stern, the people of Elturgard hold the Hellriders and Companions in the highest esteem. The Companions are without a doubt the champions of
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     hope, as tenacious civilizations and peoples rebuild, reclaim, and create anew. Amn. A nation led by the representatives of five noble families, Amn is a place where the wealthy rule, openly and without
                                                
                                            
                                                
                                                    , Chessenta isn’t truly a nation. Each city boasts its own heroes, worships its own gladiatorial champions, and spends as much time insulting and competing with the other cities as it does on any other activity
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     Axioms but know few of them. A being who masters all Axioms can rule the multiverse. Factol Hashkar (lawful neutral, dwarf Fraternity of Order law bender; see Morte’s Planar Parade) is the highest
                                                
                                            
                                                
                                                     nonconformist rises from the ranks to light the path forward. The Hands of Havoc are champions of freedom and self-expression. Wreaker artists decorate bland buildings and forlorn structures throughout
                                                
                                            
                                        






