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                        Returning 8 results for 'champions when reality'.
                    
                
                        
                            
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                                        champion when readily
                                    
                                
                                    
                                        champion when rarity
                                    
                                
                                    
                                        champion when reality
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Keranos’s Champions Keranos sees his champions as tools to bring insight and change to the world. He doesn’t contemplate the moral or ethical consequences of his insights, believing that such
                                                
                                            
                                                
                                                     concerns are beneath a god’s notice. This outlook might put his champions in a difficult ideological situation, stuck between the demands of a wrathful deity and uncomfortable moral choices. The Keranos’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    The Undying Court 
 The Undying Court
 Our greatest champions and sages will never be lost to us. Their wisdom guides us, and their power protects us all. Honor our past. Respect our traditions
                                                
                                            
                                                
                                                     to allow their greatest souls to be lost to Dolurrh. Using powerful magic, they raise these champions as deathless, a form of undead imbued with positive energy. The Undying Court is a council of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Klothys’s Champions The world has suffered terrible wounds from the hubris of mortals and divine entities alike. Klothys directs her champions to thwart the overly ambitious, undo their damage, and
                                                
                                            
                                                
                                                     reinforce the natural order that sustains Theros. The Klothys’s Quests table suggests a few adventures the god’s champions might involve themselves in. Klothys’s Quests    d6 Adventure Goal 
     1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Kruphix’s Champions Alignment: Usually neutral Suggested Classes: Bard, cleric, druid, monk, ranger, wizard Suggested Cleric Domains: Knowledge, Trickery Suggested Backgrounds: Hermit, outlander
                                                
                                            
                                                
                                                    , sage, sailor Most champions of Kruphix seek to learn the secrets of the universe and maintain the balance of the world. They largely view the other gods as petty and seek to separate themselves from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     destiny from the Underworld, Klothys now endeavors to undo the cosmic damage caused by Heliod, Xenagos, and ambitious mortals in recent years. The ways in which they ravaged reality to realize their
                                                
                                            
                                                
                                                     be complicit in Xenagos’s theogenesis, Heliod’s acts of arrogance, or both. She reserves special contempt for Heliod and his champions, relishing every opportunity to teach them humility. Klothys
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     angels are paragons of goodness, wisdom, and mercy. The reality is that angels aren’t immune to the temptations of corruption, and the necessities of political machination can compromise the best of them
                                                
                                            
                                                
                                                     it. Until the end of the angel’s next turn, each target can add a d4 to its attack rolls and saving throws.
 
 ALEX KONSTAD
 Firemane Angel Firemane angels are holy champions and paragons of war
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     laws of Sigil, all the while searching for hidden truths that dictate reality. Guvners gather detailed records of every portal and key they find in Sigil and pay well for such information
                                                
                                            
                                                
                                                     nonconformist rises from the ranks to light the path forward. The Hands of Havoc are champions of freedom and self-expression. Wreaker artists decorate bland buildings and forlorn structures throughout
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     champions of Dhakaan fought fiercely. But in the end, it was the orc Gatekeeper druids who closed the portals to Xoriat and drove the daelkyr into Khyber. The Gatekeepers crafted seals to hold both
                                                
                                            
                                                
                                                     succeed on a DC 22 Wisdom saving throw or take 22 (4d10) psychic damage and immediately use its reaction, if available, to move as far as its speed allows away from Belashyrra.
 Rend Reality (Costs 3
                                                
                                            
                                        






