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                        Returning 20 results for 'champions worry rules'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     imagination can turn on such champions almost as quickly as it anoints them.
You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as
                                                
                                            
                                                
                                                    
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The tyrant who rules my land will stop at nothing to see me killed.
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Iâm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Klothysâs Champions The world has suffered terrible wounds from the hubris of mortals and divine entities alike. Klothys directs her champions to thwart the overly ambitious, undo their damage, and
                                                
                                            
                                                
                                                     reinforce the natural order that sustains Theros. The Klothysâs Quests table suggests a few adventures the godâs champions might involve themselves in. Klothysâs Quests    d6 Adventure Goal 
     1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Erebosâs Champions Erebos spends most of his time and attention on the Underworld, leaving his champions to safeguard his interests in the realm of the living. He might call upon his followers to
                                                
                                            
                                                
                                                     punish those who escape the Underworld, spread despair, or thwart the schemes of other gods, particularly Heliod and Phenax. The Erebosâs Quests table suggests a few adventures the godâs champions might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     2, five 13th-level characters for tier 3, and five 18th-level characters for tier 4. Use that assumption when creating combat encounters, whether you use the encounter-building rules in the Dungeon
                                                
                                            
                                                
                                                     two levels higher and for a party two levels lower, and donât worry about balancing the adventure for parties outside the adventureâs tier.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Stranger Things
                                                    
                                                
                                            
                                                     environment (like traps) â and the dice reveal how things turn out! All creatures written with an underline can be found in the Monsters section of the rulebook. Donât worry too much about getting the rules
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Phenaxâs Champions Alignment: Usually chaotic, often neutral Suggested Classes: Bard, cleric, monk, rogue, warlock Suggested Cleric Domains: Trickery Suggested Backgrounds: Charlatan, criminal
                                                
                                            
                                                
                                                    , entertainer, sailor (pirate), urchin Most champions of Phenax are exemplars of deceit, motivated by greed, revenge, or a good swindle. They have chosen to serve a mortal who ascended to godhood, possibly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don't usually have to worry about it. Push, Drag, or Lift. You can push, drag, or lift
                                                
                                            
                                                
                                                     lift. For a Tiny creature, halve these weights. Variant: Encumbrance The rules for lifting and carrying are intentionally simple. Here is a variant if you are looking for more detailed rules for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters donât usually have to worry about it. Push, Drag, or Lift. You can push, drag, or lift a weight
                                                
                                            
                                                
                                                     a Tiny creature, halve these weights. Variant: Encumbrance The rules for lifting and carrying are intentionally simple. Here is a variant if you are looking for more detailed rules for determining how
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     competitors on many levels, and the finest wizards of Galifar were invariably champions of the Nine.
 Thanks to the Treaty of Thronehold, students of all nations once again study side by side in the towers
                                                
                                            
                                                
                                                     defeat Aundairian champions.
 Only time will tell if the Nine can bring us together as it once did, or if it will drive us further apart.
The Eldeen Reaches seceded from Aundair halfway through the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits â information that isnât repeated here. As with the
                                                
                                            
                                                
                                                     chapter, the lore and maps in chapter 1 might inspire you. Similarly, the racial traits in chapter 2 can be applied to the stat blocks in appendix B to create such memorable NPCs as goliath champions, kenku master thieves, and tabaxi bards.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , a squabbling pantheon of arrogant and powerful beings who view mortals as pawns in their strategic games. It also provides rules and guidelines for characters who serve as champions of the gods
                                                
                                            
                                                
                                                     mythic monsters, terrors designed to test even the godsâ mightiest champions. The General, and The Protector
(CHUCK LUKACS)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     are deeply respected in the guild, though the angels arenât above engaging in the machinations of mortal politics. The angels include the wise, strategic warleaders; the holy champions and paragons of
                                                
                                            
                                                
                                                     rules they are charged with enforcing, cleaving to the spirit of the law when the letter no longer serves justice. Because the Guildpact â the one force on Ravnica that can keep the guilds from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     real-world history, and character creation rules presuppose no standard bar for heroics.  Encourage Space A typical D&D session is longer than a typical horror movie, and it can be hard to sustain the
                                                
                                            
                                                
                                                     characters worry might happen? Do you want to update any content boundaries? Is there anything that would make the game more enjoyable for you? Ask Permission Players put considerable thought and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     spotted them. Worry not. Waterdeep is a welcoming city, and you have nothing to fear from these guardians unless you lead a rampaging army of orcs, a horde of gnolls, or similar. They donât even require
                                                
                                            
                                                
                                                     summoned. None of these rules apply to the cityâs least used gate, the West Gate. This smaller gate opens onto the Mud Flats â a mucky beach used by clam diggers, shore fishers, and those brave enough
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     you feel comfortable with.  Donât worry about getting things exactly right. Focus on what your character would do, and describe what you see in your mind.
Maeve: âThen heâs the one who summoned us
                                                
                                            
                                                
                                                     action in the rules glossary.
Russell: âYeah, whose seal is it?â
 Jared: âThe Devil Strahd.â
 Amy: âSounds like a pleasant fellow.â
 Jared: âNo! He is the vampire lord of Castle Ravenloft and a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Prone condition. Champion KATERINA LADON  Champion Subclass Pursue Physical Excellence in Combat A Champion focuses on the development of martial prowess in a relentless pursuit of victory. Champions
                                                
                                            
                                                
                                                     combine rigorous training with physical excellence to deal devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     who acts as a mayor for a small frontier town has the same kind of relationship with the populace as one who rules a continent-spanning nation. To Kugluk, the fiery breath of his âGreat Uncleâ is a
                                                
                                            
                                                
                                                     choice: enter government service or face exile in the wild borderlands. (Emperor) 
   9  Two nobles worry about the amount of money their heir is donating to a new temple. (God) 
   10  A dragon with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . If you want your campaign to move at a quick pace, run only these encounters. In doing so, you donât have to worry about random encounters and setting up details of the journey such as who keeps
                                                
                                            
                                                
                                                     might note that the undead minions Hoobur creates to harry the party donât follow the standard rules by which a spellcaster character might create undead. Likewise, some of the creatures working for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     policy. The oligarchs utterly control their nation, but beyond the areas that each rules, their families and businesses compete with one another and with the locals of far-flung places. The use of
                                                
                                            
                                                
                                                    , Chessenta isnât truly a nation. Each city boasts its own heroes, worships its own gladiatorial champions, and spends as much time insulting and competing with the other cities as it does on any other activity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     break them under the right circumstances. Alix Branwyn  According to the Guvners, there are three types of regulations. The lowest of these are Rules, the laws that govern peopleâs behavior. Next
                                                
                                            
                                                
                                                     nonconformist rises from the ranks to light the path forward. The Hands of Havoc are champions of freedom and self-expression. Wreaker artists decorate bland buildings and forlorn structures throughout
                                                
                                            
                                        






