Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 22 results for 'champions when rolls'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        champion when rolls
                                    
                                
                                    
                                        champions when rules
                                    
                                
                                    
                                        champion when rules
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    );{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Heat Breath", "rollDamageType":"fire"} fire damage and has disadvantage on attack rolls until the start of its next turn.
Spellcasting (Psionics). The
                                                
                                            
                                                
                                                     Sardior's divine essence survives within every gem dragon. This philosophy is central to the teachings of Sardior's dragonborn champions, who wield psionic power in the service of their mysterious cause
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The kobold makes two Spear attacks.
Spear. Melee or Ranged Weapon Attack: +3;{"diceNotation":"1d20+3
                                                
                                            
                                                
                                                     dragonshields are champions of their people. Almost all dragonshields begin life as normal kobold;kobolds, then are chosen by a dragon and invested with power for the purpose of protecting the dragon’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the victor. Level 3: Improved Critical Your attack rolls with weapons and
                                                
                                            
                                                
                                                     Physical Excellence in Combat A Champion focuses on the development of martial prowess in a relentless pursuit of victory. Champions combine rigorous training with physical excellence to deal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     to the teachings of Sardior’s dragonborn champions, who wield psionic power in the service of their mysterious cause. Many of these champions are associated with the Inheritors of the First World (see
                                                
                                            
                                                
                                                     chapter 3). Sardior’s champions use telekinetic power to move their foes and even carry themselves through the air. Their breath weapon, a blast of heat, is believed to be an echo of long-lost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Sahuagin Champion Those sahuagin warriors who prove themselves through heroic acts are given both title and status. Sahuagin champions often serve as lieutenants in the sahuagin army, as they do in
                                                
                                            
                                                
                                                     (700 XP)
 Blood Frenzy. The champion has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
 Limited Amphibiousness. The champion can breathe air and water, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Champion of Madarua Champions of Madarua represent the most skilled warriors in the faction. Hardened by battle, they lead the charge into the fray and inspire their fellow warriors to strike with
                                                
                                            
                                                
                                                     active, the champion and all its allies in the aura have advantage on attack rolls. The aura moves with the champion and lasts for 1 minute, until the champion has the incapacitated condition, or until
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Champion of Usamigaras Champions are blessed by Usamigaras to advance the faction by any means necessary. They boast a greater repertoire of spells than their fellows and can radiate an aura of
                                                
                                            
                                                
                                                     disadvantage on attack rolls against the champion and any of the champion’s allies that are in the aura. The aura moves with the champion and lasts for 1 minute, until the champion has the incapacitated condition, or until the champion uses another bonus action to end the aura.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     troglodytes consider blessings from Laogzed, their demonic god. These hulking troglodyte champions make excellent chieftains. Troglodyte Champion of Laogzed
 Medium humanoid (troglodyte), chaotic evil
                                                
                                            
                                                
                                                     disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
 Actions
 Multiattack. The troglodyte makes three attacks: one with its bite and two with either its claws or its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Keranos’s Champions Alignment: Usually chaotic, often neutral Suggested Classes: Barbarian, bard, cleric, druid, sorcerer, wizard Suggested Cleric Domains: Knowledge, Tempest Suggested Backgrounds
                                                
                                            
                                                
                                                    : Acolyte, entertainer, guild artisan, noble, sage, sailor Most champions of Keranos are calm under pressure, creative, and clever. They often seek to challenge the status quo and thrill at wielding the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Iroas’s Champions Alignment: Usually chaotic, often good Suggested Classes: Barbarian, cleric, fighter, paladin, sorcerer Suggested Cleric Domains: War Suggested Backgrounds: Athlete, folk hero
                                                
                                            
                                                
                                                    , soldier Many champions of Iroas are warriors for honor and justice. They often seek to embody martial courage and are motivated by strong personal codes of honor. Iroas’s Favor Iroas has a soft spot in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    . These boons elevate the recipients’ status among their kind, and they become champions or leaders. Sahuagin barons’ blood is infused with profane magic capable of searing their enemies and making these
                                                
                                            
                                                
                                                    
 Gear Breastplate, Trident
 Senses Darkvision 120 ft.; Passive Perception 17
 Languages Sahuagin
 CR 5 (XP 1,800; PB +3)
 Traits
 Blood Frenzy. The sahuagin has Advantage on attack rolls against any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     target takes force damage equal to two rolls of your Bardic Inspiration die + your Charisma modifier. 
   3  Tale of the Beloved Friends. The target and another creature of its choice it can see within
                                                
                                            
                                                
                                                     by 10 feet and it gains a +1 bonus to its AC. 
   7  Tale of the Beguiler. The target must succeed on a Wisdom saving throw or take psychic damage equal to two rolls of your Bardic Inspiration die
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Kobold Dragonshield Kobold dragonshields are champions of their people. Almost all dragonshields begin life as normal kobolds, then are chosen by a dragon and invested with power for the purpose of
                                                
                                            
                                                
                                                     at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
 Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                     tempted by Takhisis and her promises of glory. Corrupted by the Dragon Queen, Verminaard rose to become one of her champions, claiming command of the fiercest among the Dragon Armies. Verminaard’s
                                                
                                            
                                                
                                                     of blackened steel trimmed with gold. In combat, the mace’s head is wreathed in inky black energy.
 You gain a +3 bonus to attack and damage rolls made with this weapon. When you hit with an attack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     it. Until the end of the angel’s next turn, each target can add a d4 to its attack rolls and saving throws.
 
 ALEX KONSTAD
 Firemane Angel Firemane angels are holy champions and paragons of war
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     undead champions from the Grim Harrow, and infiltrating the Solar Bastion (see chapter 10) before Hilarion discovered her. Asteria is driven to protect innocent people who accidentally stumble across
                                                
                                            
                                                
                                                     rolls with advantage.
 Legendary Actions
 Asteria can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     of the Fey that dwelled here, but otherwise the tree remains silent, avoiding the notice of the grim champions. When not leading a hunting party, Jyn Corvis, the Grim Champion of Desolation (this
                                                
                                            
                                                
                                                    . Scarlet Mire is sodden with gore, rendering it difficult terrain. Additionally, creatures in Scarlet Mire that aren’t Undead have disadvantage on initiative rolls. The red mud and boggy terrain of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Die to the attack’s damage roll. The target must succeed on a Wisdom saving throw or have Disadvantage on attack rolls against targets other than you until the end of your next turn. Lunging Attack As
                                                
                                            
                                                
                                                     Prone condition. Champion KATERINA LADON  Champion Subclass Pursue Physical Excellence in Combat A Champion focuses on the development of martial prowess in a relentless pursuit of victory. Champions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     and have no value. 6. Champions’ Quarters This austere room holds a small table with two chairs beside it. A stone coffer, its lid open and propped against the wall, stands in the northeast corner
                                                
                                            
                                                
                                                    , and an identical one is in the northwest corner.
 This room has been allocated to two champions currently quartered in area 60. The coffers are empty. 7. Unfinished Champions’ Quarters The ceiling of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     illusion’s space, but you must use your own senses. Distract. When both you and your illusion are within 5 feet of a creature that can see the illusion, you have Advantage on attack rolls against that
                                                
                                            
                                                
                                                     Duplicity The illusion of your Invoke Duplicity has grown more powerful in the following ways. Shared Distraction. When you and your allies make attack rolls against a creature within 5 feet of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     first wins the contest for their team. The champions make one or more simultaneous DC 20 Strength (Athletics) checks; the first one to succeed wins. If both succeed at the same time, the one who rolled
                                                
                                            
                                                
                                                     the highest uproots their shrub first. If both succeed and their rolls are the same, the contest ends in a draw. 
   4  Boulder Roll. Two 10-foot-diameter boulders are dug up, and a finish line is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     champions of Dhakaan fought fiercely. But in the end, it was the orc Gatekeeper druids who closed the portals to Xoriat and drove the daelkyr into Khyber. The Gatekeepers crafted seals to hold both
                                                
                                            
                                                
                                                    , imposing disadvantage on the creature’s attack rolls against those targets. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a
                                                
                                            
                                        






