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Returning 13 results for 'champions with restrained'.
Other Suggestions:
champion with restrained
Monsters
The Book of Many Things
this grapple ends, the target has the restrained condition, and the medusa can’t constrict another creature.
Final Blade. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit
Euryale’s story and unwavering conviction.
These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Euryale’s story and unwavering conviction. These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They gather and
as it infuses the world. 4 Seek out a new generation of champions, and train them to fight in a war. 5 Tend a sacred beacon fed by the Outer Planes, sending embers of that beacon to the corners of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Euryale’s story and unwavering conviction. These medusas are divinely empowered champions, drawing their power from a cosmic truth, the will of a deity, or the primal forces of nature. They gather and
as it infuses the world. 4 Seek out a new generation of champions, and train them to fight in a war. 5 Tend a sacred beacon fed by the Outer Planes, sending embers of that beacon to the corners of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
buckles (1 gp each), and an anemone stuck in a glass bottle. 49. Champions’ Armory Two stone racks run the length of this room, forming aisles. The racks hold spears, tridents, and warhammers.
This
fish-like humanoid on the rack. As you watch, a wheel is turned, the victim emits another shriek, and the torturers hiss with pleasure.
Three sahuagin champions are torturing a locathah here (see
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
buckles (1 gp each), and an anemone stuck in a glass bottle. 49. Champions’ Armory Two stone racks run the length of this room, forming aisles. The racks hold spears, tridents, and warhammers.
This
fish-like humanoid on the rack. As you watch, a wheel is turned, the victim emits another shriek, and the torturers hiss with pleasure.
Three sahuagin champions are torturing a locathah here (see
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Hobgoblin Military Legions. Hobgoblins organize themselves into tribal bands known as legions. In their martial society, every hobgoblin has a rank, from the powerful leaders and champions, to the
, rival legions compete constantly for reputation and status. Meetings between legions erupt in violence if troops aren’t restrained, and only exceptionally powerful leaders can force legions to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Hobgoblin Military Legions. Hobgoblins organize themselves into tribal bands known as legions. In their martial society, every hobgoblin has a rank, from the powerful leaders and champions, to the
, rival legions compete constantly for reputation and status. Meetings between legions erupt in violence if troops aren’t restrained, and only exceptionally powerful leaders can force legions to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
net falls from the ceiling, covering the area in front of the gate in area 1. Each creature standing under the net as it falls must make a successful DC 16 Dexterity saving throw or be restrained. A
creature must make a successful DC 14 Strength check to free itself or another creature from the net. If the net takes 30 slashing damage, it is destroyed and all creatures restrained by it are freed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
net falls from the ceiling, covering the area in front of the gate in area 1. Each creature standing under the net as it falls must make a successful DC 16 Dexterity saving throw or be restrained. A
creature must make a successful DC 14 Strength check to free itself or another creature from the net. If the net takes 30 slashing damage, it is destroyed and all creatures restrained by it are freed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
prone, or both, it can use its reaction to be neither moved nor knocked prone.
Burrowshark Elite warriors of the earth cult, burrowsharks are fierce champions who ride trained bulettes into battle
in carapaces of rock. They are elite champions of the cult and answer only to the cult leaders. Not even the Black Earth priests tell stonemelders what to do. Each stonemelder carries a weapon known
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
prone, or both, it can use its reaction to be neither moved nor knocked prone.
Burrowshark Elite warriors of the earth cult, burrowsharks are fierce champions who ride trained bulettes into battle
in carapaces of rock. They are elite champions of the cult and answer only to the cult leaders. Not even the Black Earth priests tell stonemelders what to do. Each stonemelder carries a weapon known
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
champions of Dhakaan fought fiercely. But in the end, it was the orc Gatekeeper druids who closed the portals to Xoriat and drove the daelkyr into Khyber. The Gatekeepers crafted seals to hold both
on the next round. Any creature that starts or ends its turn in the area must succeed on a DC 23 Strength saving throw or be restrained. A creature can escape the tentacles with a successful DC 23
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
champions of Dhakaan fought fiercely. But in the end, it was the orc Gatekeeper druids who closed the portals to Xoriat and drove the daelkyr into Khyber. The Gatekeepers crafted seals to hold both
on the next round. Any creature that starts or ends its turn in the area must succeed on a DC 23 Strength saving throw or be restrained. A creature can escape the tentacles with a successful DC 23